US2008293498A1PendingUtilityA1

Game Machine, Game Program and Recording Medium

Assignee: MATSUSHITA ELECTRIC INDUSTRIAL CO LTDPriority: Apr 23, 2004Filed: Apr 15, 2005Published: Nov 27, 2008
Est. expiryApr 23, 2024(expired)· nominal 20-yr term from priority
Inventors:Takaaki Konishi
A63F 13/00A63F 2300/201A63F 2300/636A63F 2300/638A63F 13/12A63F 2300/406A63F 13/49A63F 2300/554A63F 13/30A63F 13/10A63F 13/44A63F 13/45
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Claims

Abstract

Provides a game apparatus having game end judging means ( 4 ) that judges game end if a game executable time set in executable time storage ( 1 ) elapses, and additionally the game status reaches a saving-allowed point or clearing of the current stage is in failure. Such makeup prevents a game to be executed for a long time, and ends the game at a good stopping point, allowing the player to play the game without feeling discomfort.

Claims

exact text as granted — not AI-modified
1 . A game apparatus that executes a game having a plurality of stages and points for saving a status of the game in the respective stages, comprising:
 an executable time storage that stores a game executable time to be set;   a timer time controller that counts one of a present clock time and an elapsed time;   a saving advisability judging means that monitors game status and judges advisability of saving the game status; and   a game end judging means that judges on game end, and if judged game end, outputs an instruction for saving the game status and for ending the game, wherein the game end judging means judges game end if a game execution time exceeds the game executable time, and additionally game status is in a state that allows saving and saves the game status.   
     
     
         2 . The game apparatus as claimed in  claim 1 , wherein a predicted end time of a stage at game start is displayed. 
     
     
         3 . The game apparatus as claimed in one of  claims 1  and  2 , wherein the game apparatus sounds when a counted time of the timer time controller is within a certain period of time before an end of the game executable time. 
     
     
         4 . The game apparatus as claimed in  claims 1 , further comprising a game start judging means that compares information on the game executable time, with an output value from the timer time controller, and judges whether or not a present clock time is at game executable clock time, wherein the game start judging means disables starting a game at a clock time except the game executable clock time. 
     
     
         5 . The game apparatus as claimed in one of  claim 1  and  claim 4 , wherein the game executable time is set using a wireless or wired communication means. 
     
     
         6 . A program that has a computer execute a game having a plurality of stages and points for saving a status of the game in the respective stages, comprising:
 a step for setting a game executable time;   a step for counting one of a present clock time and an elapsed time;   a step for monitoring the game status and judging advisability of saving the game status;   a step for judging on game end;   and   a step for saving the game status and ending the game if judged game end, wherein the step for judging on game end judges game end if a game execution time exceeds the game executable time, and additionally the game status is in a state that allows saving and saves the game status.   
     
     
         7 . The game program as claimed in  claim 6 , further comprising a step for displaying a predicted end time of the stage at game start. 
     
     
         8 . The game program as claimed in one of  claim 6  and  claim 7 , further comprising a step for sounding when a present clock time is within a certain period of time before an end of the game executable time. 
     
     
         9 . The game program as claimed in  claim 6 , further comprising:
 a step for comparing information on the game executable time having been set with a counted value of one of a present clock time and an elapsed time, and judging whether or not a present clock time is at a game executable clock time; and   a step for blocking game start if a present clock time is not at the game executable clock time.   
     
     
         10 . The game program as claimed in one of  claim 6  and  claim 9 , further comprising:
 a step for receiving data using one of wireless and wired communication means; and   a step for setting the game executable time using the data.   
     
     
         11 . A recording medium that has a game program recorded therein, wherein the program has a computer execute a game having a plurality of stages and points for saving a status of the game in the stages, comprising:
 a step for setting a game executable time;   a step for counting one of a present clock time and an elapsed time;   a step for monitoring the game status and judging advisability of saving the game status;   a step for judging game end;   a step for saving the game status and ending the game if judged game end, wherein the step for judging on game end judges game end if a game execution time exceeds the game executable time, and additionally the game status is in a state that allows saving and saves the game status.

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