Gaming apparatus and playing method thereof
Abstract
A gaming apparatus according to the present invention comprises a roulette wheel including, at its inner periphery, a plurality of pockets which are adjacent to one another and associated with respective numbers in advance; a memory for storing a plurality of control data for controlling the gaming apparatus so as to provide a relatively high weight on a probability that a ball is housed in any of the pockets constituting a single group, the single group belonging to a plurality of groups each of which is constituted by a predetermined number of the plurality of pockets which are adjacent to one another, a part of the predetermined number of pockets constituting each of the groups overlapped with a part of pockets constituting an adjacent group, and the plurality of control data associated with each of the groups; and a controller The controller programmed to conduct the processes of: (a) controlling rotation of the roulette wheel and launching of the ball by referring to a single control data out of the plurality of data; and (b) determining, when a predetermined condition is satisfied, a control data as a reference target out of the plurality of control data, the determined control data determined for controlling the game apparatus so that a relatively high weight is provided on a probability that the ball is housed in any of the pockets constituting the group adjacent to the single group provided with the relatively high weight on the probability that the ball is housed in any of the pockets constituting the single group, the relatively high weight on probability provided to the single group based on the single control data.
Claims
exact text as granted — not AI-modified1 . A gaming apparatus comprising:
a roulette wheel including, at its inner periphery, a plurality of pockets which are adjacent to one another and associated with respective numbers in advance; a memory for storing a plurality of control data for controlling the gaming apparatus so as to provide a relatively high weight on a probability that a ball is housed in any of the pockets constituting a single group, said single group belonging to a plurality of groups each of which is constituted by a predetermined number of said plurality of pockets which are adjacent to one another, a part of said predetermined number of pockets constituting each of said groups overlapped with a part of pockets constituting an adjacent group, and the plurality of control data associated with each of said groups; and a controller, said controller programmed to conduct the processes of: (a) controlling rotation of said roulette wheel and launching of said ball by referring to a single control data out of said plurality of data; and (b) determining, when a predetermined condition is satisfied, a control data as a reference target out of said plurality of control data, said determined control data determined for controlling the gaming apparatus so that a relatively high weight is provided on a probability that the ball is housed in any of the pockets constituting the group adjacent to the single group provided with the relatively high weight on said probability that the ball is housed in any of the pockets constituting said single group, said relatively high weight on probability provided to said single group based on said single control data.
2 . A gaming apparatus comprising:
a roulette wheel including, at its inner periphery, a plurality of pockets which are adjacent to one another and associated with respective numbers in advance; a memory for storing a plurality of control data for controlling the gaming apparatus so as to provide a relatively high weight on probability that a ball is housed in any of the pockets constituting a single group, said single group belonging to a plurality of groups each of which is constituted by a predetermined number of said plurality of pockets which are adjacent to one another, a part of said predetermined number of pockets constituting each of said groups overlapped with a part of pockets constituting an adjacent group, and the plurality of control data associated with each of said groups; and a controller, said controller programmed to conduct the processes of: (a) controlling rotation of said roulette wheel and launching of said ball by referring to a single control data out of said plurality of control data; (b) determining, when a predetermined condition is satisfied, to which of the adjacent groups said single group provided with the relatively high weight on the probability that the ball is housed in any of the pockets constituting said single group is to be changed, said adjacent groups comprising a first adjacent group located next to said single group at a direction along the inner periphery of said roulette wheel and a second adjacent group located next to said single group at a opposite direction from the first group; and (c) determining, out of said plurality of control data, a control data corresponding to said single group determined to be provided with the relatively high weight on the probability that the ball is housed in any of the pockets constituting said single group, as a reference target.
3 . A gaming apparatus comprising:
a roulette wheel including, at its inner periphery, a plurality of pockets which are adjacent to one another and associated with respective numbers in advance; a memory for storing a plurality of control data for controlling the gaming apparatus so as to provide a relatively high weight on probability that a ball is housed in any of the pockets constituting a single group, said single group belonging to a plurality of groups each of which is constituted by a predetermined number of said plurality of pockets which are adjacent to one another, a part of said predetermined number of pockets constituting each of said groups overlapped with a part of pockets constituting an adjacent group, and the plurality of control data associated with each of said groups; and a controller, said controller programmed to conduct the processes of: (a) controlling rotation of said roulette wheel and launching of said ball by referring to a single control data out of said plurality of data; (b) determining, when a predetermined condition is satisfied, whether said single group provided with the relatively high weight on said probability that the ball is housed in any of the pockets constituting said single group is to be changed to any of the adjacent groups along the inner periphery of the said roulette wheel or to a group other than the said adjacent groups; (c) determining to which of said groups in process (b) said single group provided with the relatively high weight on the probability that the ball is housed in any of the pockets constituting said single group is to be changed, said single group changed to one of the adjacent groups selected out of a first adjacent group located next to said single group at a direction along the inner periphery of said roulette wheel and a second group located next to said single group at a opposite direction from the first group, when determined to change said single group to any of the adjacent groups, and said single group changed to a group other than the adjacent groups, when determined to change said single group to a group other than the adjacent groups: and (d) determining, out of said plurality of control data, a control data corresponding to said single group determined to be provided with the relatively high weight on the probability that the ball is housed in any of the pockets constituting said single group, as a reference target.
4 . A playing method of a gaming apparatus comprising the steps of:
(a) controlling rotation of a roulette wheel and launching of a ball by referring to a single control data, said roulette wheel including, at its inner periphery, a plurality of pockets which are adjacent to one another and associated with respective numbers in advance, the single control data selected out of a plurality of control data for controlling the gaming apparatus so as to provide a relatively high weight on a probability that said ball is housed in any of the pockets constituting a single group, said single group belonging to a plurality of groups each of which is constituted by a predetermined number of said plurality of pockets which are adjacent to one another, a part of said predetermined number of pockets constituting each of said groups overlapped with a part of pockets constituting an adjacent group; and (b) determining, when a predetermined condition is satisfied, a control data as a reference target out of said plurality of control data, said determined control data determined for controlling the game apparatus so that a relatively high weight is provided on a probability that the ball is housed in any of the pockets constituting the group adjacent to the single group provided with the relatively high weight on said probability that the ball is housed in any of the pockets constituting said single group, said relatively high weight on probability provided to said single group based on said single control data.
5 . A playing method of a gaming apparatus comprising the steps of:
(a) controlling rotation of a roulette wheel and launching of a ball by referring to a single control data, said roulette wheel including, at its inner periphery, a plurality of pockets which are adjacent to one another and associated with respective numbers in advance, the single control data selected out of a plurality of control data for controlling the gaming apparatus so as to provide a relatively high weight on a probability that said ball is housed in any of the pockets constituting a single group, said single group belonging to a plurality of groups each of which is constituted by a predetermined number of said plurality of pockets which are adjacent to one another, a part of said predetermined number of pockets constituting each of said groups overlapped with a part of pockets constituting an adjacent group; (b) determining, when a predetermined condition is satisfied, to which of the adjacent groups said single group provided with the relatively high weight on the probability that the ball is housed in any of the pockets constituting said single group is to be changed, said adjacent groups comprising a first adjacent group located next to said single group at a direction along the inner periphery of said roulette wheel and a second adjacent group located next to said single group at a opposite direction from the first group; and (c) determining, out of said plurality of control data, a control data corresponding to said single group determined to be provided with the relatively high weight on the probability that the ball is housed in any of the pockets constituting said single group, as a reference target.
6 . A playing method of a gaming apparatus comprising the steps of:
(a) controlling rotation of a roulette wheel and launching of a ball by referring to a single control data, said roulette wheel including, at its inner periphery, a plurality of pockets which are adjacent to one another and associated with respective numbers in advance, the single control data selected out of a plurality of control data for controlling the gaming apparatus so as to provide a relatively high weight on a probability that said ball is housed in any of the pockets constituting a single group, said single group belonging to a plurality of groups each of which is constituted by a predetermined number of said plurality of pockets which are adjacent to one another, a part of said predetermined number of pockets constituting each of said groups overlapped with a part of pockets constituting an adjacent group; (b) determining, when a predetermined condition is satisfied, whether said single group provided with the relatively high weight on said probability that the ball is housed in any of the pockets constituting said single group is to be changed to any of the adjacent groups along the inner periphery of the said roulette wheel or to a group other than the said adjacent groups; (c) determining to which of said groups in process (b) said single group provided with the relatively high weight on the probability that the ball is housed in any of the pockets constituting said single group is to be changed, said single group changed to one of the adjacent groups selected out of a first adjacent group located next to said single group at a direction along the inner periphery of said roulette wheel and a second group located next to said single group at a opposite direction from the first group, when determined to change said single group to any of the adjacent groups, and said single group changed to a group other than the adjacent groups, when determined to change said single group to a group other than the adjacent groups: and (d) determining, out of said plurality of control data, a control data corresponding to said single group determined to be provided with the relatively high weight on the probability that the ball is housed in any of the pockets constituting said single group, as a reference target.Join the waitlist — get patent alerts
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