US2008139284A1PendingUtilityA1
Ambient Audio Environment in a Wagering Game
Individually held — no corporate assignee on recordPriority: May 13, 2004Filed: Dec 7, 2004Published: Jun 12, 2008
Est. expiryMay 13, 2024(expired)· nominal 20-yr term from priority
G07F 17/32G10H 2210/026
50
PatentIndex Score
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Claims
Abstract
A computerized wagering game system comprises a gaming module that includes a processor and gaming code which is operable when executed on the processor to conduct a reel slot machine wagering game on which monetary value can be wagered. An audio module is operable to play an environmental audio track that comprises sound related to a theme of the computerized wagering game. The environmental audio track is played at a time not associated with specific game play events, such as reel spin or credit bang-up.
Claims
exact text as granted — not AI-modified1 . A computerized gaming system, comprising:
a gaming module, comprising a processor and gaming code which is operable when executed on the processor to conduct a reel slot machine wagering game on which monetary value can be wagered; and an audio module, the audio module operable to play an environmental audio track, the environmental audio track comprising sound related to a theme of the computerized wagering game, wherein the environmental audio track is played at a time not associated with specific game play events, wherein specific game play events comprise at least reel spin and credit bang-up.
2 . The computerized gaming system of claim 1 , wherein the audio module is further operable to play at least one additional environmental audio track.
3 . The computerized gaming system of claim 2 , wherein the environmental audio track and the at least one additional audio track are played sequentially.
4 . The computerized gaming system of claim 2 , wherein the environmental audio track and the at least one additional audio track are played concurrently.
5 . The computerized gaming system of claim 2 , wherein the environmental audio track and the at least one additional audio track are played randomly.
6 . The computerized gaming system of claim 1 , wherein the environmental audio track is played in a constant loop.
7 . The computerized gaming system of claim 1 , wherein the audio module is operable to play environmental audio tracks only when the wagering game is in play.
8 . The computerized gaming system of claim 1 , wherein the audio environment comprises sounds heard in nature that are related to the theme of the game.
9 . A method of operating a computerized gaming system, comprising:
playing an environmental audio track via an audio module of the computerized gaming system, the environmental audio track comprising sound related to a theme of the computerized wagering game, wherein the environmental audio track is played at a time not associated with specific game play events, wherein specific game play events comprise at least reel spin and credit bang-up, and wherein the computerized gaming system further comprises a gaming module comprising a processor and gaming code which is operable when executed on the processor to conduct a reel slot machine wagering game on which monetary value can be wagered.
10 . The method of claim 9 , further comprising playing at least one additional environmental audio track via the audio module.
11 . The method of claim 10 , wherein the environmental audio track and the at least one additional audio track are played sequentially.
12 . The method of claim 10 , wherein the environmental audio track and the at least one additional audio track are played concurrently.
13 . The method of claim 10 , wherein the environmental audio track and the at least one additional audio track are played randomly.
14 . The method of claim 9 , wherein the environmental audio track is played in a constant loop.
15 . The method of claim 9 , wherein the audio module is operable to play environmental audio tracks only when the wagering game is in play.
16 . The method of claim 9 , wherein the audio environment comprises sounds heard in nature that are related to the theme of the game.
17 . A machine readable medium with instructions encoded thereon, the instructions when executed operable to cause a computerized gaming system to:
play an environmental audio track via an audio module of the computerized gaming system, the environmental audio track comprising sound related to a theme of the computerized wagering game, wherein the environmental audio track is played at a time not associated with specific game play events, wherein specific game play events comprise at least reel spin and credit bang-up, and wherein the computerized gaming system further comprises a gaming module comprising a processor and gaming code which is operable when executed on the processor to conduct a reel slot machine wagering game on which monetary value can be wagered.
18 . The machine-readable medium of claim 17 , the instructions when executed farther operable to cause the computerized gaming system to play at least one additional environmental audio track via the audio module.
19 . The machine-readable medium of claim 18 , wherein the environmental audio track and the at least one additional audio track are played sequentially.
20 . The machine-readable medium of claim 18 , wherein the environmental audio track and the at least one additional audio track are played concurrently.
21 . The machine-readable medium of claim 18 , wherein the environmental audio track and the at least one additional audio track are played randomly.
22 . The machine-readable medium of claim 17 , wherein the environmental audio track is played in a constant loop.
23 . The machine-readable medium of claim 17 , wherein the audio module is operable to play environmental audio tracks only when the wagering game is in play.
24 . The machine-readable medium of claim 17 , wherein the audio environment comprises sounds heard in nature that are related to the theme of the game.Join the waitlist — get patent alerts
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