US2008039167A1PendingUtilityA1

Systems and methods for point value based match-up in online gaming

Assignee: SEVEN LIGHTS LLCPriority: Aug 3, 2006Filed: Aug 4, 2006Published: Feb 14, 2008
Est. expiryAug 3, 2026(~0 yrs left)· nominal 20-yr term from priority
G07F 17/32
48
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Claims

Abstract

Certain embodiments provide a method for determining a value for a set of characters in an online game including selecting a set of characters, determining a point value for at least one character in the set of characters, and determining a total point value for the set of characters. The set of characters is associated with a player and is adapted to include at least one character. Each character in the set of characters includes at least one attribute adjustable by the player. The point value is determined based at least in part on at least one attribute of the at least one character. The point value represents an effective strength of the character. The total point value is determined based at least in part on the determined point value. The total point value represents an effective strength of the characters in the set of characters.

Claims

exact text as granted — not AI-modified
1 . A method for determining a value for a set of characters in an online game, the method including:
 selecting a set of characters,
 wherein the set of characters is associated with a player, 
 wherein the set of characters is adapted to include at least one character, 
 wherein each character in the set of characters includes at least one attribute, 
 wherein at least one attribute is adjustable by the player; 
   determining a point value for at least one character in the set of characters based at least in part on at least one attribute of the at least one character, wherein the point value represents an effective strength of the character; and   determining a total point value for the set of characters based at least in part on the determined point value, wherein the total point value represents an effective strength of the characters in the set of characters.   
   
   
       2 . The method of  claim 1 , wherein the determined point value is based at least in part on a plurality of attributes of the character. 
   
   
       3 . The method of  claim 1 , wherein the determined total point value is based at least in part on a combination of characters in the set of characters. 
   
   
       4 . The method of  claim 1 , wherein the determined point value is based at least in part on an outcome record of the player. 
   
   
       5 . The method of  claim 1 , wherein the determined point value is based at least in part on a preference specified by the player. 
   
   
       6 . The method of  claim 1 , wherein the at least one attribute reflects the effect of equipment of the character. 
   
   
       7 . The method of  claim 1 , wherein at least one character in the set of characters is adapted to be exchanged. 
   
   
       8 . The method of  claim 1 , further including receiving a competition parameter from the player, wherein the player is allowed to participate in a competition when the determined total point value conforms to the competition parameter. 
   
   
       9 . A gaming system, the system including:
 a first character set associated with a first player,
 wherein the first character set is adapted to include at least one character, 
 wherein each character in the first character set includes at least one attribute, 
 wherein at least one attribute of each character in the first character set is adjustable by the first player; 
   a second character set associated with a second player,
 wherein the second character set is adapted to include at least one character, 
 wherein each character in the second character set includes at least one attribute, 
 wherein at least one attribute of each character in the second character set is adjustable by the second player; and 
   a matching component adapted to determine a first point value for the first character set and a second point value for the second character set, wherein the first point value represents an effective strength of the first character set, and wherein the second point value represents an effective strength of the second character set.   
   
   
       10 . The system of  claim 9 , wherein the first point value is based at least in part on the at least one attribute of at least one character in the first character set. 
   
   
       11 . The system of  claim 9 , wherein the matching component is adapted to match the first player and the second player based at least in part on the first point value and the second point value. 
   
   
       12 . The system of  claim 9 , wherein the matching component is adapted to select the second character set automatically. 
   
   
       13 . The system of  claim 9 , further including a competition component adapted to allow a competition including the first character set and the second character set. 
   
   
       14 . The system of  claim 13 , wherein the competition component allows the competition when the first point value conforms to a competition parameter and the second point value conforms to the competition parameter. 
   
   
       15 . The system of  claim 14 , wherein the competition parameter is specified by the first player. 
   
   
       16 . The system of  claim 13 , wherein the at least one attribute of each character in the first character set is adapted to be adjusted based at least in part on the outcome of the competition. 
   
   
       17 . The system of  claim 9 , further including an exchange component adapted to allow at least one character in the first character set to be exchanged with at least one character in the second character set. 
   
   
       18 . The system of  claim 17 , wherein the exchange is based at least in part on the first point value and the second point value. 
   
   
       19 . A computer-readable medium including a set of instructions for execution on a computer, the set of instructions including:
 a first character set routine configured to support a first character set,
 wherein the first character set is adapted to include at least one character, 
 wherein each character in the first character set includes at least one attribute, 
 wherein at least one attribute of each character in the first character set is adjustable by a first player; 
   a second character set routine configured to support a second character set,
 wherein the second character set is adapted to include at least one character, 
 wherein each character in the second character set includes at least one attribute, 
 wherein at least one attribute of each character in the second character set is adjustable by a second player; and 
   a matching routine configured to determine a first point value for the first character set and a second point value for the second character set, wherein the first point value represents an effective strength of the first character set, and wherein the second point value represents an effective strength of the second character set.   
   
   
       20 . The set of instructions of  claim 19 , further including a competition routine configured to allow a competition including the first character set and the second character set, wherein the competition routine is configured to allow the competition when the first point value conforms to a competition parameter and the second point value conforms to the competition parameter.

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