US2008111408A1PendingUtilityA1
Video Game Chair
Est. expiryFeb 3, 2024(expired)· nominal 20-yr term from priority
A63F 13/98A47C 7/72A47C 7/723A47C 7/727
44
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Claims
Abstract
A video game chair comprises a chair; a vibrating mechanism coupled to the chair; and an interface capable of receiving an audio signal from a portable game console during game play and of activating the vibrating mechanism in response to one or more aspects of the audio signal.
Claims
exact text as granted — not AI-modified1 . A video game chair, comprising:
a chair; a vibrating mechanism coupled to the chair; and an interface capable of receiving an audio signal from a portable game console during game play and of activating the vibrating mechanism in response to one or more aspects of the audio signal.
2 . The chair of claim 1 , wherein the vibrating mechanism includes multiple vibration motors and the interface uses the one or more aspects of the audio signal to control the multiple vibration motors.
3 . The chair of claim 1 , wherein the interface includes a wireless interface to enable wireless communication of the audio signal.
4 . The chair of claim 1 , wherein the one or more aspects of the audio signal includes the bass signal.
5 . The chair of claim 1 , further comprising lighting coupled to the chair, and wherein the interface is further capable of controlling the lighting in response to one or more features of the audio signal.
6 . The chair of claim 5 , wherein the one or more aspects and the one or more features are substantially the same.
7 . A method comprising:
receiving an audio signal from a portable game console during game play; converting one or more aspects of the audio signal to an in-chair motor control signal; and using the in-chair motor control signal to control at least one vibration motor coupled to a chair.
8 . The method of claim 7 , wherein the using the in-chair motor control signal includes controlling multiple vibration motors.
9 . The method of claim 7 , wherein the receiving includes receiving the audio signal via a wireless interface.
10 . The method of claim 7 , wherein the one or more aspects of the audio signal includes the bass signal.
11 . The method of claim 7 , further comprising using one or more features of the audio signal to control lighting coupled to the chair.
12 . The method of claim 11 , wherein the one or more aspects and the one or more features are substantially the same.
13 . A video game chair, comprising:
means for receiving an audio signal from a portable game console during game play; means for converting one or more aspects of the audio signal to an in-chair motor control signal; and means for using the in-chair motor control signal to control at least one vibration motor coupled to a chair.Join the waitlist — get patent alerts
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