Knight-Walk Puzzle Game
Abstract
A puzzle game of the present invention consists of a field of play having associated positions upon which place-indicators are placed during game play along a predetermined game path. Placement of the place-indicators represents a sequential series of steps from a starting point along a game path in the field of play to an end point. Each of the steps is dependent on a predetermined step pattern and the place-indicator is placed on the position upon which the end of the step pattern falls. The solution to the puzzle is achieved by the placement of all place-indicators between the starting point and the end point. In order to indicate a particular game path, at least two place-indicators are pre-placed as givens in the solution. The place-indicators may be, by non-limiting example, numerals, letters or a group of shapes with a predetermined series displayed on the game play interface, but outside of the field of play.
Claims
exact text as granted — not AI-modified1 . A puzzle game comprising a field of play configured for placement of place-indicators such that placement of said place-indicators represents a series of sequential steps from a starting point along a game path in said field of play to an end point, and each step of said series of steps has a predetermined step pattern and each said place-indicator is placed on said field of play at an end of a respective said step of said series of steps, and a solution to the puzzle is the placement of all place indicators between said starting point and said end point, and at least two said place-indicators are pre-placed as givens in said solution.
2 . The puzzle game of claim 1 , wherein said step pattern is similar to a move that can be made by a chess piece on a chessboard during a game of chess.
3 . The puzzle game of claim 2 , wherein said step pattern is similar to a move that can be made by a knight during a game of chess.
4 . The puzzle game of claim 1 , wherein one or more place-indicators are pre-placed in its predetermined position along said game path by a game setter prior to a beginning of play.
5 . The puzzle game of claim 4 , wherein said game path is configured such that there is a single solution to the puzzle along a given said game path between said starting point and end point that includes said one or more pre-placed place-indicators in proper sequence.
6 . The puzzle game of claim 1 , further including a computer program programmed to:
(a) determine a size of said field of play; (b) determine said step pattern; (c) choose said starting point; (d) determine said game path; and (e) indicate positions of said at least two given place-indicators, as determined by a solution to the puzzle game, on a game play interface.
7 . The puzzle game of claim 6 , wherein said computer program provides a process for varying a level of difficulty of the puzzle game.
8 . The puzzle game of claim 6 , wherein said computer program generates a game play interface.
9 . The puzzle game of claim 8 , wherein said game play interface is printed material.
10 . The puzzle game of claim 8 , wherein said game play interface is displayed on a display monitor.
11 . The puzzle game of claim 10 , wherein said display monitor is implemented on any one from a list that includes: computer monitors, game consoles, cellular phones, PDAs, TV set, and handheld electronic games.
12 . A puzzle game comprising:
(a) a field of play that includes a grid on which numerals are placed along a game path determined by a solution to the puzzle such that said game path is a sequential series of steps having a predetermined step pattern, said game path continuing from a starting point to an end point with a solution to the puzzle being the placement of all said numerals between said starting point and said end point, and at least two said numerals are pre-placed as givens in said solution; (b) a device for presenting a game play interface that depicts at least said field of play; and (c) a computer program configured to determine at least one parameter of game play and generate said game play interface.
13 . The puzzle game of claim 12 , further including at least one algorithm for determining said at least one parameter of game play.
14 . The puzzle game of claim 12 , wherein said at least one parameter of game play includes at least one of:
(a) a size of said grid; (b) a step pattern for said steps; (c) said starting point; (d) said game path; and (e) indication of a position on said grid of one or more of the numerals, as determined by the solution, on a game play interface.
15 . The puzzle game of claim 13 , wherein said computer program is configured such that said step pattern is similar to a move that can be made by a chess piece on a chessboard during a game of chess.
16 . The puzzle game of claim 15 , wherein said computer program is configured such that said step pattern is similar to a move that can be made by a knight during a game of chess.
17 . The puzzle game of claim 12 , wherein said game play interface is printed material.
18 . The puzzle game of claim 12 , wherein said game play interface is a display monitor.
19 . The puzzle game of claim 12 , wherein said game path includes at least 80% of points on the grid.
20 . The puzzle game of claim 12 , wherein said computer program is deployed as a server so as to provide game play to client devices.Join the waitlist — get patent alerts
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