Slot machine and playing method thereof
Abstract
A liquid crystal display of a slot machine has 5-columns and 3-rows matrix display areas. Symbols are scrolled in each of the display areas and then stopped. On this occasion, a game shifts to a bonus game when an “APPLE” symbol stops in inner display areas among the display areas. In the bonus game, firstly, the main CPU arranges an award mark in a specific position among outer periphery display areas. After that, the award mark is moved in the outer periphery display areas and then stopped. The main CPU then awards a payout according to the symbol where the award mark has stopped. As a result, it is possible to enhance a player's expectations and also produce excellent entertaining effects.
Claims
exact text as granted — not AI-modified1 . A slot machine comprising:
a display having an at least 3-columns and 3-rows matrix display areas on each of which symbol is arranged; and a controller operable to:
(a) shift a game from a base game to a bonus game when a specific symbol is rearranged in an inner display area, which is the display area being contiguous with other display areas on all upper, lower, right and left sides;
(b) arrange an award mark in a specific position among outer periphery display areas, which are the display areas other than the inner display area, when the bonus game starts;
(c) move the award mark sequentially in the outer periphery display areas and then stop the award mark;
(d) determine a payout amount according to a symbol of the display area where the award mark has stopped; and
(e) award a payout according to the determined payout amount.
2 . The slot machine according to claim 1 , wherein
the controller is operable to: (i) arrange a plurality of the award marks in the (b); and (ii) determine an added-up total value, which is added-up all the payout amounts corresponding to the plurality of the award marks, as the payout amount in the (d).
3 . The slot machine according to claim 2 , wherein
the controller is operable to: (i) arrange a plurality of the award marks in the (b); and (ii) determine a highest value, which is highest among the payout amounts corresponding to the plurality of the award marks, as the payout amount in the (d).
4 . A slot machine comprising:
a display having an at least 3-columns and 3-rows matrix display areas on each of which symbol is arranged; and a controller operable to:
(a) shift a game from a base game to a bonus game when a specific symbol is rearranged in an inner display area, which is the display area being contiguous with other display areas on all upper, lower, right and left sides;
(b) arrange an award mark in a specific position among outer periphery display areas, which are the display areas other than the inner display area, when the bonus game starts;
(c) move the award mark sequentially in the outer periphery display areas and then stop the award mark;
(d) determine a payout amount according to a symbol of the display area where the award mark has stopped and the number of the specific symbols rearranged in the inner display areas; and
(e) award a payout according to the determined payout amount.
5 . The slot machine according to claim 4 , wherein
the controller is operable to: (i) arrange a plurality of the award marks in the (b); and (ii) determine an added-up total value, which is added-up all the payout amounts corresponding to the plurality of the award marks, as the payout amount in the (d).
6 . The slot machine according to claim 4 , wherein
the controller is operable to: (i) arrange a plurality of the award marks in the (b); and (ii) determine a highest value, which is highest among the payout amounts corresponding to the plurality of the award marks, as the payout amount in the (d).
7 . A slot machine comprising:
a display having an at least 3-columns and 3-rows matrix display areas on each of which symbol is arranged; and a controller operable to:
(a) shift a game from a base game to a bonus game when a specific symbol is rearranged in an inner display area, which is the display area being contiguous with other display areas on all upper, lower, right and left sides;
(b) arrange an award mark in a specific position among outer periphery display areas, which are the display areas other than the inner display area, when the bonus game starts;
(c) move the award mark sequentially in the outer periphery display areas and then stop the award mark;
(d) determine a payout amount according to a symbol of the display area where the award mark has stopped and whether or not the specific symbol is rearranged in a specific area consisting of at least one of the inner display areas; and
(e) award a payout according to the determined payout amount.
8 . The slot machine according to claim 7 , wherein
the controller is operable to: (i) arrange a plurality of the award marks in the (b); and (ii) determine an added-up total value, which is added-up all the payout amounts corresponding to the plurality of the award marks, as the payout amount in the (d).
9 . The slot machine according to claim 8 , wherein
the controller is operable to: (i) arrange a plurality of the award marks in the (b); and (ii) determine a highest value, which is highest among the payout amounts corresponding to the plurality of the award marks, as the payout amount in the (d).
10 . A playing method of a slot machine having a display which has an at least 3-columns and 3-rows matrix display areas on each of which symbol is arranged, the method comprising:
(a) shifting a game from a base game to a bonus game when a specific symbol is rearranged in an inner display area, which is the display area being contiguous with other display areas on all upper, lower, right and left; (b) arranging an award mark in a specific position in outer periphery display areas, which display areas other than the inner display area, when the bonus game starts; (c) moving the award mark sequentially in the outer periphery display areas and then stopping the award mark; (d) determining a payout amount according to a symbol of the display area where the award mark has stopped; and (e) awarding a payout according to the determined payout amount.
11 . The playing method according to claim 10 , wherein
(i) arranging a plurality of the award marks in the (b); and (ii) determining an added-up total value, which is added-up all the payout amounts corresponding to the plurality of the award marks, as the payout amount in the (d).
12 . The playing method according to claim 10 , wherein
(i) arranging a plurality of the award marks in the (b); and (ii) determining a highest value, which is highest among the payout amounts corresponding to the plurality of the award marks, as the payout amount in the (d).
13 . A playing method of a slot machine having a display which has an at least 3-columns and 3-rows matrix display areas on each of which symbol is arranged, the method comprising:
(a) shifting a game from a base game to a bonus game when a specific symbol is rearranged in an inner display area, which is the display area being contiguous with other display areas on all upper, lower, right and left; (b) arranging an award mark in a specific position in outer periphery display areas, which display areas other than the inner display area, when the bonus game starts; (c) moving the award mark sequentially in the outer periphery display areas and then stopping the award mark; (d) determining a payout amount according to a symbol of the display area where the award mark has stopped and the number of the specific symbols rearranged in the inner display areas; and (e) awarding a payout according to the determined payout amount.
14 . The playing method according to claim 13 , wherein
(i) arranging a plurality of the award marks in the (b); and (ii) determining an added-up total value, which is added-up all the payout amounts corresponding to the plurality of the award marks, as the payout amount in the (d).
15 . The playing method according to claim 13 , wherein
(i) arranging a plurality of the award marks in the (b); and (ii) determining a highest value, which is highest among the payout amounts corresponding to the plurality of the award marks, as the payout amount in the (d).
16 . A playing method of a slot machine having a display which has an at least 3-columns and 3-rows matrix display areas on each of which symbol is arranged, the method comprising:
(a) shifting a game from a base game to a bonus game when a specific symbol is rearranged in an inner display area, which is the display area being contiguous with other display areas on all upper, lower, right and left; (b) arranging an award mark in a specific position in outer periphery display areas, which display areas other than the inner display area, when the bonus game starts; (c) moving the award mark sequentially in the outer periphery display areas and then stopping the award mark; (d) determining a payout amount according to a symbol of the display area where the award mark has stopped and whether or not the specific symbol is rearranged in a specific area consisting of at least one of the inner display areas; and (e) awarding a payout according to the determined payout amount.
17 . The playing method according to claim 16 , wherein
(i) arranging a plurality of the award marks in the (b); and (ii) determining an added-up total value, which is added-up all the payout amounts corresponding to the plurality of the award marks, as the payout amount in the (d).
18 . The playing method according to claim 16 , wherein
(i) arranging a plurality of the award marks in the (b); and (ii) determining a highest value, which is highest among the payout amounts corresponding to the plurality of the award marks, as the payout amount in the (d).Join the waitlist — get patent alerts
Track US2008132319A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.