Multiwinning opportunities in pick and select gaming platform
Abstract
A multi-opportunity, risk vs. reward, playfield-style gaming platform grants players the ability to evaluate gaming situations and decide whether to risk current assets for greater rewards throughout the course of a game. Players have multiple opportunities to make risk versus reward decisions that ultimately affect the financial outcome of game play. Positive impact squares, negative impact squares and indifferent impact squares are assigned to the game playfield though the software platform based upon manufacturer and casino specified odds for each “Coin-In” credit level and value of game play. A status and information area legend is updated through the software platform and reports important game play information to players, allowing them to make more informed decisions throughout the course of their gaming experience.
Claims
exact text as granted — not AI-modified1 . A method of providing a wagering game on a video wagering system comprising:
a player placing value at risk in exchange for a first number of player usable selections; the selections comprising two categories of selections, a first category of selection having a first effect upon at least some selection results and a second category of selection having a second effect upon at least some selection results; the player exercising at least some but less than all selections of frames to reveal at least one symbol for each selection made, symbols being able to provide a player with potentially positive award results, positive award results, potential negative results, negative results or neutral results; winning event combinations available from revealed symbols comprising at least two different bases of winning selected from the group consisting of:
d) a first jackpot won by providing a specific combination or sequence of a first set of at least five symbols;
e) a second jackpot, smaller in size than the first jackpot won by a specific sequence or combination of second set of at least four symbols, but fewer than a number of symbols needed in the first set to win a largest amount in the first jackpot; and
f) a sequence of numbers that are inserted into a series of blank frames and the numbers accumulating into a winning amount;
wherein at least the first effect of the first category of selection can at least reduce a negative effect or potential negative effect by at least some degree.
2 . The method of claim 1 wherein a selection of a negative effect is made and the first effect nullifies the negative effect completely.
3 . The method of claim 1 wherein a selection of a negative effect is made and the first effect reduces the negative effect by a fixed degree.
4 . The method of claim 1 wherein after making at least one selection, the player may forfeit at least one additional wager.
5 . The method of claim 1 wherein all first category of selections must be used before any of the second category of selections are exercised.
6 . The method of claim 1 wherein the player may elect which category of selection to use on each selection.
7 . The method of claim 1 wherein at any time during play, if a player has accumulated an award amount, the player may forfeit any remaining second category selections and retain all award amounts accumulated at that time.
8 . The method of claim 1 wherein the second category of selections has no impact on any effects of selections.
9 . The method of claim 1 wherein the player is given a number of selections fewer than a total number of frames from which selections may be made.
10 . The method of claim 9 wherein there are at least ten frames from which selections may be made.
11 . The method of claim 10 wherein there are at least 25 frames and the player receives at least five selections and at least one selection is a first category of selection and at least one selection is a second category selection.
12 . The method of claim 11 wherein there are at least 50 and no more than 150 frames which may be selected by a player.
13 . The method of claim 1 wherein the sequence of numbers accumulating into a winning amount must exceed a minimum value amount or a minimum number of integers to provide an award.
14 . The method of claim 1 wherein available winning combinations of all of a), b) and c) in the play of the game.
15 . The method of claim 1 wherein at least one jackpot of a) and b) provides words or letters as the symbols.
16 . The method of claim 1 wherein the first number of player usable selections is exactly equal in number to a number of symbols needed to win a largest amount in the first jackpot.Join the waitlist — get patent alerts
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