US2008171595A1PendingUtilityA1

Game program, game device, and game method

Assignee: KONAMI DIGITAL ENTERTAINMENTPriority: Sep 12, 2005Filed: Feb 14, 2008Published: Jul 17, 2008
Est. expirySep 12, 2025(expired)· nominal 20-yr term from priority
Inventors:Noboru Nakasaka
A63F 13/812A63F 13/42A63F 2300/301A63F 2300/1075A63F 13/5372A63F 13/2145A63F 2300/8011A63F 2300/303A63F 2300/6045G06Q 50/10A63F 13/45A63F 13/10
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Claims

Abstract

In a present invention, a display position of a second circular mark is set by a CPU based on the character property data K of a game character, and the second circular mark is displayed on the display position of the second circular mark on the touch panel monitor. Then, when a stylus is positioned in a portion on the monitor on which a first circular mark is displayed, a moving start command is received by a control unit. Next, when the stylus is positioned in a portion on the monitor on which the second circular mark is displayed by sliding the stylus on the monitor and then the stylus is positioned in a portion on the monitor on which a third circular mark is displayed by sliding the stylus on the monitor, an object release command is issued by the control unit to move the object.

Claims

exact text as granted — not AI-modified
1 . A computer readable medium storing a computer game program for moving an object on a contact input type monitor, the computer game program comprising:
 code for recognizing where an input position is, the input position at which an instruction means touches the contact input type monitor;   code for displaying a first region, a second region, and a third region on the contact input type monitor, the first region for starting inputting a command to move the object, the second region for representing a characteristic of a game character, and the third region for inputting the command to start moving the object from the game character to the third region;   code for recognizing where the first region is, the second region is, and the third region is, in the contact input type monitor, the second region being decided where to be on the basis of the characteristic of the game character;   code for moving the third region;   code for starting moving the object, if the input position is within the third region after being within the second region after being within the first region, while the input position is consecutively recognized; and   code for displaying the object that moves from the game character to the third region.   
   
   
       2 . The computer readable medium according to  claim 1 , wherein
 the third region is moved by using the instruction means or an instruction button.   
   
   
       3 . The computer readable medium according to  claim 1 , the computer game program further comprising
 code for setting a first object property of the object on the basis of where the input position is within the second region, if the input position is within the second region, while the input position on the contact input type monitor is consecutively recognized.   
   
   
       4 . The computer readable medium according to  claim 1 , the computer game program further comprising
 code for calculating elapsed time between when the input position is within the first region and when the input position is within the third region, if the input position moves to the third region after being within the second region after being within the first region, while the input position on the contact input type monitor is consecutively recognized,   code for setting a second object property of the object on the basis of the elapsed time, and   code for displaying the object that moves from the game character to the third region on the contact input type monitor, based on the second object property.   
   
   
       5 . The computer readable medium according to  claim 1 , the computer game program further comprising
 code for setting bounds of the second region based on the characteristic of the game character.   
   
   
       6 . The computer readable medium according to  claim 1 , the computer game program further comprising
 code for recognizing a permissible-time in which the input position moves to the third region after being within the second region after being within the first region, and   code for displaying a first indicator on the contact input type monitor to indicate the permissible-time, and   code for displaying a second indicator on the contact input type monitor to indicate between when the input position is within the first region and when the input position is within the third region, if the input position moves to the third region after being within the second region after being within the first region, while the input position on the contact input type monitor is consecutively recognized.   
   
   
       7 . A computer game device having a contact input type monitor, the computer game devise comprising:
 an input position recognition means for recognizing where an input position is on the contact input type monitor;   a region display means for displaying a first region, a second region, and a third region, the first region for starting inputting a command to move an object, the second region for representing a characteristic of a game character, the third region for inputting the command to start moving the object from a game character to the third region;   a region recognition means for recognizing where the first region is, the second region is, and the third region is, in the contact input type monitor, the second region being decided where to be on the basis of the characteristic of the game character;   a third region moving means for moving the third region;   a movement start means for starting moving the object, if the input position is within the third region after being within the second region after being within the first region, while the input position is consecutively recognized; and   an object display means for displaying the object that moves from the character to the third region.   
   
   
       8 . A method for moving an object in a computer game on a contact input type monitor, the method comprising:
 recognizing where an input position is, the input position at which an instruction means touches the contact input type monitor;   displaying a first region, a second region, and a third region on the contact input type monitor, the first region for starting inputting a command to move the object, the second region for representing a characteristic of a game character, and the third region for inputting the command to start moving the object from the game character to the third region;   recognizing where the first region is, the second region is, and the third region is, in the contact input type monitor, the second region being decided where to be on the basis of the characteristic of the game character;   moving the third region;   starting moving the object, if the input position is within the third region after being within the second region after being within the first region, while the input position is consecutively recognized; and   displaying the object that moves from the game character to the third region.

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