US2008153582A1PendingUtilityA1

Gaming device and method of controlling the same

Assignee: ARUZE CORPPriority: Nov 29, 2006Filed: Nov 27, 2007Published: Jun 26, 2008
Est. expiryNov 29, 2026(~0.3 yrs left)· nominal 20-yr term from priority
G07F 17/322A63F 5/0005G07F 17/3206G07F 17/3241
56
PatentIndex Score
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Cited by
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Claims

Abstract

A memory of a gaming device stores therein a string of numbers that gradually increase by a predetermined increment, and a history of a bet amount in every game. A processor of the gaming machine operates to: control an operation of the gaming unit in such a manner that a game starts when the player operates the operation unit; determine win or loss of the game based on a predetermined probability; give a game medium to the player when it is determined that the game is won; store into the memory the bet amount determined through the operation unit in every game; and compare the string of numbers and the history of the bet amount stored in the memory with each other, at every predetermined number of games.

Claims

exact text as granted — not AI-modified
1 . A gaming device comprising:
 a gaming unit that operates in a game and presents a game result to a player;   an operation unit that is operated by the player when determining a bet amount of game media to be bet on the game;   a memory that stores therein a string of numbers that gradually increase by a predetermined increment, and a history of the bet amount in every game; and   a processor that operates to:   control an operation of the gaming unit in such a manner that a game starts when the player operates the operation unit;   determine win or loss of the game based on a predetermined probability;   give a game medium to the player when it is determined that the game is won;   store into the memory the bet amount determined through the operation unit in every game; and   compare the string of numbers and the history of the bet amount stored in the memory with each other, at every predetermined number of games.   
     
     
         2 . The gaming device according to  claim 1 , wherein the processor further operates to:
 calculate a balance of the game media at the every predetermined number of games; and   compare the string of numbers and the history of the bet amount stored in the memory with each other, only when the balance is a plus.   
     
     
         3 . The gaming device according to  claim 1 , wherein the processor further operates to control the gaming unit so as to make a notification to a manager of the gaming device, when based on a comparison it is determined that the string of numbers is included in the history of the bet amount. 
     
     
         4 . The gaming device according to  claim 1 , wherein the processor further operates to control the gaming unit so as to decrease the probability, when based on a comparison it is determined that the string of numbers is included in the history of the bet amount. 
     
     
         5 . A gaming device comprising:
 a gaming unit that operates in a game and presents a game result to a player;   an operation unit that is operated by the player when determining a bet amount of game media to be bet on the game;   a memory that stores therein a string of numbers that gradually increase by a predetermined increment, and a history of the bet amount in every game; and   a processor that operates to:   control an operation of the gaming unit in such a manner that a game starts when the player operates the operation unit;   determine win or loss of the game based on a predetermined probability;   give a game medium to the player when it is determined that the game is won;   store into the memory the bet amount determined through the operation unit in every game;   calculate a balance of the game media at every predetermined number of games;   compare the string of numbers and the history of the bet amount stored in the memory with each other, only when the balance is a plus; and   control the gaming unit so as to make a notification to a manager of the gaming device, when based on a comparison it is determined that the string of numbers is included in the history of the bet amount.   
     
     
         6 . A gaming device comprising:
 a gaming unit that operates in a game and presents a game result to a player;   an operation unit that is operated by the player when determining a bet amount of game media to be bet on the game;   a memory that stores therein a string of numbers that gradually increase by a predetermined increment, and a history of the bet amount in every game; and   a processor that operates to:   control an operation of the gaming unit in such a manner that a game starts when the player operates the operation unit;   determine win or loss of the game based on a predetermined probability;   give a game medium to the player when it is determined that the game is won;   store into the memory the bet amount determined through the operation unit in every game;   calculate a balance of the game media at every predetermined number of games;   compare the string of numbers and the history of the bet amount stored in the memory with each other, only when the balance is a plus; and   control the gaming unit so as to decrease the probability, when based on a comparison it is determined that the string of numbers is included in the history of the bet amount.   
     
     
         7 . A gaming device comprising:
 a gaming unit that operates in a game and presents a game result to a player;   an operation unit that is operated by the player when determining a bet amount of game media to be bet on the game;   a memory that stores therein a string of numbers that gradually increase by a predetermined increment, and a history of the bet amount in every game; and   a processor that operates to:   control an operation of the gaming unit in such a manner that a game starts when the player operates the operation unit;   determine win or loss of the game based on a predetermined probability;   give a game medium to the player when it is determined that the game is won;   store into the memory the bet amount determined through the operation unit in every game;   compare the string of numbers and the history of the bet amount stored in the memory with each other, at every predetermined number of games; and   control the gaming unit so as to make a notification to a manager of the gaming device and also so as to decrease the probability, when based on a comparison it is determined that the string of numbers is included in the history of the bet amount.   
     
     
         8 . A gaming device comprising:
 a gaming unit that operates in a game and presents a game result to a player;   an operation unit that is operated by the player when determining a bet amount of game media to be bet on the game;   a memory that stores therein a string of numbers that gradually increase by a predetermined increment, and a history of the bet amount in every game; and   a processor that operates to:   control an operation of the gaming unit in such a manner that a game starts when the player operates the operation unit;   determine win or loss of the game based on a predetermined probability;   give a game medium to the player when it is determined that the game is won;   store into the memory the bet amount determined through the operation unit in every game;   calculate a balance of the game media at every predetermined number of games;   compare the string of numbers and the history of the bet amount stored in the memory with each other, only when the balance is a plus; and   control the gaming unit so as to make a notification to a manager of the gaming device and also so as to decrease the probability, when based on a comparison it is determined that the string of numbers is included in the history of the bet amount.   
     
     
         9 . The gaming device according to  claim 1 , comprising a plurality of the operation units so that a plurality of players simultaneously play a game and individually determine bet amounts, wherein:
 the processor further operates to store into the memory identification information of a player who has operated a corresponding operation unit, when based on a comparison it is determined that the string of numbers is included in the history of the bet amount.   
     
     
         10 . The gaming device according to  claim 9 , wherein the processor further operates to:
 acquire identification information of a player who has operated any of the operation units, when any of the operation units is operated by any of the players; and   reduce a predetermined number of games, when it is determined that the identification information thus acquired matches with any identification information stored in the memory.   
     
     
         11 . A method of controlling a gaming device, the method comprising the steps of:
 controlling an operation of a gaming unit that presents a game result to a player, so as to start a game, when the player operates an operation unit in determining a bet amount of game media to be bet on a game;   determining win or loss of the game based on a predetermined probability;   giving a game medium to the player when it is determined that the game is won;   storing into a memory the bet amount determined through the operation unit in every game; and   comparing a string of numbers that gradually increase by a predetermined increment and a history of the bet amount, which are stored in the memory, with each other at every predetermined number of games.   
     
     
         12 . The method according to  claim 11 , further comprising a step of calculating a balance of the game media at every predetermined number of games,
 wherein the step of comparing is performed only when the balance calculated in the step of calculating is a plus.   
     
     
         13 . The method according to  claim 11 , further comprising a step of controlling the gaming unit so as to make a notification to a manager of the gaming device, when it is determined, in the step of comparing, that the string of numbers is included in the history of the bet amount. 
     
     
         14 . The method according to  claim 11 , further comprising a step of controlling the gaming unit so as to decrease the probability, when it is determined, in the step of comparing, that the string of numbers is included in the history of the bet amount. 
     
     
         15 . A method of controlling a gaming device, the method comprising the steps of:
 controlling an operation of a gaming unit that presents a game result to a player, so as to start a game, when the player operates an operation unit in determining a bet amount of game media to be bet on a game;   determining win or loss of the game based on a predetermined probability;   giving a game medium to the player when it is determined that the game is won;   storing into a memory the bet amount determined through the operation unit in every game;   calculating a balance of the game media at every predetermined number of games;   comparing a string of numbers that gradually increase by a predetermined increment and a history of the bet amount, which are stored in the memory, with each other, when the balance calculated in the step of calculating is a plus; and   controlling the gaming unit so as to make a notification to a manager of the gaming device, when it is determined, in the step of comparing, that the string of numbers is included in the history of the bet amount.   
     
     
         16 . A method of controlling a gaming device, the method comprising the steps of:
 controlling an operation of a gaming unit that presents a game result to a player, so as to start a game, when the player operates an operation unit in determining a bet amount of game media to be bet on a game;   determining win or loss of the game based on a predetermined probability;   giving a game medium to the player when it is determined that the game is won;   storing into a memory the bet amount determined through the operation unit in every game;   calculating a balance of the game media at every predetermined number of games;   comparing a string of numbers that gradually increase by a predetermined increment and a history of the bet amount, which are stored in the memory, with each other, when the balance calculated in the step of calculating is a plus; and   controlling the gaming unit so as to decrease the probability, when it is determined, in the step of comparing, that the string of numbers is included in the history of the bet amount.   
     
     
         17 . A method of controlling a gaming device, the method comprising the steps of:
 controlling an operation of a gaming unit that presents a game result to a player, so as to start a game, when the player operates an operation unit in determining a bet amount of game media to be bet on a game;   determining win or loss of the game based on a predetermined probability;   giving a game medium to the player when it is determined that the game is won;   storing into a memory the bet amount determined through the operation unit in every game;   comparing a string of numbers that gradually increase by a predetermined increment and a history of the bet amount, which are stored in the memory, with each other at every predetermined number of games; and   controlling the gaming unit so as to make a notification to a manager of the gaming device, when it is determined, in the step of comparing, that the string of numbers is included in the history of the bet amount.   
     
     
         18 . A method of controlling a gaming device, the method comprising the steps of:
 controlling an operation of a gaming unit that presents a game result to a player, so as to start a game, when the player operates an operation unit in determining a bet amount of game media to be bet on a game;   determining win or loss of the game based on a predetermined probability;   giving a game medium to the player when it is determined that the game is won;   storing into a memory the bet amount determined through the operation unit in every game;   calculating a balance of the game media at every predetermined number of games;   comparing a string of numbers that gradually increase by a predetermined increment and a history of the bet amount, which are stored in the memory, with each other, when the balance calculated in the step of calculating is a plus; and   controlling the gaming unit so as to make a notification to a manager of the gaming device and also so as to decrease the probability, when it is determined, in the step of comparing, that the string of numbers is included in the history of the bet amount.   
     
     
         19 . The method according to  claim 11 , wherein:
 the operation unit includes a plurality of operation units so that a plurality of players simultaneously play a game and individually determine bet amounts; and   the method further comprises a step of storing into the memory identification information of a player who has operated a corresponding operation unit, when based on a comparison it is determined that the string of numbers is included in the history of the bet amount.   
     
     
         20 . The method according to  claim 19 , further comprising the steps of:
 acquiring identification information of a player who has operated any of the operation units, when any of the operation units is operated by any of the players; and   reducing a predetermined number of games, when it is determined that the identification information acquired in the step of acquiring matches with any identification information stored in the memory.

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