Symobl Matching Gaming Machine and Program
Abstract
An object is to provide a gaming machine in which, when a part of a symbol combination for a winning combination is aligned on a winning line, a player can have increased expectation on an alignment of the winning combination even if the player is well-experienced in games of such a gaming machine. The game machine includes three reels to interchangeably display a plurality of types of symbols, and makes a selection for either an acceptance to select an almost-winning prize which corresponds to a combination of symbols having a different part of symbol from a winning combination (a symbol combination of three White 7 symbols) for a predetermined prize group (e.g., White 7 Prize), or a refusal not to select the almost-winning prize. When an acceptance is selected by the selection, in the combination of symbols corresponding to almost-winning prize, a part of symbols which is identical to that of the winning combination (a part for a left reel and a part for a right reel) is controlled to be stopped on a winning line to be displayed. Then, after another selection is made to determine whether the winning combination is aligned on the winning line or not, a middle reel is controlled to stop based on the result of the latter selection.
Claims
exact text as granted — not AI-modified1 . A symbol matching gaming machine, comprising:
display means including three or more interchangeably displaying sections which interchangeably display a plurality of types of symbols; first selecting means for selecting either an acceptance to select an almost-winning prize which corresponds to a combination of symbols having a different part of symbol from a winning combination for a predetermined prize group, or a refusal not to select the almost-winning prize; second selecting means for making a selection to determine if the winning combination is aligned on a winning line which runs across the three or more interchangeably displaying sections or not interchangeable display control means for controlling interchangeable displays of the three or more interchangeably displaying sections, wherein the interchangeable display control means controls so that a part of symbols which is included in a symbol combination corresponding to the almost-winning prize and is identical to that in the winning combination is stopped on the winning line to be displayed when the first selecting means selects an acceptance, the second selecting means makes a selection by the second selecting means when the identical part of symbols is stopped on the winning line to be displayed, and the interchangeable display control means controls a specific interchangeably displaying section which corresponds to a part of symbol that is included in a symbol combination corresponding to the almost-winning prize and is different from that in the winning combination based on a result of the selection made by the second selecting means.
2 . The symbol matching gaming machine according to claim 1 , wherein
the interchangeable display control means controls the specific interchangeably displaying section so that a refusal symbol which does not form the winning combination is stopped to be displayed on the winning line when the first selecting means accepts an almost-winning prize, and when a selection is made by the second selecting means, the interchangeable display control means controls the interchangeable display of the specific interchangeably displaying section to resume to move, and then controls the interchangeable display of the specific interchangeably displaying section to stop base on the result of selection made by the second selecting means.
3 . A symbol matching gaming machine, comprising:
display means including three or more interchangeably displaying sections which interchangeably display a plurality of types of symbols; first selecting means for selecting either an acceptance to select an almost-winning prize which corresponds to a combination of symbols having a different part of symbol from a winning combination for a predetermined prize group, or a refusal not to select the almost-winning prize; second selecting means for making a selection to determine a number of symbols to be interchangeably displayed from when a specific interchangeably displaying section, which corresponds to the part of symbols that is included in a symbol combination corresponding to the almost-winning prize and is different from that in the winning combination, is resumed to move until the specific interchangeably displaying section is stopped; and interchangeable display control means for controlling interchangeable displays of the three or more interchangeably displaying sections, wherein the interchangeable display control means controls so that the part of symbols which is included in a symbol combination corresponding to the almost-winning prize and is identical to that in the winning combination is stopped on the winning line to be displayed when the first selecting means selects an acceptance, and after a symbol combination including the part of symbols identical to that of the winning combination is stopped on the winning line to be displayed, the interchangeable display control means causes interchangeable displays of a specific interchangeably displaying section to resume to move, and also causes the specific interchangeably displaying section to stop after only the interchangeable displays for the number of symbols to be interchangeably displayed, which is determined by the selection made by the second selecting means, are interchangeably displayed.
4 . The symbol matching gaming machine according to claim 3 , wherein
selections made by the second selecting means, and controls of the resuming and the stopping of the specific interchangeably displaying section by the interchangeable display control means are repeatedly performed until a predetermined end condition is satisfied.
5 . The symbol matching gaming machine according to claim 3 , further comprising:
reporting means for reporting a number of symbols to be interchangeably displayed which is determined by the selection made by the second selecting means to a player.
6 . A program for enabling a computer in the symbol matching gaming machine to function, the symbol matching gaming machine having display means which includes three or more interchangeably displaying sections for interchangeably displaying a plurality of types of symbols,
the program enabling the computer to function as: first selecting means for selecting either an acceptance to select an almost-winning prize which corresponds to a combination of symbols having a different part of symbol from a winning combination for a predetermined prize group, or a refusal not to select the almost-winning prize; second selecting means for making a selection to determine if the winning combination is aligned on a winning line which runs across the three or more interchangeably displaying sections or not; and interchangeable display control means for controlling interchangeable displays of the three or more interchangeably displaying sections, wherein the interchangeable display control means controls so that a part of symbols which is included in a symbol combination corresponding to the almost-winning prize and is identical to that in the winning combination is stopped on the winning line to be displayed when the first selecting means selects an acceptance, the second selecting means makes a selection by the second selecting means when the identical part of symbols is stopped on the winning line to be displayed, and the interchangeable display control means controls a specific interchangeably displaying section which corresponds to a part of symbol that is included in a symbol combination corresponding to the almost-winning prize and is different from that in the winning combination, based on a result of the selection made by the second selecting means.
7 . A program for enabling a computer in the symbol matching gaming machine to function, the symbol matching gaming machine having display means which includes three or more interchangeably displaying sections for interchangeably displaying a plurality of types of symbols,
the program enabling the computer to function as: first selecting means for selecting either an acceptance to select an almost-winning prize which corresponds to a combination of symbols having a different part of symbol from a winning combination for a predetermined prize group, or a refusal not to select the almost-winning prize; second selecting means for making a selection to determine a number of symbols to be interchangeably displayed from when a specific interchangeably displaying section, which corresponds to the part of symbols that is included in a symbol combination corresponding to the almost-winning prize and is different from that in the winning combination, is resumed to move until the specific interchangeably displaying section is stopped; and interchangeable display control means for controlling interchangeable displays of the three or more interchangeably displaying sections, wherein the interchangeable display control means controls so that the part of symbols which is included in a symbol combination corresponding to the almost-winning prize and is identical to that in the winning combination is stopped on the winning line to be displayed when the first selecting means selects an acceptance, and after a symbol combination including the part of symbols identical to that of the winning combination is stopped on the winning line to be displayed, the interchangeable display control means causes the specific interchangeably displaying section to be resumed to move, and also causes the specific interchangeably displaying section to stop after only the number of symbols to be interchangeably displayed, which is determined by the selection made by the second selecting means, are interchangeably displayed.
8 . The symbol matching gaming machine according to claim 4 , further comprising:
reporting means for reporting a number of symbols to be interchangeably displayed which is determined by the selection made by the second selecting means to a player.Join the waitlist — get patent alerts
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