Broadcast gaming
Abstract
The present invention provides a novel broadcast gaming methods and devices. Some implementations involve broadcasting real-time video streams of game content to a player's receiver, such as a television, a mobile phone, a computer, etc. Various games may be simultaneously broadcast on separate channels. Players can purchase time slots during which the players will passively participate in the wins or losses of a game. Alternatively, players may elect to financially participate in a predetermined number of games. Based on the outcomes of games in which a player participates, a player's pre-established account is either debited or credited. Players may view gaming content at the time of broadcast or record it for later viewing.
Claims
exact text as granted — not AI-modified1 . A gaming method, comprising:
receiving a first indication that a first viewer will have a passive financial participation in the gaming activity; broadcasting the gaming activity during the first time slot; determining a first gaming activity outcome for the first time slot; and adjusting a first gaming account according to the first gaming activity outcome.
2 . The gaming method of claim 1 , wherein the gaming activity comprises a slot game.
3 . The gaming method of claim 1 , wherein the gaming activity comprises a table game.
4 . The gaming method of claim 1 , wherein the gaming activity involves gaming decisions that are made during the first time slot.
5 . The gaming method of claim 1 , further comprising the step of providing a menu indicating a plurality of gaming activities that will be broadcast during a corresponding plurality of time slots.
6 . The gaming method of claim 1 , wherein the first indication indicates a condition for terminating the first viewer's passive financial participation in the gaming activity before the end of the first time slot.
7 . The gaming method of claim 1 , wherein the broadcasting step comprises:
making a recording of the gaming activity with a video camera; and broadcasting the recording of the gaming activity.
8 . The gaming method of claim 1 , wherein the broadcasting step comprises:
generating the gaming activity video from a game server; and broadcasting the gaming activity video.
9 . The gaming method of claim 1 , further comprising:
determining that a bonusing event has occurred during the first time slot; and awarding a bonus.
10 . The gaming method of claim 1 , further comprising:
receiving 2 nd though N th indications that 2 nd though N th viewers will have passive financial participation in the gaming activity; and adjusting 2 nd though N th gaming accounts according to the first gaming activity outcome.
11 . The gaming method of claim 1 , further comprising the step of scheduling the gaming activity broadcast for the first time slot.
12 . The gaming method of claim 1 , further comprising the step of displaying information that identifies the session being viewed.
13 . The gaming method of claim 4 , wherein the gaming decisions are made by a gaming proxy.
14 . The gaming method of claim 4 , wherein the gaming decisions are made by applying rules from a predetermined rule set.
15 . The gaming method of claim 6 , wherein the condition comprises at least one of the following: (a) the passage of a predetermined time interval shorter than the first time slot; (b) the occurrence of a predetermined loss; or (c) the occurrence of a predetermined win.
16 . The gaming method of claim 9 , wherein the bonusing event is specific to the first viewer.
17 . The gaming method of claim 9 , wherein the bonus comprises extending a time of passive financial participation in the gaming activity.
18 . The gaming method of claim 9 , wherein the bonus comprises a multiplier of the win amount for a certain time period.
19 . The method of claim 12 , wherein the information comprises an on-screen clock.
20 . A network, comprising:
means for receiving a first indication that a first viewer will have a passive financial participation in the gaming activity; means for broadcasting the gaming activity during the first time slot; means for determining a first gaming activity outcome for the first time slot; and means for adjusting a first gaming account according to the first gaming activity outcome.
21 . Software embodied in at least one machine-readable medium, the software including instructions for controlling a network to perform the following steps:
receiving a first indication that a first viewer will have a passive financial participation in the gaming activity; broadcasting the gaming activity during the first time slot; determining a first gaming activity outcome for the first time slot; and adjusting a first gaming account according to the first gaming activity outcome.
22 . A gaming method, comprising:
scheduling a plurality of gaming activities that will be broadcast during a corresponding plurality of time slots; providing a menu indicating the plurality of gaming activities and the corresponding plurality of time slots; and broadcasting the plurality of gaming activities during the corresponding plurality of time slots.
23 . The gaming method of claim 22 , wherein the menu comprises a graphical user interface (“GUI”) that allows gaming activities to be selected for viewing.
24 . The gaming method of claim 23 , wherein the GUI comprises an on-screen guide.
25 . The gaming method of claim 23 , wherein the GUI comprises a 3-D casino environment.
26 . The gaming method of claim 23 , wherein a simulated casino environment is created through the use of sounds similar to what a player would experience in a live casino environment.
27 . The gaming method of claim 23 , wherein the GUI allows the selection of gaming activities in which a user will have a passive financial participation.
28 . The gaming method of claim 27 , wherein the GUI allows a user to indicate a condition for terminating a passive financial participation in a gaming activity before the end of a corresponding time slot.
29 . The gaming method of claim 28 , wherein the condition comprises at least one of the following: (a) the passage of a predetermined time interval shorter than the corresponding time slot; (b) the occurrence of a predetermined loss; and (c) the occurrence of a predetermined win.
30 . A network, comprising:
means for scheduling a plurality of gaming activities that will be broadcast during a corresponding plurality of time slots; means for providing a menu indicating the plurality of gaming activities and the corresponding plurality of time slots, the menu comprising a graphical user interface (“GUI”) that allows gaming activities to be selected for viewing; and means for broadcasting the plurality of gaming activities during the corresponding plurality of time slots.
31 . Software embodied in at least one machine-readable medium, the software including instructions for controlling a network to perform the following steps:
scheduling a plurality of gaming activities that will be broadcast during a corresponding plurality of time slots; providing a menu indicating the plurality of gaming activities and the corresponding plurality of time slots, the menu comprising a graphical user interface (“GUI”) that allows gaming activities to be selected for viewing; and broadcasting the plurality of gaming activities during the corresponding plurality of time slots.
32 . A gaming method, comprising:
scheduling a plurality of gaming activities that will be broadcast during a corresponding plurality of time slots; providing a menu indicating the plurality of gaming activities and the corresponding plurality of time slots, the menu comprising a graphical user interface (“GUI”) that allows gaming activities to be selected for viewing and allows the selection of gaming activities in which a user will have a passive financial participation; verifying that a user is authorized to have a passive financial participation in gaming activities, the verifying step comprising a determination that the user is located within a first jurisdiction in which at least some of the gaming activities are legal and that the user meets age requirements of the first jurisdiction; receiving a first indication that a first user will have a passive financial participation in a first gaming activity scheduled for broadcast during a first time slot, the first gaming activity being legal within the first jurisdiction; broadcasting the first gaming activity during the first time slot; determining a first gaming activity outcome for the first time slot; and adjusting a first gaming account according to the first gaming activity outcome, the gaming account located within the first jurisdiction.
33 . The gaming method of claim 32 , wherein the user is enabled to view the gaming activity while the viewer is within a second jurisdiction in which the first gaming activity is not legal.Join the waitlist — get patent alerts
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