US2007225056A1PendingUtilityA1

Poker Game System

Assignee: LEWIS PHILPriority: Mar 20, 2006Filed: Mar 20, 2007Published: Sep 27, 2007
Est. expiryMar 20, 2026(expired)· nominal 20-yr term from priority
A63F 1/18A63F 1/00A63F 2001/005
47
PatentIndex Score
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Claims

Abstract

A method of tracking player statistics for each player competing in live poker games at multiple physical locations includes calculating a player score for a poker game, entering the player score in a total score and comparing each player score.

Claims

exact text as granted — not AI-modified
1 . A method of tracking player statistics for each player competing in live poker games at multiple physical locations, the method comprising: 
 calculating a player score for a poker game;    entering the player score in a total score; and    comparing each player score.    
   
   
       2 . The method of  claim 1 , wherein calculating the player score comprises: 
 calculating a place finished value;    calculating a winner value;    calculating a bounty winner value; and    adding the place finished value, the winner value and the bounty value to compute the player score.    
   
   
       3 . The method of  claim 2 , further comprising: 
 calculating a start value; and    wherein adding includes adding the start value to compute the player score.    
   
   
       4 . The method of  claim 3 , wherein the start value is defined according to the formula:  
       start value=1.65−(6*(11−(number of players in game)))/100.  
   
   
       5 . The method of  claim 3 , wherein the place finished value is defined according to the formula:  
       place finished value=(11−place number of finish in the game)/100.  
   
   
       6 . The method of  claim 2 , wherein the winner value is defined according to the formula:  
       winner value=players in game*0.1.  
   
   
       7 . The method of  claim 2 , wherein the winner value is defined according to the formula:  
       winner value=players in game*0.08.  
   
   
       8 . The method of  claim 2 , wherein the bounty value is defined according to the formula:  
       bounty value=number of bounties won/3.  
   
   
       9 . The method of  claim 2 , wherein the bounty value is defined according to the formula:  
       bounty value=number of bounties won/7.  
   
   
       10 . The method of  claim 2 , wherein the player score further comprises: 
 adding a player time value defined according to the formula      player time value=((total time of player in game)/60)/total time of game.    
   
   
       11 . The method of  claim 2 , wherein the player score further comprises: 
 adding a chip value defined according to the formula      chip value=(1−(10−number of players)*0.05)*((net chip count+15000)/50000).    
   
   
       12 . The method of  claim 2 , wherein the player score further comprises: 
 adding an elimination value defined according to the formula      elimination value=number of players eliminated/15.    
   
   
       13 . The method of  claim 1 , further comprising: 
 verifying the identity of each poker player.    
   
   
       14 . A poker game system that tracks player statistical rankings, comprising: 
 more than one card game facility at different geographic locations, each of the locations having poker tables for live poker games;    a wireless communications device at each game facility to verify player identities, to control the start and stop of a live poker game and to input player scores; and    a server at a remote location to receive the player scores from the wireless communications device and calculate player scores, wherein each player score is calculated according to points for a start value, a place finished value, an elimination value, a winner value and a bounty winner value; and    a storage device that stores the player scores.    
   
   
       15 . A computer readable medium having embodied thereon a computer program for processing by a computer, the computer program comprising: 
 a first code segment to calculate a player score for a poker game, the player score including a place finished value, a winner value and a bounty winner value;    a second code segment to add the player score to a total score; and    a third code segment to compare the total score of each player to every other player.

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