US2008054569A1PendingUtilityA1

Trading chip game method of play and playing surface designed for game

Individually held — no corporate assignee on recordPriority: Sep 6, 2006Filed: Sep 6, 2006Published: Mar 6, 2008
Est. expirySep 6, 2026(~0.1 yrs left)· nominal 20-yr term from priority
Inventors:Rick C. Medina
A63F 2003/00287A63F 3/02
25
PatentIndex Score
0
Cited by
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References
0
Claims

Abstract

A novel method of game play and circular game components that in one embodiment are in the form of trading poker-style game chips. Wherein some of the game chips utilize both circular sides with different non-matching game effecting indicia allowing for two-sides of play, and combined with the associated rules of play being determinative of how the two-sided game chips attack, defend, are flipped, linked, moved, placed, stacked, and stunned, on a playing surface designed for the game. In one form, the circular game components comprise of life, enhancement, action, and super chips, with each player utilizing the variety of chips to build playing stacks, which involves purchase, trading, collecting and careful examination of the chips to create winning strategy combinations.

Claims

exact text as granted — not AI-modified
1 . A method of playing a board game comprising the steps of:
 a. providing a flat printable playing surface with an outlined planar ten row by ten column square pattern comprising: (i) four sides for up to two to four players to play, and (ii) two sections separated by dotted lines, the sections being (1) the outer tenth row and column of each side designated as a base set of squares that are utilized for each player to bring into play collectible circular game components, with some of the squares in the base having printed marks for designation of various types of game components, and (2) the innermost nine row by nine column squares which are inside the dotted lines, the section being designated as the battlefield;   b. providing each player a predetermined amount of collectable circular game components with some being character type game components having a plurality of different indicia on both circular sides allowing for two-sides of play with different functionality, and some being strategy type game components having at least one side of game effecting text describing an action or effect allowing to alter the playing orientation of the two-sided character type game components;   c. providing a new variation of the stacking mechanic that allows one or more strategy game components to be stacked on top or underneath a character game component enhancing its function, wherein the enhanced function is described from the game text of the stacked strategy game components;   d. providing a flipping mechanic that allows the turning over of a character game component from one circular side to the other to change its function of play by utilizing the various game effecting indicia showing;   e. each player initially placing in play a predetermined amount of their starting character game components on the battlefield section, and strategy game components in the base section on pre-marked squares that are designated for the matching strategy game component type, with the remaining game components left behind the playing surface not in play but freely examinable by the holding player;   f. each player in sequence performing one or more turn options in accordance of the rules of play to at least;   g. place in play one or more remaining game components by freely selecting one or more game components held and placing the selected game components in the player's respected base section, if room is available;   h. execute an action from a game component in play on the playing surface.   
   
   
       2 . The method of  claim 1  wherein an action is a maneuver, altering the playing orientation of one or more of the player's character game component(s) in play on the playing surface, wherein the maneuver is at least being: (i) the turning over of a character game component from one circular side to the other to change its function of play; or (ii) the stacking of a strategy game component on top or underneath of a character game component to enhance its function; or (iii) the moving of a character game component in the base or on the battlefield from one square to another open square. 
   
   
       3 . The method of  claim 1  wherein an action is an attack from a character game component on the battlefield targeting an opposing player's character game component on the battlefield, wherein the attack is resolved after resolving the effects from any stacked strategy game components that are linked to the character game components battling. 
   
   
       4 . The method of  claim 3  further comprising an attack's objective is to remove from play and off the playing surface one or more of an opposing player's character game component(s) targeted in the attack, said removal is the result of comparing an attack variable number found on each character game component. 
   
   
       5 . The method of  claim 1  wherein an action is the performing of game effecting text from one or more of the player's strategy game component(s) located in the base or battlefield that alters an attack, or defense of an attack, or as described from the game text effect, with some types of strategy game components being removed from play right after they are played by placing them in a designated spot off the playing surface. 
   
   
       6 . The method of  claim 1  further comprising of one or more ways to win: winning said board game by being the last remaining player with character game components on the battlefield section of the playing surface. 
   
   
       7 . A method of playing a board game comprising the steps of:
 a. providing a flat printable playing surface with an outlined planar X row by Y column square pattern comprising: (i) multiple sides for up to two to or more players to play, and (ii) two sections separated by dotted lines, the sections being (1) the outer one or more rows and columns of each side designated as a base set of squares that are utilized for each player to bring into play collectible game components, and (2) the innermost remaining rows by columns squares which are inside the dotted lines, the section being designated as the battlefield;   b. providing each player a starting amount of collectable circular game components derived from a set of circular game components, with some being character type game components having a plurality of different indicia on both circular sides allowing for two-sides of play with different functionality, and some being strategy type game components having at least one side of game effecting text describing an action or effect allowing to alter the playing orientation of the two-sided character type game components;   c. each player initially placing in play a predetermined amount of their starting collectible game components on either or both the battlefield section and the base section with the remaining game components left behind the playing surface not in play but freely examinable by the holding player;   d. each player in sequence performing one or more turn options in accordance of the rules of play to at least;   e. place in play one or more remaining collectable game components by freely selecting one or more game components held and placing the selected game components in the player's respected base section, if room is available, wherein the base section is the first point of entry to make a game component in play.   
   
   
       8 . A method of playing a trading poker-style chip board game comprising the steps of: providing a flat printable playing surface with an outlined planar X row by Y column square pattern with two sections separated by dotted lines, the sections being (1) the outer one or more rows and columns of each side designated as a base set of squares that are utilized for each player to bring into play trading chips, and (2) the innermost remaining rows by columns squares which are inside the dotted lines, the section being designated as the battlefield; each player beginning a game with a starting amount of trading chips derived from a set of trading chips, available by purchase and trading; each player initially placing in play a predetermined amount of their starting trading chips on the playing surface designed for the game with the remaining trading chips left behind the playing surface not in play but freely examinable by the holding player; and each player taking a turn until the game ends in accordance with the rules of play, said turn comprising of each player executing one or more turn options. 
   
   
       9 . The method of  claim 8  further comprising of executing a turn option that enables a player to freely select one or more trading chips from their remaining trading chips held and make the selected trading chips in play by placing the selected trading chips onto the playing surface designed for the game. 
   
   
       10 . The method of  claim 8  further comprising of executing a turn option that enables a player to perform a maneuver, by altering the playing orientation of one or more trading chips on the playing surface designed for the game. 
   
   
       11 . The method of  claim 10  wherein the maneuver is the stacking of a trading chip on top or underneath of another trading chip, wherein the trading chip being stacked adds or detracts the useable effects of the trading chip being stacked to. 
   
   
       12 . The method of  claim 10  wherein the maneuver is the linking of a trading chip on top or underneath of another trading chip, wherein the trading chip being linked to is further enhanced with the game effecting indicia from the trading chip being linked. 
   
   
       13 . The method of  claim 10  wherein the maneuver is the flipping or turning over of a trading chip from one circular side to the other, wherein the trading chip being flipped reveals a new set of one or more game effecting indicia being turned over, as opposed to its prior orientation with its opposite side of one or more game effecting indicia being of a different set. 
   
   
       14 . The method of  claim 10  wherein the maneuver is the moving of a trading chip from one playing surface location to another playing surface location. 
   
   
       15 . The method of  claim 10  further comprising of a executing a turn option that enables a player to perform an effect from one or more of the player's trading chips' game effecting indicia in play on the playing surface designed for the game. 
   
   
       16 . The method of  claim 8  further comprising the playing surface designed for the game having an outlined pattern of a ten-by-ten planar array of one-hundred two-inch squares printed on a printable material, with the squares being filled with one or more colors with no dependency for an alternating checkerboard based rendering. 
   
   
       17 . The method of  claim 16  wherein some of the playing surface squares have game relevant marks thereon which are used for designating squares for specific types of trading chips. 
   
   
       18 . A trading poker-style chip game article of manufacture comprising: a predetermined amount of poker-style chips that are derived from a set of poker-style chips with at least some poker-style chips designated as character type poker-style chips having a plurality of different indicia on both circular sides allowing for two-sides of play with different functionality, and at least some poker-style chips designated as strategy type poker-style chips having at least one side of game effecting text describing an action or effect allowing to alter the playing orientation of the two-sided character type poker-style chips; a rules booklet defining the rules of play and features thereof; and a playing surface designed for the game or a playing surface suitable for playing the game, where the poker- style chips are placed in play and played from thereafter. 
   
   
       19 . The article of manufacture of  claim 18  wherein the playing surface designed for the game is comprised of a one or more color filled outlined ten-by-ten array of one-hundred two-inch squares printed on a printable material. 
   
   
       20 . A method of playing an electronic poker-style chip game comprising: displaying a playing stack of poker-style chips made by a player's selection from an available collection of poker-style chips; displaying a predetermined amount of playing stack poker-style chips on a playing surface designed for the game and designated for game setup; electronically simulating a turn option by displaying one or more poker-style chips from a player's hand to be placed in play onto the playing surface designed for the game, or by displaying a maneuver or an effect of a poker-style chip already on the playing surface designed for the game.

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