US2008076522A1PendingUtilityA1
Slot machine and playing method thereof
Est. expirySep 25, 2026(~0.2 yrs left)· nominal 20-yr term from priority
Inventors:Kazuo Okada
G07F 17/34G07F 17/3262
55
PatentIndex Score
0
Cited by
0
References
0
Claims
Abstract
A slot machine randomly determines transition to a special game, and in a case of transition to the special game, has a special prize occur subject to a match between predicted orders of symbols predicted by a player and orders of magnitude of prizes that can occur in conjunction with kinds of symbols rearranged on a display device.
Claims
exact text as granted — not AI-modified1 . A slot machine comprising:
a display device adapted to have a plurality of kinds of symbols arranged thereon; an input device adapted for a player to input orders of magnitude of prizes to occur in correspondence to kinds of symbols; and a controller operable to randomly determine transition to a special game, and, in a case of transition to the special game, have a special prize occur subject to a match between predicted orders input from the input device before execution of the special game and orders of magnitude of prizes that can occur in conjunction with kinds of symbols rearranged on the display device.
2 . A slot machine comprising:
a display device adapted to have a plurality of kinds of scatter symbols arranged thereon and set for prizes to be bigger as a number of the scatter symbols to be rearranged is greater; an input device adapted for a player to input orders of magnitude of prizes; and a controller operable to randomly determine transition to a special game, and, in a case of transition to the special game, have a special prize occur subject to a match between predicted orders input from the input device before execution of the special game and orders of multitude in number of scatter symbols rearranged on the display device.
3 . A slot machine comprising:
a display device adapted to have a plurality of kinds of symbols arranged thereon; an input device adapted for a player to input orders of magnitude of prizes to occur in correspondence to kinds of symbols; and a controller operable to randomly determine transition to a special game, and, in a case of transition to the special game, have a special prize occur subject to a match between predicted orders input from the input device before execution of the special game and orders of magnitude of prizes that can occur in conjunction with kinds of symbols rearranged on the display device, and, when rearranging symbols on the display device, have a symbol greatest of magnitude of prize rearranged in advance of other symbols.
4 . A slot machine comprising:
a display device adapted to have a plurality of kinds of symbols arranged thereon; an input device adapted for a player to input orders of magnitude of prizes to occur in correspondence to kinds of symbols; and a controller operable to randomly determine transition to a special game, and, in a case of transition to the special game, have a special prize occur subject to a match between predicted orders input from the input device before execution of the special game and orders of magnitude of prizes that can occur in conjunction with kinds of symbols rearranged on the display device, and when rearranging symbols on the display device, have symbols rearranged in orders of magnitude of prizes.
5 . A slot machine comprising:
a display device adapted to have a plurality of kinds of symbols arranged thereon; a first input device adapted for a player to input orders of magnitude of prizes to occur in correspondence to kinds of symbols; a second input device adapted for a player to input an instruction for game start; and a controller operable to randomly determine transition to a special game, taking the instruction input from the second input device for game start as an occasion therefore, and, in a case of transition to the special game, have a special prize occur subject to a match between predicted orders input from the first input device before execution of the special game and orders of magnitude of prizes that can occur in conjunction with kinds of symbols rearranged on the display device.
6 . A slot machine comprising:
a display device adapted to have a plurality of kinds of symbols arranged thereon; an input device adapted for a player to input orders of magnitude of prizes to occur in correspondence to kinds of symbols, in either of a case of transition to a special game and a case of no transition; and a controller operable to randomly determine transition to the special game, and, in a case of transition to the special game, have a special prize occur subject to a match between predicted orders input from the input device before execution of the special game and orders of magnitude of prizes that can occur in conjunction with kinds of symbols rearranged on the display device.
7 . A playing method for a slot machine, comprising the steps of:
executing rearrangement of a plurality of kinds of symbols arranged on a display device; randomly determining transition to a special game, before execution of the rearrangement; accepting, before execution of the rearrangement, an input of orders of magnitude of prizes to occur in correspondence to kinds of symbols rearranged on the display device; and having a special prize occur subject to a match between the orders input, in a case of transition to the special game, before execution of the special game, and orders of magnitude of prizes that can occur in conjunction with kinds of symbols rearranged on the display device.
8 . A playing method for a slot machine, comprising the steps of:
executing rearrangement on a display device, of a plurality of kinds of scatter symbols set for prizes to be bigger as a number to be rearranged is greater; randomly determining transition to a special game, before execution of the rearrangement; accepting, before execution of the rearrangement, an input of orders of magnitude of prizes; and having a special prize occur subject to a match between the orders input, in a case of transition to the special game, before execution of the special game, and orders of multitude in number of scatter symbols rearranged on the display device.
9 . A playing method for a slot machine, comprising the steps of:
executing rearrangement of a plurality of kinds of symbols arranged on a display device; randomly determining transition to a special game, before execution of the rearrangement; accepting, before execution of the rearrangement, an input of orders of magnitude of prizes to occur in correspondence to kinds of symbols rearranged on the display device; having a symbol greatest of magnitude of prize rearranged in advance of other symbols, when rearranging symbols on the display device; and having a special prize occur subject to a match between the orders input, in a case of transition to the special game, before execution of the special game, and orders of magnitude of prizes that can occur in conjunction with kinds of symbols rearranged on the display device.
10 . A playing method for a slot machine, comprising the steps of:
executing rearrangement of a plurality of kinds of symbols arranged on a display device; randomly determining transition to a special game, before execution of the rearrangement; accepting, before execution of the rearrangement, an input of orders of magnitude of prizes to occur in correspondence to kinds of symbols rearranged on the display device; having symbols rearranged in orders of magnitude of prizes, when rearranging symbols on the display device; and having a special prize occur subject to a match between the orders input, in a case of transition to the special game, before execution of the special game, and orders of magnitude of prizes that can occur in conjunction with kinds of symbols rearranged on the display device.
11 . A playing method for a slot machine, comprising the steps of:
executing rearrangement of a plurality of kinds of symbols arranged on a display device; accepting, before execution of the rearrangement, an input of orders of magnitude of prizes to occur in correspondence to kinds of symbols rearranged on the display device; accepting an input of an instruction for game start; randomly determining transition to a special game, taking the instruction input for game start as an occasion therefore ; having a special prize occur subject to a match between the orders input, in a case of transition to the special game, before execution of the special game, and orders of magnitude of prizes that can occur in conjunction with kinds of symbols rearranged on the display device.
12 . A playing method for a slot machine, comprising the steps of:
executing rearrangement of a plurality of kinds of symbols arranged on a display device; randomly determining transition to a special game, before execution of the rearrangement; enabling, before execution of the rearrangement, an input of orders of magnitude of prizes to occur in correspondence to kinds of symbols rearranged on the display device, in either of a case of transition to a special game and a case of no transition; and having a special prize occur subject to a match between the orders input, in the case of transition to the special game, before execution of the special game, and orders of magnitude of prizes that can occur in conjunction with kinds of symbols rearranged on the display device.Join the waitlist — get patent alerts
Track US2008076522A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.