US2008026839A1PendingUtilityA1

Interactive Gaming System With Attribute Indicators, Such As Online Poker Rooms With Attribute Indicators

Assignee: UJOGO INCPriority: Jul 28, 2006Filed: Jul 30, 2007Published: Jan 31, 2008
Est. expiryJul 28, 2026(expired)· nominal 20-yr term from priority
Inventors:Marc Alringer
A63F 1/00A63F 2001/005
27
PatentIndex Score
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Cited by
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References
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Claims

Abstract

A system and method of displaying attributes related to opposing players and game objects to a user is described. In some examples, the system displays indicators that relate to attributes assigned to opposing players during a game, such as attributes assigned by the user. In some examples, the system displays indicators that relate to various games to be selected within a gaming environment.

Claims

exact text as granted — not AI-modified
1 . A system for providing an online multiplayer game to a user, the system comprising:
 a user interface component displayed to the user by a computing device associated with the user that displays content related to the multiplayer game and receives input from the user related to game play within the multiplayer game;   a game server, in communication with the user computing device, that provides the multiplayer game to the user via the user interface component; and   an attributes component within the game server that assigns an indicator to an opposing player within the multiplayer game based on one or more attributes related to the opposing player;   wherein the user interface component displays the indicator to the user.   
   
   
       2 . The system of  claim 1 , wherein the assigned indicator includes a displayed icon related to an attribute of the opposing player. 
   
   
       3 . The system of  claim 1 , wherein the assigned indicator includes a displayed color related to an attribute of the opposing player. 
   
   
       4 . The system of  claim 1 , wherein the assigned indicator includes presented audio related to an attribute of the opposing player. 
   
   
       5 . The system of  claim 1 , wherein the one or more attributes are based on historical information related to the opposing player. 
   
   
       6 . The system of  claim 1 , wherein the one or more attributes are based on previous game play of the opposing player within a user gaming session. 
   
   
       7 . The system of  claim 1 , wherein the one or more attributes are based on a skill rating associated with the opposing player. 
   
   
       8 . The system of  claim 1 , wherein the one or more attributes of the opposing player are adjusted during a user gaming session. 
   
   
       9 . The system of  claim 1 , wherein the one or more attributes of the opposing player are defined by the user. 
   
   
       10 . The system of  claim 1 , wherein the displayed indicator is not displayed to the opposing player. 
   
   
       11 . The system of  claim 1 , wherein the displayed indicator includes two discrete indicators each related to an attribute of the opposing player. 
   
   
       12 . The system of  claim 1 , wherein the displayed indicator includes an indicator related to two or more attributes of the opposing player. 
   
   
       13 . A computer memory containing a data structure that includes instructions to display one or more graphical objects to a user, the one or more graphical objects related to an opposing player of an online multiplayer poker game played by the user, comprising:
 instructions related to displaying a first icon that represents a identifier of the opposing player;   instructions related to displaying a second icon that represents betting collateral associated with the opposing player;   instructions related to displaying a third icon that represents an indication of cards held by the opposing player; and   instructions related to displaying an indicator that represents an attribute assigned to the opposing player.   
   
   
       14 . The computer memory of  claim 13 , wherein the indicator is an icon related to the assigned attribute. 
   
   
       15 . The computer memory of  claim 13 , wherein the indicator is a color related to the assigned attribute. 
   
   
       16 . The computer memory of  claim 13 , wherein the indicator is a dynamically displayed icon related to the assigned attribute. 
   
   
       17 . The computer memory of  claim 13 , wherein the indicator is an icon that represents two or more assigned attributes. 
   
   
       18 . The computer memory of  claim 13 , wherein the indicator is selected by the user to represented the assigned attribute. 
   
   
       19 . The computer memory of  claim 13 , wherein the indicator is an icon that represents two or more assigned attributes. 
   
   
       20 . A method of assigning an indicator to a player within an online gaming environment, the method comprising:
 determining an attribute related to the player, wherein the attribute relates to actions performed by the player within the online gaming environment; and   identifying one or more indicators related to the attribute, wherein the one or more indicators are tailored at least in part on an aspect of the online gaming environment; and   assigning the identified indicator to the player based on the determined attribute.   
   
   
       21 . A computerized multiplayer gaming system providing a user interface to enable a user located at a remote location from other players to access a specific game within the multiplayer gaming environment, comprising:
 a gaming room environment presented to the user by the user interface that displays two or more active games and at least one player within each of the active games; and   for each of the displayed active games:
 a displayed game indicator related to an attribute of the displayed active game; and 
 a displayed player indicator related to an attribute of the displayed at least one player at the respective displayed active game. 
   
   
   
       22 . The system of  claim 21 , further comprising:
 an active game environment presented to the user by the user interface when a displayed active game is selected by the user, wherein the active game environment displays the player indicators for each player within the active game environment.   
   
   
       23 . The system of  claim 21 , wherein the attributes to be displayed by indicators are selected by the user.

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