US2008058046A1PendingUtilityA1

Card game variations on a gaming platform

Individually held — no corporate assignee on recordPriority: Sep 6, 2006Filed: Aug 31, 2007Published: Mar 6, 2008
Est. expirySep 6, 2026(~0.1 yrs left)· nominal 20-yr term from priority
G07F 17/32G07F 17/3262
46
PatentIndex Score
0
Cited by
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References
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Claims

Abstract

A multi-opportunity, risk vs. reward, playfield-style gaming platform grants players the ability to evaluate gaming situations and decide whether to risk current assets for greater rewards throughout the course of a game. Players have multiple opportunities to make risk versus reward decisions that ultimately affect the financial outcome of game play. Positive impact squares, negative impact squares and indifferent impact squares are assigned to the game playfield though the software platform based upon manufacturer and casino specified odds for each “Coin-In” credit level and value of game play. A status and information area legend is updated through the software platform and reports important game play information to players, allowing them to make more informed decisions throughout the course of their gaming experience.

Claims

exact text as granted — not AI-modified
1 . A method of providing a wagering game on a video wagering system comprising:
 a player placing value at risk in exchange for a first number of player usable selections;   the selections comprising two categories of selections, a first category of selection having a first effect upon at least some selection results and a second category of selection having a second effect upon at least some selection results;   the player exercising at least some but less than all selections of frames to reveal at least one symbol for each selection made, symbols being able to provide a player with potentially positive award results, positive award results, potential negative results, negative results or neutral results;   at least some symbols being images of playing cards;   wherein at least the first effect of the first category of selection can at least reduce a negative effect or potential negative effect by at least some degree.   
   
   
       2 . The method of  claim 1  wherein a selection of a negative effect is made and the first effect allows replacement of a selected symbol after the symbol is revealed to the player. 
   
   
       3 . The method of  claim 1  wherein a selection of a negative effect is made and the first effect allows replacement of a selected symbol after the symbol is revealed to the player, but with an alteration in awards provided by a pay table for ranked poker hands. 
   
   
       4 . The method of  claim 1  wherein after making at least two selections, the player may forfeit at least one additional wager. 
   
   
       5 . The method of  claim 1  wherein all first category of selections must be used before any of the second category of selections are exercised. 
   
   
       6 . The method of  claim 1  wherein the player may elect which category of selection to use on each selection. 
   
   
       7 . The method of  claim 1  wherein at any time during play, if a player has accumulated an award amount, the player may forfeit any remaining second category selections and retain all award amounts accumulated at that time. 
   
   
       8 . The method of  claim 1  wherein the second category of selections has no impact on any effects of selections. 
   
   
       9 . The method of  claim 1  wherein the player is given a number of selections fewer than a total number of frames from which selections may be made. 
   
   
       10 . The method of  claim 9  wherein there are at least ten frames from which selections may be made. 
   
   
       11 . The method of  claim 10  wherein there are at least 25 frames and the player receives at least five selections and at least one selection is a first category of selection and at least one selection is a second category selection. 
   
   
       12 . The method of  claim 11  wherein there are at least 50 and no more than 150 frames which may be selected by a player.

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