US2008111303A1PendingUtilityA1

Competitive strategy gaming apparatus

Assignee: GUTTWEIN TYSON ALLENPriority: Nov 13, 2006Filed: Nov 13, 2006Published: May 15, 2008
Est. expiryNov 13, 2026(~0.3 yrs left)· nominal 20-yr term from priority
A63F 2003/00482A63F 2003/00719A63F 3/02A63F 3/00075
25
PatentIndex Score
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Claims

Abstract

A strategy game to be played in competition by multiple players. The game includes a map, partitioned into a grid of hexagonal cells, and accompanying game elements to be placed and interacted with on the grid. The game includes means of play designed to maximise the player's utilisation of strategic decision making skills to achieve tactical and logistical superiority.

Claims

exact text as granted — not AI-modified
1 . A competitive strategy gaming apparatus comprising:
 (a) a playing surface of predetermined area overlaid by a grid comprising a plurality of cells that may contain indicia representative of predetermined function;   (b) a plurality of asset elements that are representative of objects that may be placed within said cells and thereupon interacted with by the users, and may contain indicia representative of predetermined function, value, and propriety;   (c) a plurality of strength elements that may be combined with said asset elements and thereof represent increased longevity of use of said asset elements;   (d) a plurality of resource elements representative of resources that may be accumulated and expended by the users.   
   
   
       2 . The said competitive strategy gaming apparatus of  claim 1  wherein said cells have six sides. 
   
   
       3 . A means of using said competitive strategy gaming apparatus of  claim 1  wherein conflict resolution is determined solely by the skill of the users, thereby negating the necessity of randomly generated results. 
   
   
       4 . A means of using said competitive strategy gaming apparatus of  claim 1  wherein said asset elements may function cooperatively, thereby dynamically increasing strategic importance of their position on said surface. 
   
   
       5 . A means of using said competitive strategy gaming apparatus of  claim 1  wherein said resource elements may be accumulated and expended by the users towards the purpose of introducing additional said asset elements on said surface or increasing the strength of said asset elements, both subsequent to the art's initiation of use, thereby combining the strategic elements of conflict resolution and resource management. 
   
   
       6 . A means of using said competitive strategy gaming apparatus of  claim 1  wherein said strength elements function as a buffer against conflict resolution failures of said asset elements, thereby increasing the longevity of use of said asset elements. 
   
   
       7 . A means of using said competitive strategy gaming apparatus of  claim 1  wherein users, upon each interval of use, are required to choose from a plurality of mutually exclusive options that directly affect the function of said asset elements, thereby increasing the strategic importance of decision making by providing a substantial opportunity-cost versus benefit conundrum.

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