US2008194337A1PendingUtilityA1

Hunting Game Having Human And Electromechanical Players

Assignee: HENSEL EDWARDPriority: Oct 25, 2004Filed: Oct 25, 2005Published: Aug 14, 2008
Est. expiryOct 25, 2024(expired)· nominal 20-yr term from priority
Inventors:Edward Hensel
A63B 24/0021A63B 67/00A63B 2225/20A63B 71/0605A63B 2225/50A63B 71/0669F41A 33/02A63B 2024/0037A63B 63/00F41A 33/00
40
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Claims

Abstract

A hunting sport game is played in an interactive arena. The game is played by two or more sides of any size, one side having at least one human player in the arena, and the other side(s) having at least one electromechanical player. The players are provided with projection shooting weapons with which to attack opponents, which may include paintball discharging means, laser targeting means, low-voltage taser means, combinations thereof, and the like. Players, both human and electromechanical, that have been struck by a shot from an opponent's weapon are made known to the human players and are immediately disqualified from further participation in the game for at least a predetermined time.

Claims

exact text as granted — not AI-modified
1 . A real hunting sport game, comprising:
 a) a real field of play;   b) at least one real human player; and   c) at least one real electromechanical player; wherein said human player and said electromechanical player engage in said game in said field of play; wherein each of said human player and said electromechanical player is equipped with projection weapon means for attacking other players in said game; and wherein said human player has an objective other than, or in addition to, attacking said electromechanical player with said projection weapon.   
   
   
       2 . A game in accordance with  claim 1  comprising a plurality of human players. 
   
   
       3 . A game in accordance with  claim 1  comprising a plurality of electromechanical players. 
   
   
       4 . A game in accordance with  claim 1  wherein said field of play defines an arena having physical limits to play, and wherein said arena is electronically interactive with at least one of said human player and said electromechanical player. 
   
   
       5 . A game in accordance with  claim 4  wherein said arena includes a computer controller and wherein said electromechanical player is controlled by said computer controller. 
   
   
       6 . A game in accordance with  claim 5  wherein said arena is provided with means for tracking position and direction of travel of said human player. 
   
   
       7 . A game in accordance with  claim 6  wherein said means for tracking may be used in a mode selected from the group consisting of open-loop and closed-loop to assist in directing fire from said electromechanical player. 
   
   
       8 . A game in accordance with  claim 6  wherein said arena is further provided with controllable variables selected from the group consisting of difficulty of play, light level, sound levels and distractions, visibility, temperature, humidity, speed of response of electromechanical weapons, range and accuracy of fire, number of electromechanical weapons, patterns of fire, weapon loads, sensitivity of the arena to human motion, and combinations thereof. 
   
   
       9 . A game in accordance with  claim 1  wherein said projection weapon is selected from the group consisting of paintball gun, laser beam gun, low-voltage taser gun, and combinations thereof. 
   
   
       10 . A game in accordance with  claim 1  comprising a plurality of sides of play wherein said human player and said electromechanical player are on opposing sides. 
   
   
       11 . A game in accordance with  claim 1  comprising a plurality of sides of play wherein said human player and said electromechanical player are on a common side. 
   
   
       12 . A game in accordance with  claim 1  wherein an objective of said game is selected from the group consisting of capturing an object in enemy territory, defending an object from capture, scoring points, solving puzzles, shooting opponents, and combinations thereof. 
   
   
       13 . A game in accordance with  claim 12  wherein a player is disqualified from further play for at least a predetermined period of time by being struck by a shot from the weapon of an opposing player. 
   
   
       14 . An arena for use as a field of play for real hunting sport games including at least one real human player, the arena comprising:
 a) an electronic control means;   b) at least one electromechanical player including a projection weapon, wherein the aiming and firing of said weapon is controlled by said electronic control means; and   c) at least one item, other than said at least one electromechanical player, that is a player objective.   
   
   
       15 . An arena in accordance with  claim 14  wherein said arena further comprises means for controlling variables selected from the group consisting of difficulty of play, light level, sound levels and distractions, visibility, temperature, humidity, speed of response of electromechanical weapons, range and accuracy of fire, number of electromechanical weapons, patterns of fire, and weapon loads, and combinations thereof. 
   
   
       16 . An arena in accordance with  claim 14  wherein said arena further comprises:
 a) means sensitive to motion of said human player;   b) algorithm means for calculating a past velocity and direction of said motion in response to input from said means sensitive to said motion and for predicting a future velocity and direction of human motion; and   c) means for aiming said controllable projection weapon responsive to said predicting such that a shot from said weapon will intercept said human player absent evasive action by said human player.   
   
   
       17 . An arena in accordance with  claim 14  further comprising a plurality of said electromechanical players. 
   
   
       18 . An arena in accordance with  claim 17  wherein said arena is adapted for play by a plurality of said human players. 
   
   
       19 . A real hunting sport game, comprising:
 a) a real field of play;   b) a plurality of real human player; and   c) at least one real electromechanical player; wherein said human player and said electromechanical player engage in said game in said field of play; wherein each of said human player and said electromechanical player is equipped with projection weapon means for attacking other players in said game.   
   
   
       20 . A real hunting sport game, comprising:
 a) a real field of play;   b) at least one real human player; and   c) at least one real electromechanical player; wherein said human player and said electromechanical player engage in said game in said field of play; wherein each of said human player and said electromechanical player is equipped with projection weapon means for attacking other players in said game; and wherein said human player fires said projection weapon without touching said projectile weapon.   
   
   
       21 . A real hunting sport game, comprising:
 a) a real field of play;   b) at least one real human player; and   c) at least one real electromechanical player; wherein said human player and said electromechanical player engage in said game in said field of play; wherein each of said human player and said electromechanical player is equipped with projection weapon means for attacking other players in said game; and wherein said human player can roam to any position on said playing field not occupied by a another item on said field of play.   
   
   
       22 . A real hunting sport game, comprising:
 a) a real field of play;   b) at least one real human player; and   c) at least one real mobile electromechanical player; wherein said human player and said electromechanical player engage in said game in said field of play; wherein each of said human player and said electromechanical player is equipped with projection weapon means for attacking other players in said game.   
   
   
       23 . A real hunting sport game, comprising:
 a) a real field of play;   b) at least one real human player; and   c) at least one real electromechanical player; wherein said human player and said electromechanical player engage in said game in said field of play; wherein each of said human player and said electromechanical player is equipped with projection weapon means for attacking other players in said game; and wherein said projection weapon of said electromechanical player can rotate through an angle of at least 135 degrees in a plane parallel to said field of play.   
   
   
       24 . A real hunting sport game, comprising:
 a) a real field of play;   b) at least one real human player; and   c) at least one real electromechanical player; wherein said human player and said electromechanical player engage in said game in said field of play; wherein each of said human player and said electromechanical player is equipped with projection weapon means for attacking other players in said game; and wherein said human player can move to within two feet of said electromechanical player.   
   
   
       25 . A real hunting sport game, comprising:
 a) a real field of play;   b) at least one real human player; and   c) at least one real electromechanical player; wherein said human player and said electromechanical player engage in said game in said field of play; wherein each of said human player and said electromechanical player is equipped with projection weapon means for attacking other players in said game; and wherein at least three teams play said game at the same time.   
   
   
       26 . An arena for use as a field of play for real hunting sport games including at least one real human player, the arena comprising:
 a) an electronic control means; and   b) at least one mobile electromechanical player including a projection weapon, wherein the aiming and firing of said weapon is controlled by said electronic control means.   
   
   
       27 . An arena for use as a field of play for real hunting sport games including at least one real human player, the arena comprising:
 a) an electronic control means; and   b) at least one electromechanical player including a projection weapon, wherein the aiming and firing of said weapon is controlled by said electronic control means; wherein said projection weapon of said electromechanical player can rotate through an angle of at least 135 degrees in a plane parallel to said field of play.

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