US2008128986A1PendingUtilityA1

Syllabic roulette game with solmization, and method

Individually held — no corporate assignee on recordPriority: Dec 5, 2006Filed: Dec 5, 2006Published: Jun 5, 2008
Est. expiryDec 5, 2026(~0.4 yrs left)· nominal 20-yr term from priority
A63F 2003/00132A63F 9/0098A63F 5/02A63F 5/0088A63F 2009/247
58
PatentIndex Score
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Claims

Abstract

A roulette game enables single-spin formation of meaningful character strings, which character strings may be coupled to tones for enhancing the gaming experience. The meaningful character strings may be defined by solfege-enabling letter groups, which letter groups may prompt underlying tones in solmization. The syllabic roulette game comprises a roulette wheel, a wager-enabling layout, and a plurality of balls. The wheel comprises alphabetic characters against a rainbow colored backdrop for enabling various payout schemes. A color-coordinated wager support surface is preferably disposed adjacent the roulette wheel for facilitating wager placement

Claims

exact text as granted — not AI-modified
1 . A syllabic roulette game, the syllabic roulette game for visually and aurally stimulating a game user, the syllabic roulette game comprising:
 a roulette wheel, the roulette wheel comprising a plurality of evenly spaced radially inward sphere-receiving sectors, a plurality of radially outward sphere-launching rings, and tone-provision means, the tone-provision means for providing auditory tones, each sphere-receiving sector comprising a superior sector surface, the superior sector surfaces each bearing a select alphabetic wheel character, a plurality of select sphere-receiving sectors being cooperably keyed to the tone-provision means for providing a select auditory tone;   a plurality of wager-receiving sections, each wager-receiving section comprising a superior section surface, the superior section surfaces each bearing a select alphabetic wager character, the wheel and wager characters having paired character correspondence; and   a plurality of sector-stimulating spheres, the sector-stimulating spheres each being launchable from the sphere-launching rings and receivable in one of the sphere-receiving sectors, the select sphere-receiving sectors cooperably providing the select auditory tone when the sector-stimulating spheres are received therein, the paired character correspondence and the select auditory tone for visually and aurally stimulating a user.   
   
   
       2 . The syllabic roulette game of  claim 1  wherein the superior sector surfaces and superior section surfaces bear select colorization, the select colorization being selected from the color group consisting of red, orange, yellow, green, blue, indigo, and violet. 
   
   
       3 . The syllabic roulette game of  claim 2  wherein the superior sector surfaces and superior section surfaces bear Roman alphabetic characters. 
   
   
       4 . The syllabic roulette game of  claim 3  wherein the select auditory tones are diatonically scaled. 
   
   
       5 . The syllabic roulette game of  claim 4  wherein the select auditory tones are keyed to a syllabic letter couplet grouping in solmization, the syllabic letter couplet grouping consisting of “DO,” “RE”, “MI”, “FA”, “SO”, “LA”, and “TI”. 
   
   
       6 . A syllabic roulette game, the syllabic roulette game for stimulating a game user, the syllabic roulette game comprising:
 a roulette medium, the roulette medium comprising a plurality of ball-receiving sectors, and a plurality of balls, each ball-receiving sector comprising a superior sector surface, the superior sector surfaces each bearing a select alphabetic wheel character, the balls each being receivable in one of the ball-receiving sectors, the select ball-receiving sectors cooperably enabling word formation when the balls are received therein, the word formation for visually stimulating a user.   
   
   
       7 . The syllabic roulette game of  claim 6  wherein the superior sector surfaces bear select colorization, the select colorization being selected from the color group consisting of red, orange, yellow, green, blue, indigo, and violet, the select coloration for enabling varied payout structures. 
   
   
       8 . The syllabic roulette game of  claim 7  comprising a plurality of wager-receiving sections, each wager-receiving section comprising a superior section surface, the superior section surfaces each bearing a select alphabetic wager character, the wheel and wager characters having paired character correspondence. 
   
   
       9 . The syllabic roulette game of  claim 8  wherein the roulette medium comprises tone-provision means, the tone-provision means for providing auditory tones, the select ball-receiving sectors being cooperably keyed to the tone-provision means for providing a select auditory tone, the select ball-receiving sectors cooperably providing the select auditory tone when the balls are received therein, the paired character correspondence and the select auditory tone for visually and aurally stimulating a user. 
   
   
       10 . The syllabic roulette game of  claim 9  wherein the select ball-receiving sectors bear solfege-enabling characters. 
   
   
       11 . The syllabic roulette game of  claim 10  wherein the superior sector surfaces and superior section surfaces bear Roman alphabetic characters. 
   
   
       12 . The alphabet roulette game of  claim 11  wherein the select auditory tones are keyed to a syllabic letter couplet grouping in solmization, the syllabic letter couplet grouping consisting of “DO,” “RE”, “MI”, “FA”, “SO”, “LA”, and “TI”. 
   
   
       13 . A roulette gaming method, the roulette gaming method for enhancing a roulette gaming experience, the roulette gaming method comprising the steps of:
 arranging visually perceptive alphabetic characters in radial adjacency to a central axis;   randomly depositing character identifiers in radial adjacency to the central axis;   identifying a plurality of alphabetic characters via the deposited character identifiers;   forming a meaningful character strings via the identified alphabetic characters; and   comparing the formed meaningful character string with prescribed meaningful character strings.   
   
   
       14 . The roulette gaming method of  claim 13  wherein the central axis is an axis of rotation, the alphabetic character arrangement being rotatable about the axis of rotation to facilitate random character identifier deposition. 
   
   
       15 . The roulette gaming method of  claim 14  comprising the step of predicting the formation of the meaningful character string before randomly depositing character identifiers in radial adjacency to the axis of rotation. 
   
   
       16 . The roulette gaming method of  claim 14  comprising the step of arranging rainbow colors in radial adjacency to the axis of rotation before randomly depositing the character identifiers in radial adjacency to the axis of rotation. 
   
   
       17 . The roulette gaming method of  claim 15  comprising the step of wagering property while predicting meaningful character string formation. 
   
   
       18 . The roulette gaming method of  claim 17  comprising the step of awarding property after comparing the formed meaningful character string with the select prescribed character strings. 
   
   
       19 . The roulette gaming method of  claim 14  comprising the step of sounding a select tone during meaningful character string formation. 
   
   
       20 . The roulette gaming method of  claim 14  wherein the formed meaningful character string corresponds to the select tone in solmization. 
   
   
       21 . A gaming award method, the gaming award method for enhancing a gaming experience, the gaming award method comprising the steps of:
 accepting a plurality of wagered predictions, the wagered predictions predicting an event outcome, the wagered predictions comprising wager sums, the wager sums differing in magnitude;   assigning probability ratings to the wagered predictions, the probability ratings corresponding to wager sum magnitudes;   drawing a random number from an award controller, the random number being selected from a number range, the number range ranging from 0.01-1;   comparing the probability ratings to the random number;   ranking differences between the probability ratings and the random number, the differences corresponding to the wager sums; and   awarding property to the highest ranked wager sum.   
   
   
       22 . The gaming award method of  claim 21  wherein the gaming experience is a roulette-based gaming experience. 
   
   
       23 . The gaming award method of  claim 22  wherein visually perceptive alphabetic characters are arranged in radial adjacency to a central axis before accepting the wagered predictions. 
   
   
       24 . The gaming award method of  claim 23  wherein the event outcome is defined by the formation of a meaningful character string, the meaningful character string being formable via the visually perceptive alphabetic characters.

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