US2007238525A1PendingUtilityA1
Method, apparatus, system and computer program product for event triggered games
Est. expiryMar 30, 2026(expired)· nominal 20-yr term from priority
Inventors:Riku Suomela
G07F 17/32A63F 13/48A63F 13/44A63F 13/35A63F 13/00A63F 13/30A63F 13/816A63F 13/792
56
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Claims
Abstract
A method of providing event triggered games includes operations of receiving a subscription to a game service from a subscriber, providing game content including a game to the subscriber, and enabling remote execution of the game responsive to receipt of a trigger associated with an occurrence of a predefined event of interest.
Claims
exact text as granted — not AI-modified1 . A method of providing event triggered games, the method comprising:
receiving a subscription to a game service from a subscriber; providing game content including a game to the subscriber; and enabling remote execution of the game responsive to receipt of a trigger associated with an occurrence of a predefined event of interest.
2 . A method according to claim 1 , further comprising:
receiving game results from the subscriber; determining performance results from the game results of the subscriber; and notifying the subscriber of the performance results.
3 . A method according to claim 2 , further comprising determining performance results of a plurality of other subscribers to the game service and notifying the plurality of other subscribers of the performance results.
4 . A method according to claim 3 , further comprising determining total performance results associated with a plurality of different game results from the subscriber and the plurality of other subscribers.
5 . A method according to claim 1 , wherein the game content comprises a plurality of games, and wherein enabling remote execution comprises providing a particular trigger corresponding to a particular predefined event of interest.
6 . A method according to claim 1 , wherein triggering execution of the game comprises manually sending a trigger in response to the predefined event of interest.
7 . A method according to claim 1 , wherein triggering execution of the game comprises automatically sending a trigger in response to the predefined event of interest.
8 . A method according to claim 1 , wherein receiving the game subscription comprises subscribing to a long term game service defined by one of:
a predetermined time; and a predetermined number of real world events.
9 . A method according to claim 1 , wherein the predefined event of interest corresponds to a real world event.
10 . A computer program product for providing event triggered games, the computer program product comprising at least one computer-readable storage medium having computer-readable program code portions stored therein, the computer-readable program code portions comprising:
a first executable portion for receiving a subscription to a game service from a subscriber; a second executable portion for providing game content including a game to the subscriber; and a third executable portion for enabling remote execution of the game responsive to receipt of a trigger associated with an occurrence of a predefined event of interest.
11 . A computer program product according to claim 10 , further comprising:
a fourth executable portion for receiving game results from the subscriber; and a fifth executable portion for determining performance results from the game results of the subscriber and a plurality of other subscribers to the game service; and a sixth executable portion for notifying the subscriber and the plurality of other subscribers of the performance results.
12 . A computer program product according to claim 11 , further comprising a seventh executable portion for determining total performance results associated with a plurality of different game results from the subscriber and the plurality of other subscribers.
13 . A computer program product according to claim 10 , wherein the game content comprises a plurality of games, and wherein the third executable portion comprises instructions for providing a particular trigger corresponding to a particular predefined event of interest.
14 . A computer program product according to claim 10 , wherein the third executable portion comprises instructions for manually sending a trigger in response to the predefined event of interest.
15 . A computer program product according to claim 10 , wherein the third executable portion comprises instructions for automatically sending a trigger in response to the predefined event of interest.
16 . A computer program product according to claim 10 , wherein the first executable portion further includes instructions for subscribing to a long term game service defined by one of:
a predetermined time; and a predetermined number of real world events.
17 . A computer program product according to claim 10 , wherein the predefined event of interest corresponds to a real world event.
18 . An apparatus for providing event triggered games, the apparatus being configured to be capable of wireless communication with a mobile terminal, the apparatus comprising:
a processing module capable of receiving a subscription to a game service from the mobile terminal and directing provision of game content including a game to the mobile terminal; and a trigger module capable of enabling remote execution of the game responsive to receipt of a trigger associated with an occurrence of a predefined event of interest.
19 . An apparatus according to claim 18 , wherein the processing module is further configured to be capable of:
receiving game results from the subscriber; determining performance results from the game results of the subscriber; and notifying the subscriber of the performance results.
20 . An apparatus according to claim 19 , further comprising determining performance results of a plurality of other subscribers to the game service and notifying the plurality of other subscribers of the performance results.
21 . An apparatus according to claim 20 , wherein the processing module is further capable of determining total performance results associated with a plurality of different game results from the subscriber and the plurality of other subscribers.
22 . An apparatus according to claim 18 , wherein the game content comprises a plurality of games, and wherein the processing module is further configured to be capable of providing a particular trigger corresponding to a particular predefined event of interest.
23 . An apparatus according to claim 18 , wherein the trigger module is further capable of manually sending a trigger in response to the predefined event of interest.
24 . An apparatus according to claim 18 , wherein the trigger module is further capable of automatically sending a trigger in response to the predefined event of interest.
25 . An apparatus according to claim 18 , wherein the processing module is capable of receiving a subscription to a long term game service defined by one of:
a predetermined time; and a predetermined number of real world events.
26 . An apparatus according to claim 18 , wherein the predefined event of interest corresponds to a real world event.
27 . A mobile terminal for providing event triggered games, the mobile terminal comprising:
an execution module capable of:
sending a subscription to a game service to a game server;
receiving game content including a game from the game server; and
executing the game in response to receipt of a remotely transmitted trigger, the trigger being transmitted responsive to an occurrence of a predefined event of interest.
28 . A mobile terminal according to claim 27 , wherein the execution module is further capable of locally determining game results.
29 . A mobile terminal according to claim 27 , wherein the execution module is further capable of sending game results to the game server.
30 . A mobile terminal according to claim 27 , wherein the execution module is further capable of receiving performance results from the game server.
31 . A mobile terminal according to claim 27 , wherein the execution module is capable of sending a subscription to a long term game service defined by one of:
a predetermined time; and a predetermined number of real world events.
32 . A mobile terminal according to claim 27 , wherein the predefined event of interest corresponds to a real world event.
33 . A system for providing event triggered games, the system comprising a mobile terminal and a game server,
wherein the mobile terminal comprises an execution module capable of:
sending a subscription to a game service to the game server;
receiving game content including a game from the game server; and
enabling remote execution of the game in response to receipt of a remotely transmitted trigger, the trigger being transmitted by the game server responsive to an occurrence of a predefined event of interest.
34 . A system according to claim 33 , wherein the game server is further capable of:
receiving game results from the subscriber; determining performance results from the game results of the subscriber; and notifying the subscriber of the performance results.
35 . A system according to claim 33 , further comprising determining performance results of a plurality of other subscribers to the game service and notifying the plurality of other subscribers of the performance results.
36 . A system according to claim 35 , wherein the processing module is further capable of determining total performance results associated with a plurality of different game results from the subscriber and the plurality of other subscribers.
37 . A system according to claim 33 , wherein the game content comprises a plurality of games, and wherein the processing module is further configured to be capable of providing a particular trigger corresponding to a particular predefined event of interest.Join the waitlist — get patent alerts
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