Slim Terminal Gaming System
Abstract
A computer gaming system and method of operation thereof are provided that both drastically reduce the cost of gaming stations and allow contemporaneous access to multiple game programs from a single gaming station. The computer gaming system of the present invention allows for transparent modifications and upgrades to the gaming programs by executing gaming programs on a server/host computer connected to a plurality of client/terminal computers via communication pathways. Each client/terminal computer comprises a client/terminal program that allows input and output streams of the gaming program executed on the server/host computer to be separated and redirected to the client/terminal computers. Since the gaining programs are executed entirely on the server/host computer, with only wagering input and display output operations being executed on the client/terminal computers, the cost of the hardware and software required for each client/terminal computer is greatly reduced. A patron of a client/terminal computer can access any of the gaming programs executed on the server/host computer. Modifications and upgrades of the gaming programs only need to be performed on the server/host computer. By using a stereo head-mounted display together with a joystick input device and wireless communication pathways, the present invention allows a patron to participate in a mobile gaming environment.
Claims
exact text as granted — not AI-modified1 . A computer gaming system comprising:
two or more display devices; and two or more input devices, each associated to one of the display devices for connecting to a server/host computer via communication pathways; wherein the server/host computer comprises one or more computer gaming programs; and wherein multiple gaming threads for at least one of the computer gaming programs are executed on the server/host computer and input and output streams associated with each gaming thread are directed to separate display and input devices.
2 . The computer gaming system of claim 1 , wherein server/host computer further executes an operating system program.
3 . The computer gaming system of claim 2 , wherein server/host computer is a multi-threading operating system program.
4 . The computer gaming system of claim 1 , further comprising a client/terminal program executed by at least one of the input devices.
5 . The computer gaming system of claim 4 , wherein an input command detected during execution of the client/terminal program on one of the input devices is transmitted to the server/host computer executing the computer gaming program over the communication pathways and, in response to the input command, the execution of the computer gaming program on the server/host computer is altered.
6 . The computer gaming system of claim 1 , wherein the computer gaming program is a casino gaming program.
7 . The computer gaming system of claim 1 , wherein at least one client/terminal computer further comprises a touch screen display device.
8 . The computer gaming system of claim 7 , wherein at least one of the input devices further comprises a wager-acceptor device.
9 . The computer gaming system of claim 1 , wherein two or more computer gaming programs are executed on the server/host computers and the input and output streams of the computer gaming programs are redirected to one or more of the input devices.
10 . The computer gaming system of claim 9 , wherein the input and output streams of a first computer gaming program executed on one of the server/host computers are redirected to a first plurality of the input devices and the input and output streams of a second computer gaming program executed on one of the server/host computers are redirected to a second plurality of the input devices.
11 . The computer gaming system of claim 10 , wherein the input and output streams of both the first and the second computer gaming programs executed on one of the server/host computers are redirected to a same input device.
12 . The computer gaming system of claim 11 , wherein the input and output streams of the first gaming program are redirected to a window displayed on a screen of one of the display devices and the input and output streams of the second gaming program are redirected to a sub-window of the window displayed on the screen of the display device.
13 . The computer gaming system of claim 1 , wherein the communication pathways comprise a local area network or a wide area network.
14 . The computer gaming system of claim 1 , wherein at least one of the input devices further comprises:
a head-mounted display device; a joystick input device; and wireless communication pathways.
15 . The computer gaming system of claim 1 , wherein the communication pathways comprise a global network.
16 . The computer gaming system of claim 15 , wherein the client/terminal program is first downloaded from one of the server/host computers to one of the input devices over the global network.
17 . The computer gaming system of claim 16 , wherein a patron of one of the input devices requests that the client/terminal program be downloaded from one of the server/host computers by accessing a web page.
18 . A method of operating a computer gaming system comprising two or more display devices and two or more input devices, each associated to one of the display devices for connecting to a server/host computer via communication pathways, the method comprising:
executing one or more computer gaming programs on the server/host computer; and executing multiple gaming threads for at least one of the computer gaming programs on the server/host computer and input and output streams associated with each gaming thread are directed to separate display and input devices.
19 . The method of claim 18 , further comprising:
transmitting over the communications pathways an input command detected during execution of the client/terminal program on one of the input devices to the server/host computer executing the computer gaming program; and in response to the input command, altering the execution of the computer gaming program on the server/host computer.
20 . The method of claim 18 , wherein the computer gaming program is a casino gaming program.
21 . The method of claim 18 , wherein at least one of the input devices further comprises a touch screen display device.
22 . The method of claim 21 , wherein at least one of the input devices further comprises a wager-acceptor device.
23 . The method of claim 18 , further comprising:
executing two or more computer gaming programs on the server/host computer; and separating input and output streams of the computer gaming programs executed on the server/host computer and redirecting the input and output streams to the input devices.
24 . The method of claim 23 , further comprising:
separating input an output streams of a first computer gaming program executed on one of the server/host computers and redirecting the input and output streams of the first computer gaining program to a first plurality of the input devices; and separating input and output streams of a second computer gaming program executed on one of the server/host computers and redirecting the input and output streams of the second computer gaming program to a second plurality of the input devices.
25 . The method of claim 24 , wherein the input and output streams of both the first and the second computer gaming programs are redirected to one of the input devices.
26 . The method of claim 25 , wherein the input and output streams of the first computer gaming program are redirected to a window displayed on a screen of one of the input devices and the input and output streams of the second computer gaming program are redirected to a sub-window of the window displayed on the screen of the input device.
27 . The method of claim 18 , wherein the communication pathways comprise a local area network or a wide area network.
28 . The method of claim 18 , wherein the communication pathways comprise a global network.
29 . The method of claim 28 , wherein the client/terminal program is first downloaded from one of the server/host computers to one of the input devices over the global network.
30 . The method of claim 29 , further comprising:
a patron of one of the client/terminal computer requesting that the client/terminal program be downloaded from one of the server/host computers by accessing a web page.Join the waitlist — get patent alerts
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