US2007155453A1PendingUtilityA1

Game program, game device, and game method

Assignee: KONAMI DIGITAL ENTERTAINMENTPriority: Sep 21, 2004Filed: Mar 15, 2007Published: Jul 5, 2007
Est. expirySep 21, 2024(expired)· nominal 20-yr term from priority
A63F 2300/204A63F 2300/307A63F 2300/1075A63F 2300/8011A63F 13/426A63F 13/26A63F 13/2145A63F 13/812A63F 13/00A63F 13/56
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Claims

Abstract

With a game implemented by the present game program, ball dispatch origin characters will be displayed on a monitor. Then, at least one of ball dispatch destination characters will be displayed on the monitor. Next, it will be determined whether or not a predetermined button of an operation means has been operated. The dispatch destination characters will be identified when a command means has been placed into contact with the dispatch destination character after it has been determined that the predetermined button of the operation means 4 has been operated. If this occurs, a moving object can be dispatched from the ball dispatch origin characters to the ball dispatch destination characters.

Claims

exact text as granted — not AI-modified
1 . A game program for causing a computer to implement a game in which a moving object is dispatched from a character displayed on a touch panel type of monitor, comprising: 
 a dispatch origin display function that will display a character dispatch origin of a moving object,    a dispatch destination display function that will display a character dispatch destination of the moving object,    a button operation determination function that will determine whether or not a predetermined button of an operation means has been operated,    a dispatch destination character identification function that will, after it has been determined by the button operation determination function that the predetermined button of the operation means has been operated, identify the dispatch destination character when a command means is placed into contact with the dispatch destination character, and    a moving object dispatch function that will dispatch the moving object from the dispatch origin character to the dispatch destination character identified by the dispatch destination character identification function.    
     
     
         2 . The game program according to  claim 1 , wherein the computer further implements a dispatch origin character movement function that will, after it has been determined by the button operation determination function that the predetermined button of the operation means has not been operated, move the dispatch origin character to the dispatch destination character when the command means is placed into contact with the dispatch destination character.  
     
     
         3 . A game device capable of implementing a game in which a moving object is dispatched from a character displayed on a touch panel type of monitor, comprising: 
 dispatch origin display means that will display a character dispatch origin of a moving object,    dispatch destination display means that will display a character dispatch destination of the moving object,    button operation determination means that will determine whether or not a predetermined button of an operation means has been operated,    dispatch destination character identification means that will, after it has been determined by the button operation determination means that the predetermined button of the operation means has been operated, identify the dispatch destination character when a command means is placed into contact with the dispatch destination character, and    moving object dispatch means that will dispatch the moving object from the dispatch origin character to the dispatch destination character identified by the dispatch destination character identification means.    
     
     
         4 . A game method capable of implementing a game in which a moving object is dispatched from a character displayed on a touch panel type of monitor, comprising: 
 a dispatch origin display step that will display a character dispatch origin of a moving object,    a dispatch destination display step that will display a character dispatch destination of the moving object,    a button operation determination step that will determine whether or not a predetermined button of an operation means has been operated,    a dispatch destination character identification step that will, after it has been determined by the button operation determination step that the predetermined button of the operation means has been operated, identify the dispatch destination character when a command means is placed into contact with the dispatch destination character, and    a moving object dispatch step that will dispatch the moving object from the dispatch origin character to the dispatch destination character identified by the dispatch destination character identification step.

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