US2008058053A1PendingUtilityA1

Multi-opportunity, risk vs. reward gaming apparatus

Individually held — no corporate assignee on recordPriority: Sep 6, 2006Filed: Aug 31, 2007Published: Mar 6, 2008
Est. expirySep 6, 2026(~0.1 yrs left)· nominal 20-yr term from priority
G07F 17/32
46
PatentIndex Score
0
Cited by
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Claims

Abstract

A multi-opportunity, risk vs. reward, playfield-style gaming platform grants players the ability to evaluate gaming situations and decide whether to risk current assets for greater rewards throughout the course of a game. Players have multiple opportunities to make risk versus reward decisions that ultimately affect the financial outcome of game play. Positive impact squares, negative impact squares and indifferent impact squares are assigned to the game playfield though the software platform based upon manufacturer and casino specified odds for each “Coin-In” credit level and value of game play. A status and information area legend is updated through the software platform and reports important game play information to players, allowing them to make more informed decisions throughout the course of their gaming experience.

Claims

exact text as granted — not AI-modified
1 . A gaming apparatus comprising a processor, player input controls, a video display and game control software in which the video display provides selectable areas, player input controls allowing selection of individual selectable areas by the player and the processor providing the player with a limited number of selections, and within selectable areas are hidden symbols that provide at least some positive outcome effects when selected or negative outcome effects when selected, wherein the processor provides at least two classes of selections that have different effects on selection of a single class of negative outcome effects. 
   
   
       2 . The gaming apparatus of  claim 1  wherein the player input controls comprise a touch screen on the video display. 
   
   
       3 . The gaming device of  claim 1  wherein the processor provides an image of a selectable field comprising multiple selectable areas selected from the group consisting of columns and rows of frames, a continuous series of frames, a discontinuous series of frames, a series of images, a series of letters, a series of images, and a series of words. 
   
   
       4 . The gaming device of  claim 1  wherein the different effects are embedded in software executed by the processor such that at least one first class of selection negates a negative outcome effect when selected with that first class of selection. 
   
   
       5 . The gaming device of  claim 4  wherein the processor operates to randomly exercise all selections that have no effect on negative selections in advance of any exercise of any selection from the first class of selection. 
   
   
       6 . The gaming device of  claim 4  wherein software in the processor randomly distributes negative outcome effects and positive outcome effects among specific frames of the selectable areas in advance of exercise of a first selection by the player. 
   
   
       7 . The gaming device of  claim 4  wherein software stored and executed by the processor selects outcome effects that are revealed independent of specific frames selected by the player. 
   
   
       8 . The gaming device of  claim 1  wherein the selectable areas are part of only a bonus event executed by the processor on the device.

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