Word creation card set
Abstract
The game consists of a 60 card deck of standard sized playing cards. There are 51 cards with one letter of the English alphabet on the face, six cards with two letters, one with three letters, and two wild cards that can be used as any one letter of the English alphabet. Each card has a numerical value printed on it, which represents the amount of points it is worth during game play. The object of the game is to create word combinations that result in the highest possible numerical score with the cards dealt to the player at the commencement of the game. Game play may end when there are one of the players in a game session has exhausted all of her cards or amassed the highest scoring word combinations. The game is highly customizable, and players may tailor the game's rules to enhance learning and enjoyment.
Claims
exact text as granted — not AI-modified1 ) A game comprised of
a) a deck of standard sized playing cards; b) Each card comprising the invention has an assigned numerical value; c) Each card comprising the invention is assigned a letter of the alphabet or a combination of letters of the alphabet; d) Each card comprising the invention in claim 1 has one or more words printed in the middle of the card in order to aid players in creating word combinations with the card;
2 ) The invention in claim 1 being so constructed and arranged that each of the players may:
a) Receive a prearranged number of cards from the deck prior to commencement of each game session; b) Users of the invention in claim 1 may then attempt to form combinations of words utilizing the cards they are dealt;
3 ) The invention of claim 1 , contains:
a) Fifty one of the letter cards contain a single letter of the English alphabet on their face; b) Six cards contain two letters of the English alphabet on their faces; c) One card contains three letters of the English alphabet on its face; d) Two identified “wild cards” that may be used as a substitute for any single letter of the English alphabet; e) The invention in claim 1 is highly customizable and not governed by a specific rules system; f) Game play for each game session may end when a player has exhausted all cards and has amassed the highest scoring word combinations.Join the waitlist — get patent alerts
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