Peripheral device of gaming machine, server, and game system
Abstract
A peripheral device of a gaming machine includes an imaging unit, a memory, and a processor. The imaging unit images a human face and generates an imaging signal. The memory stores therein a reference data item relating to at least one of a hue, a brightness, and a chroma of a background of an image that is based on the imaging signal generated by the imaging unit. The processor operates to correct the imaging signal generated by the imaging unit, based on a data item relating to at least one of a hue, a brightness, and a chroma of a background of an image that is based on the imaging signal, and the reference data item stored in the memory.
Claims
exact text as granted — not AI-modified1 . A peripheral device of a gaming machine, comprising:
an imaging unit that images a human face and generates an imaging signal; a memory that stores therein a reference data item relating to at least one of a hue, a brightness, and a chroma of a background of an image that is based on the imaging signal generated by the imaging unit; and a processor that operates to correct the imaging signal generated by the imaging unit, based on a data item relating to at least one of a hue, a brightness, and a chroma of a background of an image that is based on the imaging signal, and the reference data item stored in the memory.
2 . The peripheral device according to claim 1 , wherein the processor operates to correct the imaging signal in such a manner that a data item relating to at least one of a hue, a brightness, and a chroma of a background of an image that is based on the imaging signal agrees with the reference data item stored in the memory.
3 . The peripheral device according to claim 1 , wherein the imaging unit images a human face from both of left and right sides, and generates a pair of left and right imaging signals.
4 . The peripheral device according to claim 1 , wherein:
the peripheral device is a first peripheral device that is provided in association with one gaming machine and connected to a server; the processor further operates to receive cash, to increase a credit stored inside by an amount of the cash received, to discharge a game medium in accordance with the credit when a lendout command is received, and to transmit, to the server, either one of the imaging signal thus corrected and a data item obtained by conversion from the imaging signal when either one of a command to reserve a credit in the server and a command to read out a credit stored in the server is received.
5 . The peripheral device according to claim 4 , wherein the processor operates to transmit, to the server, a data item obtained by conversion from the imaging signal when either one of a command to reserve a credit in the server and a command to read out a credit stored in the server is received.
6 . The peripheral device according to claim 1 , wherein:
the peripheral device is a second peripheral device that is provided in association with at least one gaming machine and connected to a server; and the processor operates to transmit, to the server, when a command to refund a credit is received, either one of the imaging signal thus corrected and a data item obtained by conversion from the imaging signal, and to discharge cash that is equivalent to the credit received from the server when a notification of refundability is received from the server.
7 . The peripheral device according to claim 6 , wherein the processor operates to transmit, to the server, when a command to refund a credit is received, a data item obtained by conversion from the imaging signal.
8 . A server connected to a peripheral device of a gaming machine, wherein the peripheral device has:
an imaging unit that images a human face and generates an imaging signal; a first memory that stores therein a reference data item relating to at least one of a hue, a brightness, and a chroma of a background of an image that is based on the imaging signal generated by the imaging unit; and a first processor that operates to correct the imaging signal generated by the imaging unit, based on a data item relating to at least one of a hue, a brightness, and a chroma of a background of an image that is based on the imaging signal, and the reference data item stored in the first memory, and wherein the server comprises: a second processor that operates to receive, from the peripheral device, either one of an imaging signal corrected by the first processor and a data item obtained by conversion from the imaging signal; and a second memory that stores therein either one of the signal and the data item received by the second processor, the second processor further operating to perform an authentication based on whether one that agrees with either one of the signal and the data item thus received is stored in the second memory or not.
9 . A server connected to either one of a gaming machine and a peripheral device of a gaming machine, the server comprising:
a second memory that stores therein a data item relating to a human face image; a processor that operates to receive either one of an imaging signal generated by an imaging unit that images a human face, and a data item obtained by conversion from the imaging signal, from either one of the gaming machine and the peripheral device; and a first memory that stores therein a reference data item relating to at least one of a hue, a brightness, and a chroma of a background of an image that is based on the imaging signal, wherein the processor further operates to correct either one of the signal and the data item thus received, based on a data item relating to at least one of a hue, a brightness, and a chroma of a background of an image that is based on either one of the signal and the data item, and the reference data item stored in the first memory, and to perform an authentication based on whether one that agrees with either one of the signal and the data item thus corrected is stored in the second memory or not.
10 . The server according to claim 9 , wherein the processor operates to correct in such a manner that a data item relating to at least one of a hue, a brightness, and a chroma of a background of an image that is based on the imaging signal agrees with the reference data item stored in the first memory.
11 . The server according to claim 9 , wherein the imaging unit images a human face from both of left and right sides, and generates a pair of left and right imaging signals.
12 . The server according to claim 9 , wherein data items in the second memory are sorted.
13 . A game system comprising a peripheral device of a gaming machine and a server connected to the peripheral device,
wherein the peripheral device has: an imaging unit that images a human face and generates an imaging signal; a first memory that stores therein a reference data item relating to at least one of a hue, a brightness, and a chroma of a background of an image that is based on the imaging signal generated by the imaging unit; and a first processor that operates to correct the imaging signal generated by the imaging unit, based on a data item relating to at least one of a hue, a brightness, and a chroma of a background of an image that is based on the imaging signal, and the reference data item stored in the first memory, and wherein the server has: a second processor that operates to receive, from the peripheral device, either one of an imaging signal corrected by the first processor and a data item obtained by conversion from the imaging signal; and a second memory that stores therein either one of the signal and the data item received by the second processor, the second processor further operating to perform an authentication based on whether one that agrees with either one of the signal and the data item thus received is stored in the second memory or not.
14 . The game system according to claim 13 , wherein the first processor operates to correct in such a manner that a data item relating to at least one of a hue, a brightness, and a chroma of a background of an image that is based on the imaging signal agrees with the reference data item stored in the first memory.
15 . The game system according to claim 13 , wherein the imaging unit images a human face from both of left and right sides, and generates a pair of left and right imaging signals.
16 . The game system according to claim 13 , wherein:
the peripheral device is a first peripheral device that is provided in association with one gaming machine; and the processor further operates to receive cash, to increase a credit stored inside by an amount of the cash received, to discharge a game medium in accordance with the credit when a lendout command is received, and to transmit, to the server, either one of the imaging signal thus corrected and a data item obtained by conversion from the imaging signal when either one of a command to reserve a credit in the server and a command to read out a credit stored in the server is received.
17 . The game system according to claim 13 , wherein:
the peripheral device is a second peripheral device that is provided in association with at least one gaming machine; the processor operates to transmit, to the server, when a command to refund a credit is received, either one of the imaging signal thus corrected and a data item obtained by conversion from the imaging signal, and to discharge cash that is equivalent to a credit received from the server when a notification of refundability is received from the server.
18 . The game system according to claim 13 , wherein:
the peripheral device includes a first peripheral device and a second peripheral device; the first peripheral device is provided in association with one gaming machine; the first processor of the first peripheral device further operates to receive cash, to increase a credit stored inside by an amount of the cash received, to discharge a game medium in accordance with the credit when a lendout command is received, and to transmit, to the server, either one of the imaging signal thus corrected and a data item obtained by conversion from the imaging signal when either one of a command to reserve a credit in the server and a command to read out a credit stored in the server is received; the second peripheral device is provided in association with at least one gaming machine; and the first processor of the second peripheral device further operates to transmit, to the server, when a command to refund a credit is received, either one of the imaging signal thus corrected and a data item obtained by conversion from the imaging signal, and to discharge cash that is equivalent to a credit received from the server when a notification of refundability is received from the server.
19 . A game system comprising a peripheral device of a gaming machine and a server connected to the peripheral device,
wherein the server has: a second memory that stores therein a data item relating to a human face image; a processor that operates to receive either one of an imaging signal generated by an imaging unit that images a human face, and a data item obtained by conversion from the imaging signal, from either one of the gaming machine and the peripheral device; and a first memory that stores therein a reference data item relating to at least one of a hue, a brightness, and a chroma of a background of an image that is based on the imaging signal, the processor further operating to correct either one of the signal and the data item thus received, based on a data item relating to at least one of a hue, a brightness, and a chroma of a background of an image that is based on either one of the signal and the data item, and the reference data item stored in the first memory, and to perform an authentication based on whether one that agrees with either one of the signal and the data item thus corrected is stored in the second memory or not.
20 . The game system according to claim 13 , wherein data items in the second memory are sorted.Join the waitlist — get patent alerts
Track US2008102964A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.