US2008258386A1PendingUtilityA1

Board game with random reject feature

Assignee: EASTMAN WINTHROPPriority: Apr 18, 2007Filed: Apr 18, 2007Published: Oct 23, 2008
Est. expiryApr 18, 2027(~0.7 yrs left)· nominal 20-yr term from priority
A63F 9/0612A63F 7/068A63F 9/0073A63F 3/00094
53
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Claims

Abstract

A board can accept or reject an individual's action without a controlling action initiated by the individual. The board game permits a plurality of players to place game pieces on the board to indicate their progress in a game. The game comprises a board, and a plurality of game pieces designed to be placed on specific areas on the board wherein the board includes undetectable means for accepting or rejecting a game piece when it is placed thereon. In one example of the game, the board is similar to a familiar tic-tac-toe game of the type having a three-by-three matrix game board and a plurality of game pieces of two distinct identities, defining a board having nine playing locations in a three-by-three matrix. A plurality of game pieces are designed to be placed on the playing locations on the board to indicate progress of a player. Each of the playing locations is adapted for accepting or rejecting a game piece when it is placed thereon.

Claims

exact text as granted — not AI-modified
1 . A board game wherein a plurality of players use game pieces placed on the board to indicate their progress in a game, the board game comprising:
 a. A board;   b. A plurality of game pieces designed to be placed on specific play locations on the board to indicate progress of a player;   c. The board having an undetectable or unpredictable means at each playing location for accepting or rejecting a game piece when it is placed thereon.   
   
   
       2 . The board game of  claim 1 , wherein the game pieces each have a plurality of orientations such that when the game piece is in a first orientation it will be accepted at the playing location and when in another orientation it will be rejected at the same playing location. 
   
   
       3 . The board game of  claim 1 , further comprising a plurality of specific playing locations. 
   
   
       4 . The board game of  claim 3 , comprising at least one playing location having an undetectable or unpredictable means that will accept a game piece which is rejected by the undetectable or unpredictable means of another playing location. 
   
   
       5 . The board game of  claim 4 , wherein the game pieces each have a plurality of orientations such that when a game piece is in a first orientation it will be accepted by the undetectable or unpredictable means of the playing location and when in another orientation it will be rejected by the undetectable or unpredictable means of the same location. 
   
   
       6 . The board game of  claim 1 , wherein the undetectable or unpredictable means of accepting or rejecting is a magnet with a specific polarization facing the surface of the game board. 
   
   
       7 . The board game of  claim 6 , wherein each game piece contains a magnet with a specific polarization on at least one side of the game piece. 
   
   
       8 . The board game of  claim 7 , wherein the game pieces each have a plurality of orientations such that when the game piece is in a first orientation it will be accepted at a selected playing location and when in another orientation it will be rejected at the same playing location. 
   
   
       9 . A tic-tac-toe game of the type having a three-by-three matrix game board and a plurality of game pieces of two distinct identities, the tic-tac-toe game comprising:
 a. A board having nine playing locations in a three-by-three matrix;   b. A plurality of game pieces designed to be placed on specific playing locations on the board to indicate progress of a player;   c. Each of the playing locations adapted for accepting or rejecting a game piece when it is placed thereon.   
   
   
       10 . The tic-tac-toe game of  claim 9 , wherein the game pieces each have a plurality of orientations such that when the game piece is in a first orientation it will be accepted at a selected playing location and when in another orientation it will be rejected at the selected playing location. 
   
   
       11 . The tic-tac-toe game of  claim 9 , wherein each playing location has an accepting or rejecting magnetic means with a specific polarity facing the underside of the surface of the board. 
   
   
       12 . The tic-tac-toe game of  claim 11 , wherein each game piece is magnetized with a specific polarization. 
   
   
       13 . A game board that can accept or reject an individual player's action without a controlling action initiated by the player. 
   
   
       14 . The board of  claim 13  comprising magnets imbedded in the game board, beneath the board's surface. 
   
   
       15 . The board of  claim 14 , wherein the magnets are permanent magnets. 
   
   
       16 . The board of  claim 14 , wherein the magnets are positioned in a manner so that their north and south polarities are randomly arranged toward one surface of the board. 
   
   
       17 . The board of  claim 14 , wherein the magnets are electro magnets. 
   
   
       18 . The board of  claim 17 , wherein the magnets are controlled by a microprocessor which periodically changes the electro magnets from at least one of:
 an on condition to an off condition; and   an off condition to an on condition.   
   
   
       19 . The board of  claim 17 , wherein the magnets are controlled by a microprocessor which periodically reverses the polarity of the magnets. 
   
   
       20 . The board of  claim 18 , wherein the microprocessor is programmed so that the changing of the electro magnets is random. 
   
   
       21 . The board of  claim 19 , wherein the microprocessor is programmed so that the changing of the electro magnets is random. 
   
   
       22 . The board of  claim 13 , wherein the accepting or the rejecting of the individual player's action is provided via an electronically controlled signal. 
   
   
       23 . The board of  claim 20 , wherein the electronically controlled signal is at least one of:
 a visual signal;   a light emitting diode;   a message displayed on the board's surface;   a computer window; and   an audible signal.

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