Gaming apparatus and control method thereof
Abstract
A gaming apparatus includes a server for causing a game to proceed and controlling the game, a device for causing a roulette game to proceed in accordance with instructions from the server, and stations. Each station is a terminal used by a player, and causes a display device to display data in accordance with instructions from the server. A predetermined group including plural number pockets is set to have a higher probability of receiving a ball. When a predetermined condition is satisfied, the server performs a hit determination. If a hit is selected in the hit determination, the predetermined group set to have the higher probability of receiving the ball is displayed on the display devices of the stations, a display device provided in the gaming apparatus, and the like. On the other hand, if a miss is selected in the hit determination, a false group is displayed.
Claims
exact text as granted — not AI-modified1 . A gaming apparatus, comprising:
a roulette wheel including a plurality of pockets each previously associated with a number; a memory adapted to store a plurality of control data sets in each of which at least one of a rotation condition for the roulette wheel and a launch condition for a ball is set, so that a specific region including one or more predetermined pockets among the plurality of pockets would have a higher probability of receiving the ball; and a controller operable to:
cause a game to proceed using one of the plurality of control data sets stored on the memory, and
notify the specific region of the one of the control data sets when a predetermined condition is satisfied.
2 . The gaming apparatus of claim 1 , wherein the controller is operable to notify the specific region of the one of the control data sets to a specific player in a case where the controller makes a notification.
3 . The gaming apparatus of claim 1 , wherein the controller is operable to notify the specific region of the one of the control data sets to all the players in a case where the controller makes a notification.
4 . A gaming apparatus, comprising:
a roulette wheel including a plurality of pockets each previously associated with a number; a memory adapted to store a plurality of control data sets in each of which at least one of a rotation condition for the roulette wheel and a launch condition for a ball is set, so that a specific region including one or more predetermined pockets among the plurality of pockets would have a higher probability of receiving the ball; and a controller operable to:
cause a game to proceed using one of the plurality of control data sets stored on the memory;
notify the specific region of the one of the control data sets when a predetermined condition is satisfied; and
make a change from the one of the control data set to another one of the plurality of control data sets, which is different from the one of the control data set, after the game is played a predetermined number of times using the one of the control data sets, and
cause the game to proceed in a state in which the specific region having a higher probability of receiving the ball has been changed.
5 . The gaming apparatus of claim 4 , wherein the controller is operable to notify the specific region of the one of the control data sets to a specific player in a case where the controller makes a notify.
6 . The gaming apparatus of claim 4 , wherein the controller is operable to notify the specific region of the one of the control data sets to all the players in a case where the controller makes a notification.
7 . A gaming apparatus, comprising:
a roulette wheel including a plurality of pockets each previously associated with a number; a memory adapted to store a plurality of control data sets in each of which at least one of a rotation condition for the roulette wheel and a launch condition for a ball is set, so that a specific region including one or more predetermined pockets among the plurality of pockets would have a higher probability of receiving the ball; and a controller operable to:
cause a game to proceed using one of the plurality of control data sets stored on the memory,
perform a hit determination when a predetermined condition is satisfied, and
notify the specific region of the one of the control data sets if a hit is selected in the hit determination, or notify another specific region different from that of the one of the control data sets if a miss is selected in the hit determination.
8 . The gaming apparatus of claim 7 , wherein in the hit determination, the controller performs control so that a probability of selecting of a miss becomes lower than a probability of selecting of a hit.
9 . The gaming apparatus of claim 7 , wherein the controller is operable to notify the specific region of the one of the control data sets to a specific player in a case where the controller makes a notification.
10 . The gaming apparatus of claim 7 , wherein the controller is operable to notify the specific region of the one of the control data sets to all the players in a case where the controller makes a notification.
11 . A method of controlling a gaming apparatus, comprising the steps of:
causing a game to proceed using one of a plurality of control data sets each including at least one of a rotation condition for a roulette wheel and a launch condition for a ball, the roulette wheel including a plurality of pockets previously associated respectively with numbers, the at least one of the rotation condition and the launch condition being set so that a specific region including one or more predetermined pockets among the plurality of pockets has a higher probability of receiving the ball; and notifying the specific region of the one of the control data sets when a predetermined condition is satisfied.
12 . The method of claim 11 , wherein in a case where a notification is made, the specific region of the one of the control data sets is notified to a specific player.
13 . The method of claim 11 , wherein in a case where a notification is made, the specific region of the one of the control data sets is notified to all the players.
14 . A method of controlling a gaming apparatus, comprising the steps of:
causing a game to proceed using one of a plurality of control data sets each including at least one of a rotation condition for a roulette wheel and a launch condition for a ball, the roulette wheel including a plurality of pockets previously associated respectively with numbers, the at least one of the rotation condition and the launch condition being set so that a specific region including one or more predetermined pockets among the plurality of pockets has a higher probability of receiving the ball; and notifying the specific region of the one of the control data sets when a predetermined condition is satisfied, then making a change from the one of the control data sets to another control data set, which is different from the one of the control data sets, among the plurality of control data sets after the game is played a predetermined number of times using the one of the control data sets, and then causing the game to proceed in a state in which the specific region having a higher probability of receiving the ball has been changed.
15 . The method of claim 14 , wherein in a case where a notification is made, the specific region of the one of the control data sets is notified to a specific player.
16 . The method of claim 14 , wherein in a case where a notification is made, the specific region of the one of the control data sets is notified to all the players.
17 . A method of controlling a gaming apparatus, comprising the steps of:
causing a game to proceed using one of a plurality of control data sets each including at least one of a rotation condition for a roulette wheel and a launch condition for a ball, the roulette wheel including a plurality of pockets previously associated respectively with numbers, the at least one of the rotation condition and the launch condition being set so that a specific region including one or more predetermined pockets among the plurality of pockets has a higher probability of receiving the ball; and performing a hit determination when a predetermined condition is satisfied, and notifying the specific region of the one of the control data sets if a hit is selected in the hit determination, or notifying another specific region different from that of the one of the control data sets if a miss is selected in the hit determination.
18 . The method of claim 17 , wherein in the hit determination, control is performed so that a probability of selecting of a miss becomes lower than a probability of selecting of a hit.
19 . The method of claim 17 , wherein the specific region of the one of the control data sets is notified to a specific player in a case where a notification is made.
20 . The method of claim 17 , wherein the specific region of the one of the control data sets is notified to all the players in a case where a notification is made.Join the waitlist — get patent alerts
Track US2008139278A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.