Game program, game device, and game method
Abstract
In a supporter's music image selecting processing, rhythm, tempo, and chord that correspond to an image for a supporter's music is determined. In a player-information quantifying processing, a player-numeric value that corresponds to information of a player character is determined. In a player-numeric value quantifying processing, player-numeric values are compared, and comparative data is stored. In a supporter's music data quantifying processing, a variety of information for generating a supporter's music for a player character are quantified based on the player-numeric value and the comparative data. In a supporter's music data creating processing, supporter's music data, which will be melody fitting in with a player character, is created based on rhythm, tempo, chord, and a supporter's music data-numeric value.
Claims
exact text as granted — not AI-modified1 . A computer-readable medium storing a computer program of a game, the computer program comprising:
code for generating first numeric value from a predetermined game condition; code for generating second numeric value from a characteristic of a game sound, on the basis of the first numeric value; and code for generating the game sound on the basis of the second numeric value.
2 . The computer-readable medium according to claim 1 , the computer program further comprising
code for judging whether or not a predetermined event is performed, and code for playing the game sound when the predetermined event is judged to be performed.
3 . The computer-readable medium according to claim 2 , wherein
the game is a baseball game.
4 . The computer-readable medium according to claim 3 , wherein
the predetermined game condition is with regards to one selected from a group consisting a batting ability, a pitching ability, a fielding ability, and a running ability of the game character.
5 . The computer-readable medium according to claim 4 , wherein
the second characteristic is with regards to one selected from a group consisting interval, rhythm, tempo, chord, and a cheer pattern.
6 . A game device for realizing a game that a game character performs an action therein, the game device comprising:
game information quantifying means for generating first numeric value from a predetermined game condition; game sound quantifying means for generating second numeric value from a characteristic of a game sound, on the basis of the first numeric value; and game sound generating means for generating the game sound on the basis of the second numeric value.
7 . A method for controlling a computer game, comprising:
generating first numeric value from a predetermined game condition; generating second numeric value from a characteristic of a game sound, on the basis of the first numeric value; and generating the game sound on the basis of the second numeric value.
8 . The method according to claim 7 , further comprising
judging whether or not a predetermined event is performed, and playing the game sound when the predetermined event is judged to be performed.
9 . The computer-readable medium according to claim 8 , wherein the game is a baseball game.
10 . The computer-readable medium according to claim 9 , wherein
the predetermined game condition is with regards to one selected from a group consisting a batting ability, a pitching ability, a fielding ability, and a running ability of the game character.
11 . The computer-readable medium according to claim 10 , wherein
the second characteristic is with regards to one selected from a group consisting interval, rhythm, tempo, chord, and a cheer pattern.Join the waitlist — get patent alerts
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