Method of controlling a dice game and gaming machine
Abstract
A gaming machine for a dice game includes a game section, a player terminal, and a controller. The player terminal has a display through which a player can places a bet on predicted dots to appear on tops of a plurality of dice of different types that come to rest after tumbling in the game section. The controller is configured with logic to (i) control the game section to cause the plurality of dice to tumble and come to rest, (ii) control the player terminal so as to perform a bet operation, and (iii) control a payout of game media in accordance with an award. The controller receives, from the player terminal, a signal indicative of placing the bet on the predicted dots in combination with the types of the plurality of dice.
Claims
exact text as granted — not AI-modified1 . A method of controlling a dice game, comprising the steps of:
(a) allowing a player to place a bet on predicted dots to appear on tops of a plurality of dice of different types in combination with respective types of the dice; and (b) providing an award to the player when the bet placed in the step (a) is entitled to the award.
2 . The method according to claim 1 , wherein the plurality of dice differ in colors.
3 . A gaming machine for a dice game comprising:
a game section; a player terminal having a display through which a player can places a bet on predicted dots to appear on tops of a plurality of dice of different types that come to rest after tumbling in the game section; and a controller configured with logic to (i) control the game section to cause the plurality of dice to tumble and come to rest, (ii) control the player terminal so as to perform a bet operation, and (iii) control a payout of game media in accordance with an award, wherein the controller receives, from the player terminal, a signal indicative of placing the bet on the predicted dots in combination with the types of the plurality of dice.
4 . The gaming machine according to claim 3 , further comprising a detecting unit that detects dots to appear on the tops of the respective types of dice resting in the game section, wherein
the controller executes payout processing for the player terminal in accordance with the dots detected by the detecting unit.
5 . The gaming machine according to claim 3 , wherein the plurality of dice differ in colors.
6 . The gaming machine according to claim 4 , wherein the plurality of dice differ in colors.Join the waitlist — get patent alerts
Track US2008099988A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.