Method and system for using skill based gaming strategies with bowling
Abstract
A variation of the traditional game of bowling combining skill-based gaming methods and systems for maximizing interest and strategy within the traditional bowling scoring and playing environment to enable the bowler to compete for prizes. In one embodiment, the bowler is rewarded for exactly bowling a predetermined score. Such score may be chosen by the bowler, by a third party, or randomly generated. Such score may be chosen prior to the first frame or at another designated time. Prizes are awarded based on how close the bowler comes to bowling the exact score required. Games may be played at an individual level, as a competition among bowlers at a given bowling alley, or between a plurality of bowling alleys.
Claims
exact text as granted — not AI-modified1 . A system for monitoring game activity at a bowling lane comprising
a plurality of bowling lane point of service devices, wherein each bowling lane point of service device includes a bowling lane user interface configured to accept wagers; and a processor associated with each bowling lane point of service device, wherein the computer contains programmed logic executing software instructions for
associating the wager with a predetermined score,
monitoring a current score of each ball roll in a game,
updating the current score on a display after each ball roll in the game,
determining a total score associated with the game,
comparing the total score with the predetermined score, and
crediting winnings when the total score is within a particular range of the predetermined score.
2 . The system of claim 1 , further comprising, at least one database in communication with at least one of the bowling lane point of service devices, wherein the database is configured for storage of a plurality of data associated with a particular bowling lane point of service device.
3 . The system of claim 1 , further comprising, a bowling center server in communication with the plurality of bowling lane point of service devices.
4 . The system of claim 2 , further comprising, at least one database in communication with the bowling center server, wherein the database is configured for storage of a plurality of data associated with a particular bowling lane point of service device.
5 . The system of claim 1 , wherein the plurality of data associated with particular bowling lane point of service device includes wagers and scores associated with a particular bowler associated with the particular bowling lane point of service device.
6 . The system of claim 1 , further comprising, a card reader disposed at a bowling lane for accepting a card associated with a player account.
7 . The system of claim 1 , wherein each of the plurality of bowling lane point of service devices is associated with a plurality of bowling lanes.Join the waitlist — get patent alerts
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