US2008113730A1PendingUtilityA1

Gaming apparatus and playing method thereof

Assignee: ARUZE GAMING AMERICA INCPriority: Nov 15, 2006Filed: Sep 17, 2007Published: May 15, 2008
Est. expiryNov 15, 2026(~0.2 yrs left)· nominal 20-yr term from priority
Inventors:Kazuo Okada
G07F 17/322G07F 17/34G07F 17/3258G07F 17/32A63F 5/00A63F 2009/2442G07F 17/3267
55
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Claims

Abstract

A gaming apparatus according to the present invention comprises: a roulette wheel including a plurality of pockets associated with respective numbers in advance; a first memory for storing a plurality of control data for controlling the gaming apparatus so as to provide different weights on probabilities that a ball is housed in each of the pockets; a second memory for storing a plurality of pattern data, each of pattern data indicating a pattern of determining a control data out of the plurality of control data, as a reference target; an input switch capable of inputting a command for changing one of the pattern data to another pattern data; and a controller, the controller programmed to conduct the processes of: (a) controlling rotation of the roulette wheel and launching of the ball by referring to a single control data extracted, based on a single pattern data, from the plurality of control data, the single pattern data determined as a reference target pattern out of the plurality of pattern data; (b) extracting, when a predetermined condition is satisfied, a control data which is to be a reference target from the plurality of control data, based on the single pattern data; and (c) determining a pattern data different from the single pattern data, out of the plurality of pattern data, as the reference target pattern, upon receipt of an input of the command for changing the pattern data from the input switch.

Claims

exact text as granted — not AI-modified
1 . A gaming apparatus comprising:
 a roulette wheel including a plurality of pockets associated with respective numbers in advance;   a first memory for storing a plurality of control data for controlling the gaming apparatus so as to provide different weights on probabilities that a ball is housed in each of said pockets;   a second memory for storing a plurality of pattern data, each of pattern data indicating a pattern of determining a control data out of said plurality of control data, as a reference target;   an input switch capable of inputting a command for changing one of said pattern data to another pattern data; and   a controller,   said controller programmed to conduct the processes of:   (a) controlling rotation of said roulette wheel and launching of said ball by referring to a single control data extracted, based on a single pattern data, from said plurality of control data, said single pattern data determined as a reference target pattern out of said plurality of pattern data;   (b) extracting, when a predetermined condition is satisfied, a control data which is to be a reference target from said plurality of control data, based on said single pattern data; and   (c) determining a pattern data different from said single pattern data, out of said plurality of pattern data, as the reference target pattern, upon receipt of an input of the command for changing the pattern data from said input switch.   
   
   
       2 . A gaming apparatus comprising:
 a roulette wheel including a plurality of pockets associated with respective numbers in advance;   a first memory for storing a plurality of control data for controlling the gaming apparatus so as to provide different weights on probabilities that a ball is housed in each of said pockets;   a second memory for storing a plurality of pattern data, each of pattern data indicating a pattern of determining a control data out of said plurality of control data, as a reference target;   a plurality of stations including an input switch capable of inputting a command for changing said pattern data; and   a controller,   said controller programmed to conduct the processes of:
 (a) controlling rotation of said roulette wheel and launching of said ball by referring to a single control data extracted, based on a single pattern data from said plurality of control data, said single pattern data determined as a reference target pattern out of said plurality of pattern data; 
 (b) extracting, when a predetermined condition is satisfied, a control data which is to be a reference target from said plurality of control data, based on said single pattern data; 
 (c) determining a number corresponding to one of said pockets with said ball housed therein as a winning number; 
 (d) providing a prize based on the determined winning number and a BET placed by a player; 
 (e) counting the number of games not won and provided with no prize, at each of said stations cumulatively; and 
 (f) determining a pattern data different from said single pattern data, out of said plurality of pattern data, as a reference target pattern, upon receipt of an input of the command for changing the pattern data from said input switch included in any of said stations having accumulated a predetermined number of said not-won games. 
   
   
   
       3 . A gaming apparatus comprising:
 a roulette wheel including a plurality of pockets associated with respective numbers in advance;   a first memory for storing a plurality of control data for controlling the gaming apparatus so as to provide a relatively high weight on a probability that a ball is housed in any of the pockets constituting a single group, said single group belonging to a plurality of groups, each of which consists of a predetermined number of said plurality of pockets, and the plurality of control data associated with each of said groups;   a second memory for storing a plurality of pattern data, each of pattern data indicating a pattern of determining a control data out of said plurality of control data as a reference target;   a plurality of stations including an input switch capable of inputting a command for changing said pattern data and a notification device capable of outputting an image or a sound; and   a controller,   said controller programmed to conduct the processes of:
 (a) controlling rotation of said roulette wheel and launching of said ball by referring to a single control data extracted, based on a single pattern data from said plurality of control data, said single pattern data determined as a reference target pattern out of said plurality of pattern data; 
 (b) extracting, when a predetermined condition is satisfied, a control data which is to be a reference target from said plurality of control data, based on said single pattern data; 
 (c) determining a number corresponding to one of said pockets with said ball housed therein as a winning number; 
 (d) providing a prize based on the determined winning number and a BET placed by a player; 
 (e) counting the number of games not won and provided with no prize, at each of said stations cumulatively; 
 (f) determining a pattern data different from said single pattern data, out of said plurality of pattern data, as a reference target pattern, upon receipt of an input of the command for changing the pattern data from said input switch included in any of said stations having accumulated a predetermined number of said not-won games; and 
 (g) notifying, with said notification device included in each of said stations having accumulated a predetermined number of said not-won games, said player of the single group provided with the relatively high weight on the probability that the ball is housed in any of the pockets constituting said single group. 
   
   
   
       4 . A playing method of a gaming apparatus comprising the steps of:
 (a) controlling rotation of a roulette wheel and launching of a ball by referring to a single control data extracted, based on a single pattern data, from a plurality of control data, said roulette wheel including a plurality of pockets associated with respective numbers in advance, said single pattern data determined as a reference target pattern out of a plurality of pattern data, each of said plurality of pattern data indicating a pattern of determining the single control data which is to be a reference target out of the plurality of control data for controlling the gaming apparatus so as to provide different weights on probabilities that said ball is housed in each of said plurality of pockets;   (b) extracting, when a predetermined condition is satisfied, a control data which is to be the reference target from said plurality of control data, based on said single pattern data; and   (c) determining a pattern data different from said single pattern data, out of said plurality of pattern data, as the reference target pattern, upon receipt of an input of a command for changing the pattern data from an input switch capable of inputting the command for changing said pattern data.   
   
   
       5 . A playing method of a gaming apparatus comprising the steps of:
 (a) controlling rotation of a roulette wheel and launching of a ball by referring to a single control data extracted, based on a single pattern data, from a plurality of control data, said roulette wheel including a plurality of pockets associated with respective numbers in advance, said single pattern data determined as a reference target pattern out of a plurality of pattern data, each of said plurality of pattern data indicating a pattern of determining the single control data which is to be a reference target out of the plurality of control data for controlling the gaming apparatus so as to provide different weights on probabilities that said ball is housed in each of said plurality of pockets;   (b) extracting, when a predetermined condition is satisfied, a control data which is to be the reference target from said plurality of control data, based on said single pattern data;   (c) determining a number corresponding to one of said pockets with said ball housed therein as a winning number;   (d) providing a prize based on the determined winning number and a BET placed by a player;   (e) counting the number of games not won and provided with no prize, at each of a plurality of stations provided with an input switch capable of inputting a command for changing said pattern data cumulatively; and   (f) determining a pattern data different from said single pattern data, out of said plurality of pattern data, as a reference target pattern, upon receipt of an input of the command for changing the pattern data from the input switch included in any of said stations having accumulated a predetermined number of said not-won games.   
   
   
       6 . A playing method of a gaming apparatus comprising the steps of:
 (a) controlling rotation of a roulette wheel and launching of a ball by referring to a single control data extracted, based on a single pattern data, from a plurality of control data, said roulette wheel including a plurality of pockets associated with respective numbers in advance, said single pattern data determined as a reference target pattern out of a plurality of pattern data, each of said plurality of pattern data indicating a pattern of determining the single control data which is to be a reference target out of the plurality of control data for controlling the gaming apparatus so as to provide relatively high weight on a probability that said ball is housed in any of the pockets constituting a single group, said single group belonging to a plurality of groups each of which consists of a predetermined number of pockets out of the plurality of pockets being included in said roulette wheel;   (b) extracting, when a predetermined condition is satisfied, a control data which is to be the reference target from said plurality of control data, based on said single pattern data;   (c) determining a number corresponding to one of said pockets with said ball housed therein as a winning number;   (d) providing a prize based on the determined winning number and a BET placed by a player;   (e) counting the number of games not won and provided with no prize, at each of a plurality of stations provided with an input switch capable of inputting a command for changing said pattern data cumulatively;   (f) determining a pattern data different from said single pattern data, out of said plurality of pattern data, as a reference target pattern, upon receipt of an input of the command for changing the pattern data from the input switch included in any of said stations having accumulated a predetermined number of said not-won games; and   (g) notifying, with a notification device included in each of said stations having accumulated a predetermined number of said not-won games, the player of the single group provided with the relatively high weight on said probability that the ball is housed in any of the pockets constituting said single group.

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