US2008111306A1PendingUtilityA1

Draw for battle

Individually held — no corporate assignee on recordPriority: Oct 29, 2006Filed: Oct 29, 2006Published: May 15, 2008
Est. expiryOct 29, 2026(~0.3 yrs left)· nominal 20-yr term from priority
A63F 2009/0663A63F 1/00A63F 2001/0441A63F 2011/0067A63F 2009/0661A63F 3/00075
46
PatentIndex Score
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Claims

Abstract

DRAW FOR BATTLE is a strategic dueling card game, combining an art instructional component as part of interactive card game play. Players must first draw the characters chosen from the PRIMARY DECK during game play before placing them onto the battlefield for combat through assigned numerical STRENGTH levels and SMARTS levels. The game includes a PRIMARY DECK, which itself includes ADD cards, DRAW cards, MORPH cards, and WILD cards, and the THINK DECK, which describes an intellectual way of defeating the brute through various THINK cards, and if it was successful or not. The BATTLE CARD TABLET is a set of preprinted oversized cards, with a grid pattern for guidance during drawing, in tablet form to create battle cards. The MASTER DECK is a series of oversized cards that provide the basic instructions for illustrating the characters and their back-story.

Claims

exact text as granted — not AI-modified
1 - 4 . (canceled) 
   
   
       5 . A card game wherein players draw characters during game play that then engage in battle, comprising:
 a primary deck comprising at least one each of an add card and a draw card, wherein:
 each add card contains one of the characters to be drawn as represented by a character name, a smarts score and a strength score for the character, and character geometric shapes arranged on an add card grid to form the character; and 
 each draw card contains a body part name and a body part geometric shape according to the body part pre-drawn on a draw card grid; 
   a think deck comprising at least one think card, each think card containing a “Think!” designation and a “Think!” message providing instructions as to which character wins the battle; and   a battle card tablet containing a battle card grid pattern for guidance during drawing to create battle cards bearing the characters as shown on each add card and as enabled based on the draw cards.   
   
   
       6 . The card game of  claim 5  wherein the primary deck further comprises at least one morph card, each morph card containing a morph symbol whereby two or more characters having the same morph symbol as further contained on the respective add card can be combined during play. 
   
   
       7 . The card game of  claim 5  wherein the primary deck further comprises at least one wild card, each wild card containing a “Wild Card” designation and a listing of all body parts that can be selectively drawn by a player using the wild card in creating the character designated by the add card and to be drawn onto the battle card tablet. 
   
   
       8 . The card game of  claim 5  wherein each add card further contains character numbers on the add card grid adjacent the character geometric shapes representing the grid dimension of each shape, whereby the character numbers further guide the player in drawing the character onto the battle card tablet. 
   
   
       9 . The card game of  claim 5  wherein each draw card further contains body part numbers on the draw card grid adjacent the body part geometric shape representing the grid dimension of each shape, whereby the body part numbers further guide the player in drawing the character onto the battle card tablet. 
   
   
       10 . The card game of  claim 5  further comprising a master deck comprising at least one master card, each master card containing a “Master” designation, the character name, the smarts score and strength score for the character, a morph symbol for morphing the character with other characters having the same morph symbol, and a master card grid bearing the body parts by which the character may be drawn in sequence onto the battle card tablet. 
   
   
       11 . A method of playing a card game wherein players draw characters during game play that then engage in battle, comprising the steps of:
 selecting an add card from a primary deck, the add card depicting a particular character to be drawn as represented by a character name, a smarts score and a strength score for the character, and character geometric shapes arranged on an add card grid to form the character;   selecting a draw card from the primary deck, each draw card depicting one or more body parts to be drawn in forming the character, each body part represented by a body part name and a body part geometric shape as pre-drawn on a draw card grid of the draw card;   drawing the body parts shown on the draw cards on a battle card tablet to form the character shown on the add card and so create a battle card; and   battling two characters according to one of the strength score and the smarts score of each character by placing the battle cards corresponding to the characters onto a battlefield.   
   
   
       12 . The method of  claim 11  further comprising the steps of:
 selecting a morph card from the primary deck, the morph card containing a morph symbol; and   combining two or more characters having the same morph symbol depicted on the add cards corresponding to the characters to form a single character for battle on the battlefield having strength and smarts scores of the combined characters.   
   
   
       13 . The method of  claim 11  further comprising the step of picking from a master card deck a master card corresponding to the character on an add card selected by a player, each master card containing a “Master” designation, the character name, the smarts score and strength score for the character, a morph symbol for morphing the character with other characters having the same morph symbol, and a master card grid bearing the body parts by which the character may be drawn in sequence onto the battle card tablet to form the battle card. 
   
   
       14 . The method of  claim 11  wherein the step of drawing the body parts is further guided by character numbers on the add card grid adjacent the character geometric shapes representing the grid dimension of each character geometric shape and by body part numbers on the draw card grid adjacent the body part geometric shape representing the grid dimension of each body part geometric shape. 
   
   
       15 . The method of  claim 11  wherein the step of battling two characters further comprises the steps of:
 comparing the smarts scores of the respective characters to determine the character having the higher smarts score; and   the player having the character with the higher smarts score selecting a think card from a think deck, each think card containing a “Think!” designation and a “Think!” message providing instructions as to which character wins the battle regardless of the strength scores of the respective characters.

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