US2007173305A1PendingUtilityA1

Sudoku game device with speed challenge mode

Assignee: DAKA STUDIO INCPriority: Jan 26, 2006Filed: Jan 26, 2006Published: Jul 26, 2007
Est. expiryJan 26, 2026(expired)· nominal 20-yr term from priority
A63F 13/80A63F 3/00643A63F 2003/0418A63F 13/92A63F 13/44
38
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Claims

Abstract

The present invention discloses a method for processing a Sudoku game in a device, wherein the device has a Sudoku puzzle program for creating a challenge mode Sudoku puzzle, an input module, wherein a symbol may be entered into a blank cell on a grid by a directional button and an input button of the input module, the method comprising: creating a default symbol on some of the cells of the grid on a display; and then selecting the blank cell of the grid; finally entering a symbol into the blank cell; wherein the challenge mode Sudoku game is completed in less a predetermined time and shown the outcome on the display, otherwise the challenge mode Sudoku game fails; if the entered symbol fits the Sudoku puzzle, then the answer is correct; if the entered symbol does not fit the Sudoku puzzle, then the answer is wrong.

Claims

exact text as granted — not AI-modified
1 . A method for processing a Sudoku game in a device, wherein said device has a Sudoku puzzle program for creating a challenge mode Sudoku puzzle, an input module, wherein a symbol may be entered into a blank cell on a grid by a directional button and an input button of said input module, said method comprising: 
 creating a default symbol on some of the cells of said grid on a display;    selecting a blank cell of said grid; and    entering a symbol into said blank cell;    wherein said challenge mode Sudoku game is completed in less a predetermined time and shown the outcome on said display, otherwise said challenge mode Sudoku game fails.    
   
   
       2 . The method as in  claim 1 , wherein if said entered symbol fits said Sudoku puzzle in less said predetermined time, then the answer is correct shown on said display.  
   
   
       3 . The method as in  claim 1 , wherein if said entered symbol does not fit said Sudoku puzzle in less said predetermined time, then the answer is wrong shown on said display.  
   
   
       4 . The method as in  claim 1 , wherein said creating is utilized by substantially simultaneously pressing said directional button and said input button.  
   
   
       5 . The method as in  claim 1 , wherein said creating is utilized by substantially simultaneously pressing a forward button and a backward button of said directional button.  
   
   
       6 . The method as in  claim 1 , wherein said creating is utilized by substantially simultaneously pressing a symbol button and a confirmation button of said input button.  
   
   
       7 . The method as in  claim 1 , wherein said selecting is utilized by an action of short release of said directional button.  
   
   
       8 . The method as in  claim 1 , wherein said selecting is utilized by an action of pressing of said directional button to a predetermined time.  
   
   
       9 . The method as in  claim 1 , wherein said selecting is utilized by pressing a forward button of said directional button.  
   
   
       10 . The method as in  claim 1 , wherein said selecting is utilized by pressing a backward button of said directional button.  
   
   
       11 . The method as in  claim 1 , wherein said entering is utilized by an action of pressing of said input button to a predetermined time.  
   
   
       12 . The method as in  claim 1 , wherein said entering is utilized by pressing a confirmation button of said input button.  
   
   
       13 . The method as in  claim 1 , wherein said device comprises an electronic game device, a mobile phone, a computer or a PDA (Personal Digital Assistant).  
   
   
       14 . The method as in  claim 1 , wherein said grid comprises m×m cells, wherein said m is an integer from four to nine.  
   
   
       15 . The method as in  claim 1 , wherein sub grids of said grid are asymmetric on 5×5 cells.  
   
   
       16 . The method as in  claim 1 , further comprising a step of showing the complete time on said display after said completing said Sudoku game.

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