Multi-player non-role-playing virtual world games: method for two-way interaction between participants and multi-player virtual world games
Abstract
The present novel Game System is directed toward inserting a player into a virtual world, where the player's real world actions, articulated movements, activities and skills determine what actions and activities his Avatar in the virtual world does. Conversely, experiences of the Avatar in the Virtual World are translated back into the real world as feedback. The critical observation is: the contestants undergo the physical challenge of an epic adventure with none of the dangers. For example, the present Game System is able to simulate the physical challenge of a jungle adventure without biting insects, poisonous snakes, leaches, anacondas and piranhas, not to mention the enormous expense a real jungle adventure would entail. Our current invention teaches a Multi-player Virtual World Game suitable for reality TV and/or location based entertainment. The present Game System is a unique combination of elements consisting of: 1. Motion Capturing of contestants, 2. Two-way interaction with the virtual world, 3. In Real Time, and requiring, 4. Interacting with objects existing in both the real world and virtual world, all requiring, 5. High Physical Levels of Effort of contestants based on the status of the virtual world environment, 6. Such that there is No Role Playing, and such that the Game System produces, 7. A unique way of Story Telling.
Claims
exact text as granted — not AI-modified1 . A method for a multi-player non-role-playing virtual world game system comprising:
quantifying a player's real world physical activity, and; modifying a player's real world level of difficulty by conditions in a virtual world, and; mapping a player's real world physical activity to an avatar for the purpose of interacting with the virtual world.
2 . The method of claim 1 further comprising motion capturing of players.
3 . The method of claim 2 wherein motion capturing is done in real time.
4 . The method of claim 1 further comprising objects that exist in both the real world and the virtual world and can be interacted with in both.
5 . The method of claim 1 further comprising requiring high levels of physical activity.
6 . The method of claim 5 wherein the high levels of physical activity are performed on a simulator.
7 . The method of claim 6 wherein the simulator's level of difficulty is modified by conditions in the virtual world.
8 . The method of claim 6 wherein the simulator is a stair simulator.
9 . The method of claim 6 wherein the simulator is a walking/running simulator.
10 . The method of claim 6 wherein the simulator is a bicycle simulator.
11 . The method of claim 6 wherein the simulator is a swimming simulator.
12 . The method of claim 6 wherein the simulator is a canoe simulator.
13 . The method of claim 1 wherein the game system is a “reality show” game system.
14 . The method of claim 1 wherein the game system is a “location based entertainment” game system.Join the waitlist — get patent alerts
Track US2008026838A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.