Connection game system and method of using the same
Abstract
A connection game system has a game server, an operating machine and multiple player interfaces. The operating machine is electrically connected to the game server. The player interfaces are electrically connected to the game server to allow multiple players to input signals and to display game information to the players. The game server has a processing program for controlling processes of a game and providing a choosing function for allowing one of the players to serve as a banker for the game. With such a system, a player is allowed to be a banker and the system is versatile and fair in use.
Claims
exact text as granted — not AI-modified1 . A connection game system comprising:
a game server; and multiple player interfaces electrically connected to the game server to allow multiple players to input signals and to display game information to the players, wherein the game server has a processing program for controlling processes of a game and providing a choosing function for allowing one of the players to serve as a banker for the game.
2 . The game system as claimed in claim 1 further comprising an operating machine electrically connected to the game server.
3 . The game system as claimed in claim 2 , wherein the game server comprises
a computer; an uninterruptible power supply connected to the computer; and a hub electrically connected to the operating machine and the player interfaces.
4 . A method for using a game system comprising acts of:
starting a game system comprising a game server, an operating machine electrically connected to the game server and multiple player interfaces electrically connected to the game server to allow multiple players to input signals and to display game information to the players, wherein the game server has a processing program for controlling processes of a game including a banker and at least one ordinary player each having credits for placing stakes and counting result, starting a processing of dealing, receiving signals of sent from the operating machine, receiving the input signals from the player interfaces, sending signals to the player interfaces and providing a choosing function for allowing one of the players to serve as a banker; choosing the banker from the players through the player interfaces; determining which one of the players is the banker with the game server; sending the banker information to all the players; starting the operating machine to processing the game by the game server; placing stakes by the players through the player interfaces; and showing off game result to the players through the player interfaces.
5 . The method as claimed in claim 4 , wherein in the act of determining which one of the players is the banker, if more than two players want to be the banker, the processing program of the game server determines the player having the most credits to be the banker.
6 . The method as claimed in claim 5 further comprising an act of providing a house-backup function of requesting a casino operator to support the banker when the credits of the banker is less than amount of the stakes placed by the players or lower than a predetermined level.
7 . The method as claimed in claim 4 further comprising an act of providing a house-backup function of requesting a casino operator to support the banker when the credits of the banker is less than amount of the stakes placed by the players.Join the waitlist — get patent alerts
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