Game program, game device, and game method
Abstract
In a present invention, a display position of a second circular mark is set by a CPU based on the character property data K of a game character, and the second circular mark is displayed on the display position of the second circular mark on the touch panel monitor. Then, when a stylus is positioned in a portion on the monitor on which a first circular mark is displayed, a moving start command is received by a control unit. Next, when the stylus is positioned in a portion on the monitor on which the second circular mark is displayed by sliding the stylus on the monitor and then the stylus is positioned in a portion on the monitor on which a third circular mark is displayed by sliding the stylus on the monitor, an object release command is issued by the control unit to move the object.
Claims
exact text as granted — not AI-modified1 . A computer readable medium storing a computer game program for moving an object on a contact input type monitor, the computer game program comprising:
code for recognizing where an input position is, the input position at which an instruction means touches the contact input type monitor; code for displaying a first region, a second region, and a third region on the contact input type monitor, the first region for starting inputting a command to move the object, the second region for representing a characteristic of a game character, and the third region for inputting the command to start moving the object from the game character to the third region; code for recognizing where the first region is, the second region is, and the third region is, in the contact input type monitor, the second region being decided where to be on the basis of the characteristic of the game character; code for moving the third region; code for starting moving the object, if the input position is within the third region after being within the second region after being within the first region, while the input position is consecutively recognized; and code for displaying the object that moves from the game character to the third region.
2 . The computer readable medium according to claim 1 , wherein
the third region is moved by using the instruction means or an instruction button.
3 . The computer readable medium according to claim 1 , the computer game program further comprising
code for setting a first object property of the object on the basis of where the input position is within the second region, if the input position is within the second region, while the input position on the contact input type monitor is consecutively recognized.
4 . The computer readable medium according to claim 1 , the computer game program further comprising
code for calculating elapsed time between when the input position is within the first region and when the input position is within the third region, if the input position moves to the third region after being within the second region after being within the first region, while the input position on the contact input type monitor is consecutively recognized, code for setting a second object property of the object on the basis of the elapsed time, and code for displaying the object that moves from the game character to the third region on the contact input type monitor, based on the second object property.
5 . The computer readable medium according to claim 1 , the computer game program further comprising
code for setting bounds of the second region based on the characteristic of the game character.
6 . The computer readable medium according to claim 1 , the computer game program further comprising
code for recognizing a permissible-time in which the input position moves to the third region after being within the second region after being within the first region, and code for displaying a first indicator on the contact input type monitor to indicate the permissible-time, and code for displaying a second indicator on the contact input type monitor to indicate between when the input position is within the first region and when the input position is within the third region, if the input position moves to the third region after being within the second region after being within the first region, while the input position on the contact input type monitor is consecutively recognized.
7 . A computer game device having a contact input type monitor, the computer game devise comprising:
an input position recognition means for recognizing where an input position is on the contact input type monitor; a region display means for displaying a first region, a second region, and a third region, the first region for starting inputting a command to move an object, the second region for representing a characteristic of a game character, the third region for inputting the command to start moving the object from a game character to the third region; a region recognition means for recognizing where the first region is, the second region is, and the third region is, in the contact input type monitor, the second region being decided where to be on the basis of the characteristic of the game character; a third region moving means for moving the third region; a movement start means for starting moving the object, if the input position is within the third region after being within the second region after being within the first region, while the input position is consecutively recognized; and an object display means for displaying the object that moves from the character to the third region.
8 . A method for moving an object in a computer game on a contact input type monitor, the method comprising:
recognizing where an input position is, the input position at which an instruction means touches the contact input type monitor; displaying a first region, a second region, and a third region on the contact input type monitor, the first region for starting inputting a command to move the object, the second region for representing a characteristic of a game character, and the third region for inputting the command to start moving the object from the game character to the third region; recognizing where the first region is, the second region is, and the third region is, in the contact input type monitor, the second region being decided where to be on the basis of the characteristic of the game character; moving the third region; starting moving the object, if the input position is within the third region after being within the second region after being within the first region, while the input position is consecutively recognized; and displaying the object that moves from the game character to the third region.Join the waitlist — get patent alerts
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