US2008023913A1PendingUtilityA1

Action Figure Battle Game With Movement Mechanisms

Assignee: MATTEL INCPriority: Mar 8, 2006Filed: Mar 8, 2007Published: Jan 31, 2008
Est. expiryMar 8, 2026(expired)· nominal 20-yr term from priority
A63F 9/0252A63H 13/06A63F 2003/00725A63F 3/00075A63F 3/00A63F 3/00697A63F 2009/0265A63F 2003/00719
57
PatentIndex Score
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Claims

Abstract

Various embodiments of an action figure battle game including figures with movement mechanisms are disclosed.

Claims

exact text as granted — not AI-modified
1 . A system for playing an action figure battle game, comprising: 
 a game board including a plurality of locations;    a first action figure and a second action figures, each action figure including at least one of a movement mechanism and a battle mechanism, each action figure being disposable at any of the plurality of locations; and    an objective card, the objective card identifying an task for a player to attempt with one of the first and second action figures, the task involving one of the locations on the game board.    
   
   
       2 . The system of  claim 1 , wherein the first action figure includes a body and a base, the body and the base being fixedly coupled to each other, and the second action figure includes its own body and its own base, the body of the second action figure being removably coupled to the base of the second action figure.  
   
   
       3 . The system of  claim 2 , wherein the first action figure includes a movement mechanism, the second action figure includes its own movement mechanism, the movement mechanism of the first action figure being configured to impart motion to the first action figure in a different manner than the motion imparted to the second action figure by its movement mechanism.  
   
   
       4 . The system of  claim 3 , wherein the first action figure movement mechanism imparts substantially linear movement to the first action figure across a surface, and the second action figure movement mechanism imparts an movement to the second action figure through the air.  
   
   
       5 . The system of  claim 3 , further comprising: 
 a third action figure, the third action figure including its own body removably coupled to its own base, the third action figure body including its own movement mechanism configured to impart motion to the third action figure in a manner that is different from the motion imparted to the first action figure and the motion imparted to the second action figure.    
   
   
       6 . The system of  claim 5 , wherein the movement mechanism of the first action figure imparts substantially linear movement to the first action figure body and base, the movement mechanism of the second action figure launches the second action figure body away from the second action figure base, and the movement mechanism of the third action figure rotates a portion of the third action figure body relative to the third action figure base.  
   
   
       7 . The system of  claim 1 , further comprising: 
 an environmental structure, the environmental structure resembling a building, the environmental structure including an engaging portion with which one of the action figures can interact.    
   
   
       8 . The system of  claim 7 , wherein the engaging portion is an opening formed in the environmental structure, the opening being configured to receive one of the first action figure and the second action figure.  
   
   
       9 . The system of  claim 8 , wherein the environmental structure has at least two sides and has two openings, each of the openings being formed in a different side of the environmental structure, the openings being in communication with each other so that when one of the action figures enters the environmental structure via one opening the action figure exits the environmental structure via the other opening.  
   
   
       10 . The system of  claim 1 , wherein the objective card includes a narrative relating to the game.  
   
   
       11 . The system of  claim 10 , wherein the objective card includes a scoring portion that is configured to be used by a player to keep track of a score for the game.  
   
   
       12 . The system of  claim 10 , wherein the objective card includes a first portion that is configured to be used to track a first type of points, and a second portion that is configured to be used to track a second type of points, the second type of points being different than the first type of points.  
   
   
       13 . The system of  claim 10 , wherein the objective card includes instructions to move one of the first action figure and the second action figure in a particular manner.  
   
   
       14 . The system of  claim 1 , wherein the objective card includes point value indicia associated with the completion of the action.  
   
   
       15 . The system of  claim 1 , further comprising: 
 an enhanced play element, the enhanced play element being associated with an action for the first action figure, and the first action figure is configured to receive the enhanced play element.    
   
   
       16 . The system of  claim 15 , wherein the first action figure base defines a receptacle and an opening in communication with the receptacle, the receptacle being configured to receive the enhanced play element, the enhanced play element being visible through the opening.  
   
   
       17 . The system of  claim 15 , wherein the enhanced play element is a first enhanced play element, the system further comprising: 
 a second enhanced play element, the second enhanced play element being associated with a different action for an action figure, the action of the second enhanced play element being different than the first enhanced play element.    
   
   
       18 . The system of  claim 17 , wherein the action of the first enhanced play element allows the first action figure to remain in the game in the event that the first action would otherwise be removed from the game.  
   
   
       19 . The system of  claim 1 , wherein each of the game, the game board, the first action figure, the second action figure, the objective card, and the task relate to a common theme for the game.  
   
   
       20 . A set of components for playing an action figure battle game, comprising: 
 an action figure, the action figure having a battle function;    an environmental structure, the environment structure being configured to be engaged by the action figure; and    an objective card, the objective card including an objective to be performed using the action figure, the objective involving the environmental structure and the action figure.    
   
   
       21 . The set of  claim 20 , wherein the battle function of the action figure includes a punching action being performed by the action figure.  
   
   
       22 . The set of  claim 21 , wherein the environmental structure resembles a building that includes a breakaway portion removably coupled to the environmental structure, the breakaway portion being configured to be separated from the environmental structure in response to the punching action of the action figure.  
   
   
       23 . The set of  claim 22 , wherein the objective on the objective card includes separating the breakaway portion from the building using the action figure.  
   
   
       24 . The set of  claim 20 , wherein the action figure includes a launching mechanism, battle function of the action figure includes a projecting action, the projecting action involving the launching of a projectile by the action figure.  
   
   
       25 . The set of  claim 24 , wherein the environmental structure resembles a building that includes openings formed therein, the openings being configured to receive the projectile launched by the action figure.  
   
   
       26 . The set of  claim 25 , wherein the objective on the objective card includes projecting the projectile with the action figure through one of the openings of the environmental structure.  
   
   
       27 . The set of  claim 20 , wherein the action figure is a first action figure, and the set further comprises: 
 a second action figure, the second action figure having its own battle function, the battle function of the second action figure being different than the battle function of the first action figure.    
   
   
       28 . The set of  claim 27 , wherein the objective card is a first objective card, and the set further comprises: 
 a second objective card, the second objective card including an objective to be performed using the first action figure relative to the second action figure.    
   
   
       29 . The set of  claim 20 , wherein the objective card includes an image portion and a score portion, the score portion being configured to be used by a player to keep track of a score of a game.  
   
   
       30 . A system for playing a game, comprising: 
 a first action figure, the first action figure including a body and a base, the first action figure including a movement mechanism configured to move the base relative to a surface, the first action figure including a battle function;    a second action figure, the second action figure including its own body and its own base, the second action figure including a movement mechanism configured to move at least a portion of the body of the second action figure relative its base, the other portion of the body of the second action figure remaining fixed relative to its base, the second action figure including its own battle function different from the battle function of the first action figure; and    an objective card, the objective card including an image portion and a scoring portion, the objective card identifying an action for a player to attempt with one of the action figures, and completion of the action results in points for the player.    
   
   
       31 . A set of components for playing a game involving action figures, comprising: 
 an action figure, the action figure having a battle function;    an environmental structure, the environment structure being configured to be engaged by the action figure; and    an objective card, the objective card including an objective to be performed using the action figure, the objective involving the environmental structure and the action figure.    
   
   
       32 . A method for playing an action figure battle game, the game involving a first action figure and a second action figure, each of the first action figure and the second action figure having its own movement function and its own attack function, the method comprising the steps of: 
 reviewing a game piece identifying an objective to be performed using one of the first action figure and the second action figure;    performing the action identified on the game piece; and    determining the result of a successful performance of the action identified on the game piece.    
   
   
       33 . The method of  claim 32 , wherein the performing the action includes utilizing one of the first action figure and the second action figure to attack an action figure of another player.  
   
   
       34 . The method of  claim 32 , wherein the performing the action includes attempting to position one of the first action figure and the second action figure at a predetermined location on a play mat.  
   
   
       35 . The method of  claim 32 , further comprising: 
 selectively altering one of the movement function and the attack function of one of the first action figure and the second action figure during game play.    
   
   
       36 . The method of  claim 32 , wherein the performing the action includes performing the action with the first action figure, the attack function of the first action figure being different than the attack function of the second action figure, the method further comprising the steps of: 
 substituting the second action figure for the first action figure already in play.    
   
   
       37 . A method of playing an action figure battle game, the method comprising the steps of: 
 providing a plurality of action figures having movement and attack functions;    providing a set of rules; and    providing an objective card having a game specific objective and a scoring portion.    
   
   
       38 . The method of  claim 37 , wherein the action figures includes a first action figure and a second action figure, the game specific objective involves using the first action figure to attack the second action figure.  
   
   
       39 . The method of  claim 38 , wherein the objective card is a first objective card, and the game includes at least one environment, the method further comprises the step of: 
 providing a second objective card, the second objective card having a game specific objective different than the objective on the first objective card, the game specific objective of the second objective card involves using one of the first action figure and the second action figure to interact with at least one environment.    
   
   
       40 . The method of  claim 39 , further comprising: 
 providing a plurality of enhanced play elements, each enhanced play element being related to changing a function or use of one of the action figures so as to provide a different function or use.    
   
   
       41 . The method of  claim 40 , wherein each of the first action figure and the second action figure includes a base having a receptacle formed therein, the method further comprising: 
 inserting the enhanced play element into the receptacle in the base of one of the first action figure and the second action figure.    
   
   
       42 . A system for use in an action figure battle game, comprising: 
 a first action figure, the first action figure having a movement function and an attack function;    a second action figure, the second action figure having its own movement function and its own attack function;    a plurality of packaging portions, the packaging portions collectively forming an assembled package containing components for the game, the packaging portions configured to include the first action figure and the second action figure therein, the packaging portions being configured to be disassembled and arranged in a configuration for use in the game.    
   
   
       43 . The system of  claim 42 , wherein the plurality of packaging portions are configured to be re-assembled to form a container in which the first action figure and the second action figure can be disposed.  
   
   
       44 . The system of  claim 42 , wherein the packaging portions are used as start areas for different players during the game.  
   
   
       45 . The system of  claim 42 , wherein the packaging portions may be reconfigured to represent structures or obstacles during game play.  
   
   
       46 . The system of  claim 42 , wherein at least one of the packaging portions is injection molded.  
   
   
       47 . The system of  claim 42 , further comprising: 
 an environment, the environment having a common theme with the packaging portions and the action figures.    
   
   
       48 . The system of  claim 42 , wherein the environment is configured to be engaged by one of the first action figure and the second action figure.

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