US2008039207A1PendingUtilityA1
System and method for managing transfer of player rights
Assignee: ARISTOCRAT TECHNOLOGIES AUPriority: Jun 20, 2006Filed: Jun 18, 2007Published: Feb 14, 2008
Est. expiryJun 20, 2026(expired)· nominal 20-yr term from priority
Inventors:Christer Hutchinson-Kay
A63F 13/79A63F 13/71A63F 2300/401A63F 13/12A63F 2300/40A63F 13/30
55
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Claims
Abstract
A system for managing transfer of game related player rights from a first gaming system to a second gaming system, comprising: data storage means having a data structure adapted for storing a set of parameters representing game related player rights; an interface adapted for communicating said player rights parameters between a first and a second gaming system; and a mechanism adapted for synchronizing the storage of said player rights parameters in data storage means of said first and said second gaming systems.
Claims
exact text as granted — not AI-modified1 . A system for managing transfer of game related player rights from a first gaming system to a second gaming system, comprising:
data storage means having a data structure adapted for storing a set of parameters representing game related player rights; an interface adapted for communicating said player rights parameters between a first and a second gaming system; a mechanism adapted for synchronizing the storage of said player rights parameters in data storage means of said first and said second gaming systems.
2 . The system of the preceding claim, wherein said first and second gaming systems each comprises:
a data storage means having a data structure adapted for storing a set of parameters representing game related player rights; player rights recording means devised to record a set of parameters representing game related player rights and to store said parameters in said data structure; means for reconstructing and presenting game related player rights dependent on a set of stored player rights parameters; an interface adapted for communicating a said set of player rights parameters with an external unit.
3 . The system of the preceding claim, wherein the external unit is a transfer management unit.
4 . The system of claim 2 , wherein the external unit is a gaming system.
5 . The system of any of the preceding claims, further comprising a transfer management unit having:
a data storage means having a data structure adapted for storing a set of parameters representing game related player rights; an interface adapted for communicating a set of player rights parameters between said transfer management unit and a gaming system; synchronizing means adapted for synchronizing the storage of said player rights parameters in data storage means of a first and a second gaming systems.
6 . The system of any of the preceding claims, further comprising clearing means adapted to manage financial clearing of transferred game related player rights between a first and a second gaming system.
7 . The system of any of the preceding claims, further comprising clearing means adapted to manage statistical clearing of transferred game related player rights between a first and a second gaming system.
8 . The system of any of the preceding claims, wherein said game related player rights data structure comprises:
a player rights description parameter; a player rights identification code.
9 . The system of any of the preceding claims, wherein said game related player rights data structure comprises a set of game session data, such as a bet value, a random number and a win value.
10 . The system of any of the preceding claim, wherein said game related player rights data structure comprises a set of player session data, such as a monetary value input, a game result history and a monetary balance.
11 . The system of any of the preceding claims, wherein said game related player rights data structure comprises a player rights validity status parameter.
12 . The system of any of the preceding claims, further comprising the generation of indicia representing said game related player rights, said indicia comprising a gaming system identification parameter.
13 . A method for managing transfer of game related player rights from a first gaming system to a second gaming system, comprising the steps of:
storing a set of parameters representing game related player rights; communicating said player rights parameters between a first and a second gaming system; synchronizing the storage of said player rights parameters in data storage means of said first and said second gaming systems.
14 . The method of the preceding claim 13 , further comprising the steps in said first gaming system of:
establishing game related player rights in response to gaming activity in said gaming system; storing a set of parameters representing said game related player rights; generating a player rights identification code associated with said player rights; outputting indicia representing said player rights identification code in response to an interruption of said gaming activity.
15 . The method of the preceding claim, further comprising the steps in said second gaming system:
receiving in said second gaming system said indicia representing game related player rights established in the first gaming system; requesting a transfer of said game related player rights from said first gaming system to said second gaming system; receiving said set of player rights parameters associated with said indicia; reconstructing and presenting game related player rights dependent on said set of player rights parameters.
16 . The method of any of the preceding claims 13 - 15 , further comprising the steps of:
communicating said set of player rights parameters between said first and said second gaming system; synchronizing the storage of said player rights parameters in data storage means of said first and said second gaming systems.
17 . The method of any of the preceding claims 13 - 16 , further comprising the steps of performing financial clearing of transferred game related player rights between said first and said second gaming system.
18 . The method of any of the preceding claims 13 - 17 , further comprising the step of performing statistical clearing of transferred game related player rights between said first and said second gaming system.
19 . The method of any of the preceding claims 16 - 18 , wherein the recited steps are performed by means of a transfer management unit external to said first and second gaming systems.
20 . The method of any of the preceding claims 13 - 19 , wherein said game related player rights data structure comprises:
a player rights description parameter; a player rights identification code.
21 . The method of any of the preceding claims 13 - 20 , wherein said game related player rights data structure comprises a set of game session data, such as a bet value, a random number and a win value.
22 . The method of any of the preceding claims 13 - 21 , wherein said game related player rights data structure comprises a set of player session data, such as a monetary value input a game result history and a monetary balance.
23 . The method of any of the preceding claims 13 - 22 , wherein said game related player rights data structure comprises a player rights validity status parameter.
24 . The method of any of the preceding claims 13 - 23 , further comprising the generation of indicia representing said game related player rights, said indicia comprising a gaming system identification parameter.
25 . The method of any of the preceding claims 17 - 18 , wherein the clearing is performed by determining a compensation for the transfer of said game related player rights between the first and second gaming system dependent on predetermined clearing rules.
26 . A method for moving game related player rights between a first and a second gaming systems, each of said gaming systems having a client gaming machine, a game server and a central database,
said method comprising the steps of:
generating an identity code representing the rights of a player to a game related entity in a first gaming system;
storing in the central database of said first gaming system said player rights identity code associated with player rights data representing said game related entity;
outputting from said first gaming system indicia associated with said player rights identity code;
receiving in a second gaming system a request to use the second gaming system for utilizing said player rights identified by means of said indicia associated with said player rights identity code;
checking the possibility to transfer said player rights from said first gaming system to said second gaming system;
obtaining to said second gaming system said player rights data associated with said player rights identity code from said first gaming system;
enabling in said gaming system utilization of said player rights.
27 . A computer program product comprising computer program code portions adapted to direct a data processing means to perform the steps and functions of any of the preceding claims.Join the waitlist — get patent alerts
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