Game platform and match method for terminal type of client end in online game
Abstract
A game platform and a match method for terminal type of client end in an online game include: the game platform side searches preset corresponding relation between terminal type identification information and the game according to the terminal type identification information from client end, and sends the game list which has been found to client end; the game platform side acquires the terminal type identification information corresponding to the assigned user identification according to the assigned user identification in the match request of client end, matches with the terminal type identification information of the client end which asked for match request, and notifies the match result to the client end which asked for match request so that the user could quickly match itself with the game or other users which are fit for its terminal.
Claims
exact text as granted — not AI-modified1 . A method for matching the terminal types of clients in online gaming, comprising the following:
pre-storing on a gaming platform a correspondence between terminal type identification information and games fitted for the terminal type; by the gaming platform, receiving terminal type identification information sent by a client; and by the gaming platform, obtaining a list of games corresponding to the terminal type of the client according to the terminal type identification information sent by the client and the pre-stored correspondence, and sending to the client the list of games corresponding to the terminal type of the client.
2 . The method according to claim 1 , wherein, in the pre-stored correspondence, the terminal type identification information is directly corresponding to the games fitted for the terminal type.
3 . The method according to claim 1 , wherein the terminal type identification information sent by the client is a type identification uniquely identifying the client.
4 . The method according to claim 1 , wherein the terminal type identification information in the pre-stored correspondence is obtained from the client by the gaming platform when the client logs onto the gaming platform for the first time.
5 . A method for matching the terminal types of clients in online gaming, comprising the following:
by a gaming platform, receiving a matching request containing a designated user identification sent by a first client; and by the gaming platform, after receiving the matching request, obtaining terminal type identification information corresponding to the designated user identification, matching the terminal type identification information corresponding to the designated user identification with terminal type identification information of the first client, and notifying a matching result to the first client.
6 . The method according to claim 5 , wherein said obtaining further comprises the following:
by the gaming platform, sending a querying message to a second client corresponding to the designated user identification; and by the second client, returning terminal type identification information of the second client in response to the querying message.
7 . The method according to claim 5 , further comprising the following:
by each client, actively reporting its own terminal type identification information when logging onto the gaming platform; and by the gaming platform, storing the correspondence between the client and its terminal type identification information.
8 . The method according to claim 5 , wherein the terminal type identification information is a type identification uniquely identifying the client.
9 . A gaming platform, comprising:
a module adapted to store a correspondence between terminal type identification information and games fitted for the terminal type; a module adapted to receive terminal type identification information sent by a client; and a module adapted to obtain a list of games corresponding to the terminal type of the client according to the terminal type identification information sent by the client and the pre-stored correspondence, and sending to the client the list of games corresponding to the terminal type of the client.
10 . A gaming terminal, comprising:
a module adapted to send terminal type identification information; and a module adapted to receive a list of games corresponding to the terminal type.
11 . A gaming platform, comprising:
a module adapted to receive a matching request containing a designated user identification sent by a first client; and a module adapted to obtain terminal type identification information corresponding to the designated user identification, matching the terminal type identification information corresponding to the designated user identification with terminal type identification information of the first client, and notifying a matching result to the first client.
12 . A gaming terminal, comprising:
a module adapted to send terminal type identification information; a module adapted to send a matching request containing a designated user identification; and a module adapted to receive a matching result obtained by matching the terminal type identification information with terminal type identification information corresponding to the designated user identification.
13 . The method according to claim 1 , wherein, in the pre-stored correspondence, the terminal type identification information is indirectly corresponding to the games fitted for the terminal type via other identification information.
14 . The method according to claim 5 , wherein the matching request sent by the first client further contains terminal type identification information of the first client.
15 . The method according to claim 5 , further comprising:
before obtaining terminal type identification information corresponding to the designated user identification, querying a correspondence between a client and its terminal type identification information according to a client corresponding to the designated user identification contained in the matching request.Join the waitlist — get patent alerts
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