Sudoku game device with speed challenge mode
Abstract
The present invention discloses a method for processing a Sudoku game in a device, wherein the device has a Sudoku puzzle program for creating a challenge mode Sudoku puzzle, an input module, wherein a symbol may be entered into a blank cell on a grid by a directional button and an input button of the input module, the method comprising: creating a default symbol on some of the cells of the grid on a display; and then selecting the blank cell of the grid; finally entering a symbol into the blank cell; wherein the challenge mode Sudoku game is completed in less a predetermined time and shown the outcome on the display, otherwise the challenge mode Sudoku game fails; if the entered symbol fits the Sudoku puzzle, then the answer is correct; if the entered symbol does not fit the Sudoku puzzle, then the answer is wrong.
Claims
exact text as granted — not AI-modified1 . A method for processing a Sudoku game in a device, wherein said device has a Sudoku puzzle program for creating a challenge mode Sudoku puzzle, an input module, wherein a symbol may be entered into a blank cell on a grid by a directional button and an input button of said input module, said method comprising:
creating a default symbol on some of the cells of said grid on a display; selecting a blank cell of said grid; and entering a symbol into said blank cell; wherein said challenge mode Sudoku game is completed in less a predetermined time and shown the outcome on said display, otherwise said challenge mode Sudoku game fails.
2 . The method as in claim 1 , wherein if said entered symbol fits said Sudoku puzzle in less said predetermined time, then the answer is correct shown on said display.
3 . The method as in claim 1 , wherein if said entered symbol does not fit said Sudoku puzzle in less said predetermined time, then the answer is wrong shown on said display.
4 . The method as in claim 1 , wherein said creating is utilized by substantially simultaneously pressing said directional button and said input button.
5 . The method as in claim 1 , wherein said creating is utilized by substantially simultaneously pressing a forward button and a backward button of said directional button.
6 . The method as in claim 1 , wherein said creating is utilized by substantially simultaneously pressing a symbol button and a confirmation button of said input button.
7 . The method as in claim 1 , wherein said selecting is utilized by an action of short release of said directional button.
8 . The method as in claim 1 , wherein said selecting is utilized by an action of pressing of said directional button to a predetermined time.
9 . The method as in claim 1 , wherein said selecting is utilized by pressing a forward button of said directional button.
10 . The method as in claim 1 , wherein said selecting is utilized by pressing a backward button of said directional button.
11 . The method as in claim 1 , wherein said entering is utilized by an action of pressing of said input button to a predetermined time.
12 . The method as in claim 1 , wherein said entering is utilized by pressing a confirmation button of said input button.
13 . The method as in claim 1 , wherein said device comprises an electronic game device, a mobile phone, a computer or a PDA (Personal Digital Assistant).
14 . The method as in claim 1 , wherein said grid comprises m×m cells, wherein said m is an integer from four to nine.
15 . The method as in claim 1 , wherein sub grids of said grid are asymmetric on 5×5 cells.
16 . The method as in claim 1 , further comprising a step of showing the complete time on said display after said completing said Sudoku game.Join the waitlist — get patent alerts
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