US2008039165A1PendingUtilityA1

Systems and methods for a scouting report in online gaming

Assignee: SEVEN LIGHTS LLCPriority: Aug 3, 2006Filed: Aug 4, 2006Published: Feb 14, 2008
Est. expiryAug 3, 2026(~0 yrs left)· nominal 20-yr term from priority
G07F 17/3223G07F 17/32
45
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Claims

Abstract

Certain embodiments of the present invention provide a method for providing a scouting report in a gaming system including selecting a player, collecting competition data based at least in part on a plurality of competitions, and providing a scouting report based at least in part on the collected competition data. The player is associated with a set of characters. The set of characters is adapted to include at least one character. Each character in the set of characters is associated with a set of attributes. Each set of attributes includes at least one attribute. At least one attribute in each set of attributes is adjustable by the player. The player participated in each of the plurality of competitions.

Claims

exact text as granted — not AI-modified
1 . A method for providing a scouting report in a gaming system, the method including:
 selecting a player,
 wherein the player is associated with a set of characters, 
 wherein the set of characters is adapted to include at least one character, 
 wherein each character in the set of characters is associated with a set of attributes, 
 wherein each set of attributes includes at least one attribute, 
 wherein at least one attribute in each set of attributes is adjustable by the player; 
   collecting competition data based at least in part on a plurality of competitions,
 wherein the player participated in each of the plurality of competitions; and 
   providing a scouting report based at least in part on the collected competition data.   
   
   
       2 . The method of  claim 1 , wherein at least one character in the set of characters is adapted to be exchanged. 
   
   
       3 . The method of  claim 1 , wherein the scouting report includes a battle log based at least in part on one of the plurality of the competitions. 
   
   
       4 . The method of  claim 1 , wherein the scouting report includes a point value for the set of characters. 
   
   
       5 . The method of  claim 1 , wherein the scouting report includes a point value for a character in the set of characters. 
   
   
       6 . The method of  claim 1 , wherein the scouting report includes a point value for a subset of the set of characters. 
   
   
       7 . The method of  claim 1 , wherein the scouting report is provided to a competition component, wherein the competition component is adapted to allow the player to compete with a second player in a competition. 
   
   
       8 . The method of  claim 1 , further including matching the player with a second player for a competition based at least in part on the scouting report. 
   
   
       9 . The method of  claim 1 , further including initiating a competition based at least in part on the scouting report. 
   
   
       10 . The method of  claim 1 , wherein the scouting report is provided to an exchange component. 
   
   
       11 . The method of  claim 1 , further including initiating an exchange based at least in part on the scouting report. 
   
   
       12 . The method of  claim 1 , further including analyzing the plurality of competitions to determine a play style, wherein the play style is based at least in part on game play patterns. 
   
   
       13 . A gaming system, the system including:
 a character set associated with a player,
 wherein the set of characters is adapted to include at least one character, 
 wherein each character in the set of characters is associated with a set of attributes, 
 wherein each set of attributes includes at least one attribute, 
 wherein at least one attribute in each set of attributes is adjustable by the player; and 
   a scouting report component adapted to provide a scouting report based at least in part on the player and the set of characters.   
   
   
       14 . The system of  claim 13 , wherein at least one character in the set of characters is adapted to be exchanged. 
   
   
       15 . The system of  claim 13 , furthering including a competition component, wherein the competition component is adapted to allow the player to compete with a second player in a competition. 
   
   
       16 . The system of  claim 15 , wherein the competition component is adapted to matching the player with the second player based at least in part on the scouting report. 
   
   
       17 . The system of  claim 13 , further including an exchange component. 
   
   
       18 . The system of  claim 17 , wherein the exchange component is adapted to initiating an exchange based at least in part on the scouting report. 
   
   
       19 . The system of  claim 13 , wherein the scouting report component is adapted to determine a play style for the player, wherein the play style is based at least in part on game play patterns. 
   
   
       20 . A computer-readable medium including a set of instructions for execution on a computer, the set of instructions including:
 a player selection routine configured to select a player from a plurality of available players,
 wherein the selected player is associated with a set of characters, 
 wherein the set of characters is adapted to include at least one character, 
 wherein each character in the set of characters is associated with a set of attributes, 
 wherein each set of attributes includes at least one attribute, 
 wherein at least one attribute in each set of attributes is adjustable by the selected player; 
   a competition data collection routine configured to collect competition data based at least in part on a plurality of competitions,
 wherein the selected player participated in each of the plurality of competitions; and 
   a scouting report routine configured to provide a scouting report based at least in part on the collected competition data.

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