US2008045313A1PendingUtilityA1
Gaming machine and gaming method thereof
Est. expiryAug 21, 2026(~0.1 yrs left)· nominal 20-yr term from priority
Inventors:Kazumasa Yoshizawa
G07F 17/34G07F 17/32
54
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Claims
Abstract
A gaming environment with the use of polyhedrons is described. Three reels may be variably displayed. Each of reels may be constructed from polyhedrons. Nine polyhedrons may be stopped and displayed with 3×3 matrix on a display. And then, selected polyhedrons may be rotated and reels being only constructed from not selected polyhedrons may be spun. If a combination of the symbols displayed on front surfaces of the polyhedrons located at middle row of the 3×3 matrix is any winning combination, an award will be provided to a user.
Claims
exact text as granted — not AI-modified1 . A gaming machine comprising:
a display configured to display polyhedrons and reels, each of the polyhedrons being constructed from surfaces, each of the surfaces having a symbol, each of the reels being constructed from the polyhedrons with a ring shape, user interface elements configured to be selected by a, and a processor programmed to:
(a) variably display and then temporarily stop and display each of the reels, each of the reels spinning,
(b) select one or more the polyhedrons in response to a selection by the user,
(c) variably display and then finally stop and display the one or more selected polyhedrons, and variably display and then finally stop and display one or more reels on the display, each of the one or more selected polyhedrons rotating about an axis, the axis passing the polyhedron, each of the one or more reels being only constructed from not selected polyhedrons, and each of the reels spinning, and
(d) provide an award based on the symbols, each of the symbols being displayed on a front surface of the polyhedron.
2 . The gaming machine according to claim 1 , wherein the processor programmed to allow the user interface elements to be selected by the user during the reels being temporarily stopped.
3 . The gaming machine according to claim 1 , wherein the processor programmed to determine a selectable number of times every a unit game, and wherein the polyhedrons are selectable within the selectable number of times.
4 . The gaming machine according to claim 1 , wherein the processor programmed to display a selectable number of times, and wherein the polyhedrons are selectable within the selectable number of times.
5 . A gaming machine comprising:
a display configured to display polyhedrons and reels, each of the polyhedrons being constructed from surfaces, each of the surfaces having a symbol, each of the reels being constructed from the polyhedrons with a ring shape, user interface elements configured to be selected by a user, and a processor programmed to:
(a) determine a selectable number of times every a unit game, wherein the polyhedrons are selectable within the selectable number of times,
(b) variably display and then temporarily stop and display each of the reels, each of the reels spinning,
(c) allow the user interface elements to be selected by the user during the reels being temporarily stopped,
(d) select one or more the polyhedrons in response to a selection by the user,
(e) variably display and then finally stop and display the one or more selected polyhedrons, and variably display and then finally stop and display one or more reels on the display, each of the one or more selected polyhedrons rotating about an axis, the axis passing the polyhedron, each of the one or more reels being only constructed from not selected polyhedrons, and each of the reels spinning, and
(f) provide an award based on the symbols, each of the symbols being displayed on a front surface of the polyhedron.
6 . A gaming machine comprising:
a display configured to display polyhedrons and reels, each of the polyhedrons being constructed from surfaces, each of the surfaces having a symbol, each of the reels being constructed from the polyhedrons with a ring shape, user interface elements configured to be selected by a user, and a processor programmed to:
(a) display a selectable number of times, wherein the polyhedrons are selectable within the selectable number of times,
(b) variably display and then temporarily stop and display each of the reels, each of the reels spinning,
(c) allow the user interface elements to be selected by the user during the reels being temporarily stopped,
(d) select one or more the polyhedrons in response to a selection by the user,
(e) variably display and then finally stop and display the one or more selected polyhedrons, and variably display and then finally stop and display one or more reels on the display, each of the one or more selected polyhedrons rotating about an axis, the axis passing the polyhedron, each of the one or more reels being only constructed from not selected polyhedrons, and each of the reels spinning, and
(f) provide an award based on the symbols, each of the symbols being displayed on a front surface of the polyhedron.
7 . A gaming machine comprising:
a display configured to display polyhedrons and reels, each of the polyhedrons being constructed from surfaces, each of the surfaces having a symbol, each of the reels being constructed from the polyhedrons with a ring shape, user interface elements configured to be selected by a user, and a processor programmed to:
(a) determine a selectable number of times every a unit game, wherein the polyhedrons are selectable within the selectable number of times,
(b) display the selectable number of times,
(c) variably display and then temporarily stop and display each of the reels, each of the reels spinning,
(d) allow the user interface elements to be selected by the user during the reels being temporarily stopped,
(e) select one or more the polyhedrons in response to a selection by the user,
(f) variably display and then finally stop and display the one or more selected polyhedrons, and variably display and then finally stop and display one or more reels on the display, each of the one or more selected polyhedrons rotating about an axis, the axis passing the polyhedron, each of the one or more reels being only constructed from not selected polyhedrons, and each of the reels spinning, and
(g) provide an award based on the symbols, each of the symbols being displayed on a front surface of the polyhedron.
8 . A gaming machine comprising:
a display configured to display polyhedrons and reels, each of the polyhedrons being constructed from surfaces, each of the surfaces having a symbol, each of the reels being constructed from the polyhedrons with a ring shape, user interface elements configured to be selected by a user, and a processor programmed to:
(a) variably display and then temporarily stop and display each of the reels, each of the reels spinning,
(b) allow the user interface elements to be selected by the user during the reels being temporarily stopped,
(c) select one or more the polyhedrons in response to a selection by the user,
(d) variably display and then finally stop and display the one or more selected polyhedrons, and variably display and then finally stop and display one or more reels on the display, each of the one or more selected polyhedrons rotating about an axis, the axis passing the polyhedron, each of the one or more reels being only constructed from not selected polyhedrons, and each of the reels spinning, and
(e) provide an award based on the symbols, each of the symbols being displayed on a front surface of the polyhedron,
wherein in response to a combination of the temporarily displayed symbols being not any of winning combinations, (f) the selectable number of times is determined, (g) the determined selectable number of times is displayed, (h) one or more polyhedrons are selected in response to the selection by the user, wherein the polyhedrons are selectable within the selectable number of times, (i) the one or more selected polyhedrons are variably displayed and then finally stopped and displayed, and the reels are variably displayed and then finally stopped and displayed, the one or more selected polyhedrons rotating about the axis, each of the reels being only constructed from not selected polyhedrons, and each of the reels spinning, and (j) the award is provided based on the symbols, each of the symbols being finally displayed on the front surface of the polyhedron.
9 . A gaming machine comprising:
a display configured to display polyhedrons and reels, each of the polyhedrons being constructed from surfaces, each of the surfaces having a symbol, each of the reels being constructed from the polyhedrons with a ring shape, user interface elements configured to be selected by a user, and a processor programmed to:
(a) determine a selectable number of times, wherein the polyhedrons are selectable within the selectable number of times,
(b) display the selectable number of times,
(c) variably display and then temporarily stop and display each of the reels, each of the reels spinning,
(d) allow the user interface elements to be selected by the user during the reels being temporarily stopped,
(e) select one or more the polyhedrons in response to a selection by the user,
(f) variably display and then finally stop and display the one or more selected polyhedrons, and variably display and then finally stop and display one or more reels on the display, each of the one or more selected polyhedrons rotating about an axis, the axis passing the polyhedron, each of the one or more reels being only constructed from not selected polyhedrons, and each of the reels spinning, and
(g) provide an award based on the symbols, each of the symbols being displayed on a front surface of the polyhedron.
10 . The gaming machine according to claim 9 , wherein the processor programmed to:
(a) provide an award based on the temporarily displayed symbols when the symbols are temporarily displayed, and (b) provide an award based on the finally displayed symbols when the symbols are finally displayed.
11 . The gaming machine according to claim 9 , wherein the processor programmed to provide an award based on the temporarily displayed symbols and the finally displayed symbols when the symbols are finally displayed.
12 . A gaming method comprising:
(a) variably display and then temporarily stop and display reels, each of the reels being constructed from polyhedrons with a ring shape, each of the polyhedrons being constructed from surfaces, each of the surfaces having a symbol, each of the reels spinning, (b) select one or more the polyhedrons in response to a selection by a user, (c) variably display and then finally stop and display the one or more selected polyhedrons, and variably display and then finally stop and display one or more reels on the display, each of the one or more selected polyhedrons rotating about an axis, the axis passing the polyhedron, each of the one or more reels being only constructed from not selected polyhedrons, and each of the reels spinning, and (d) provide an award based on the symbols, each of the symbols being displayed on a front surface of the polyhedron.
13 . The gaming method according to claim 12 , further comprising:
allow a user interface elements to be selected by the user during the reels being temporarily stopped.
14 . The gaming method according to claim 12 , further comprising:
determine a selectable number of times every a unit game, wherein the polyhedrons are selectable within the selectable number of times.
15 . The gaming method according to claim 12 , further comprising:
display a selectable number of times, wherein the polyhedrons are selectable within the selectable number of times.
16 . A gaming method comprising:
(a) determine a selectable number of times every a unit game, wherein polyhedrons are selectable within the selectable number of times, each of the polyhedrons being constructed from surfaces, each of the surfaces having a symbol, (b) variably display and then temporarily stop and display reels, each of the reels being constructed from the polyhedrons with a ring shape, each of the reels spinning, (c) allow a user interface elements to be selected by a user during the reels being temporarily stopped, (d) select one or more the polyhedrons in response to a selection by the user, (e) variably display and then finally stop and display the one or more selected polyhedrons, and variably display and then finally stop and display one or more reels on the display, each of the one or more selected polyhedrons rotating about an axis, the axis passing the polyhedron, each of the one or more reels being only constructed from not selected polyhedrons, and each of the reels spinning, and (f) provide an award based on the symbols, each of the symbols being displayed on a front surface of the polyhedron.
17 . A gaming method comprising:
(a) display a selectable number of times, wherein polyhedrons are selectable within the selectable number of times, each of the polyhedrons being constructed from surfaces, each of the surfaces having a symbol, (b) variably display and then temporarily stop and display reels, each of the reels being constructed from the polyhedrons with a ring shape, each of the reels spinning, (c) allow a user interface elements to be selected by a user during the reels being temporarily stopped, (d) select one or more the polyhedrons in response to a selection by the user, (e) variably display and then finally stop and display the one or more selected polyhedrons, and variably display and then finally stop and display one or more reels on the display, each of the one or more selected polyhedrons rotating about an axis, the axis passing the polyhedron, each of the one or more reels being only constructed from not selected polyhedrons, and each of the reels spinning, and (f) provide an award based on the symbols, each of the symbols being displayed on a front surface of the polyhedron.
18 . A gaming method comprising:
(a) determine a selectable number of times every a unit game, wherein polyhedrons are selectable within the selectable number of times, each of the polyhedrons being constructed from surfaces, each of the surfaces having a symbol, (b) display the selectable number of times, (c) variably display and then temporarily stop and display reels, each of the reels being constructed from the polyhedrons with a ring shape, each of the reels spinning, (d) allow a user interface elements to be selected by a user during the reels being temporarily stopped, (e) select one or more the polyhedrons in response to a selection by the user, (f) variably display and then finally stop and display the one or more selected polyhedrons, and variably display and then finally stop and display one or more reels on the display, each of the one or more selected polyhedrons rotating about an axis, the axis passing the polyhedron, each of the one or more reels being only constructed from not selected polyhedrons, and each of the reels spinning, and (g) provide an award based on the symbols, each of the symbols being displayed on a front surface of the polyhedron.
19 . A gaming method comprising:
(a) variably display and then temporarily stop and display reels, each of the reels being constructed from polyhedrons with a ring shape, each of the polyhedrons being constructed from surfaces, each of the surfaces having a symbol, each of the reels spinning, (b) allow a user interface elements to be selected by the user during the reels being temporarily stopped, (c) select one or more the polyhedrons in response to a selection by a user, (d) variably display and then finally stop and display the one or more selected polyhedrons, and variably display and then finally stop and display one or more reels on the display, each of the one or more selected polyhedrons rotating about an axis, the axis passing the polyhedron, each of the one or more reels being only constructed from not selected polyhedrons, and each of the reels spinning, and (e) provide an award based on the symbols, each of the symbols being displayed on a front surface of the polyhedron, wherein in response to a combination of the temporarily displayed symbols being not any of winning combinations, (f)) the selectable number of times is determined, (g) the determined selectable number of times is displayed, (h) one or more polyhedrons are selected in response to the selection by the user, wherein the polyhedrons are selectable within the selectable number of times, (i) the one or more selected polyhedrons are variably displayed and then finally stopped and displayed, and the reels are variably displayed and then finally stopped and displayed, the one or more selected polyhedrons rotating about the axis, each of the reels being only constructed from not selected polyhedrons, and each of the reels spinning, (j) the award is provided based on the symbols, each of the symbols being finally displayed on the front surface of the polyhedron.
20 . A gaming method comprising:
(a) determine a selectable number of times, wherein polyhedrons are selectable within the selectable number of times, each of the polyhedrons being constructed from surfaces, each of the surfaces having a symbol, (b) display the selectable number of times, (c) variably display and then temporarily stop and display reels, each of the reels being constructed from the polyhedrons with a ring shape, each of the reels spinning, (d) allow a user interface elements to be selected by a user during the reels being temporarily stopped, (e) select one or more the polyhedrons in response to a selection by the user, (f) variably display and then finally stop and display the one or more selected polyhedrons, and variably display and then finally stop and display one or more reels on the display, each of the one or more selected polyhedrons rotating about an axis, the axis passing the polyhedron, each of the one or more reels being only constructed from not selected polyhedrons, and each of the reels spinning, and (g) provide an award based on the symbols, each of the symbols being displayed on a front surface of the polyhedron.
21 . The gaming method according to claim 20 , further comprising:
(a) provide an award based on the temporarily displayed symbols when the symbols are temporarily displayed, and (b) provide an award based on the finally displayed symbols when the symbols are finally displayed.
22 . The gaming method according to claim 20 , further comprising:
provide an award based on the temporarily displayed symbols and the finally displayed symbols when the symbols are finally displayed.Join the waitlist — get patent alerts
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