Objective oriented reality horror survival game
Abstract
An amusement game and method of entertainment involving player-enacted event sequences, a constructed setting, actors, puzzles, and virtual weapons. In the preferred embodiment of the invention, players are obtained and provided instruction regarding the games objectives. The players are then inserted into the constructed setting or game environment. Once inserted into the game environment, the players interact with actors and manipulate objects to accomplish objectives of the game. Players also utilize virtual weapons to defeat actor-villains and other players in order to accomplish objectives of the game.
Claims
exact text as granted — not AI-modified1 . A method of providing entertainment, comprising the steps of:
a. providing a constructed setting, said constructed setting relating to a background story; b. obtaining a plurality of non-actor participants; c. informing said plurality of participants about a portion of said background story and a first objective to be accomplished; d. inserting said participants into said constructed setting; and e. providing a plurality of actors to interact with said plurality of participants, each of said plurality of actors playing a role relating to said background story; and f. wherein at least one of said plurality of actors plays the role of an enemy, wherein said enemy has a second objective of preventing said plurality of participants from accomplishing said first objective.
2 . The method of claim 1 , said constructed setting further comprising a puzzle that must be solved in order to accomplish said first objective.
3 . The method of claim 1 , wherein at least one of said plurality of participants is equipped with a virtual weapon, said virtual weapon configured to simulate a device used in combat.
4 . The method of claim 2 , wherein at least one of said plurality of participants is equipped with a virtual weapon, said virtual weapon configured to simulate a device used in combat.
5 . The method of claim 1 , further comprising the step of providing an apparition, said apparition projected at a location within said constructed setting as a volumetric display.
6 . The method of claim 2 , further comprising the step of providing an apparition, said apparition projected at a location within said constructed setting as a volumetric display.
7 . The method of claim 2 , wherein one of said plurality of participants must decipher an alpha-numeric code in order to solve said puzzle.
8 . The method of claim 2 , wherein one of said plurality of participant must find a hidden door in order to solve said puzzle.
9 . The method of claim 2 , wherein one of said plurality of participants must find a key to unlock a locked door in order to solve said puzzle.
10 . The method of claim 2 , wherein one of said plurality of participants must manipulate an object in order to solve said puzzle.
11 . The method of claim 2 , wherein by solving said puzzle, one of said plurality of participants gains information that assists said one of said plurality of participants in accomplishing said first objective.
12 . The method of claim 1 , wherein said first objective is to search said constructed setting and find an actor playing the role of a person to be rescued.
13 . The method of claim 2 , wherein said first objective is to search said constructed setting and find an actor playing the role of a person to be rescued.
14 . The method of claim 1 , further comprising the step of providing each of said plurality of participants with a mask, said mask including
a. a microphone configured to detect sounds, b. a transmitter for transmitting signals corresponding to said sounds detected by said microphone, c. a receiver for receiving signals transmitted by other transmitters, and d. a speaker for converting said signals received by said receiver into corresponding audible sounds.
15 . The method of claim 2 , further comprising the step of providing each of said plurality of participants with a mask, said mask including
a. a microphone configured to detect sounds, b. a transmitter for transmitting signals corresponding to said sounds detected by said microphone, c. a receiver for receiving signals transmitted by other transmitters, and d. a speaker for converting said signals received by said receiver into corresponding audible sounds.
16 . The method of claim 14 , said mask further comprising goggles, said goggles having an inside surface, and wherein said goggles contain integrated head-up-display technology, whereby images are projected on said inside surface of said goggles.
17 . The method of claim 14 , said mask further comprising a control module, said control module having a computer with associated memory, and a program embedded in said memory.
18 . The method of claim 17 , said mask further comprising
a. a storage vessel for containing an inhalable anesthetic; b. a tube for transferring said inhalable anesthetic from said storage vessel; c. wherein the transfer of said inhalable anesthetic is controlled by said control module.Join the waitlist — get patent alerts
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