Variable point generation craps game
Abstract
A variable point generation craps game includes a random indicator generator providing only members of a predetermined set of indicators, at least two point value selectors and a bet. Each of the indicators designates a point value selector, each of which has an initial state providing all possible point values obtainable, and with the same probability, from a single roll of a standard pair of dice. The point value selectors yield at least one point for the craps game upon designation by the random indicator generator. The bet depends upon at least one point value selected by at least one of the point value selectors. In a variation, a single point value selector is used and the random indicator generator designates an integer that determines a predetermined operation to be performed upon the point value selector to yield at least one point for the craps game.
Claims
exact text as granted — not AI-modified1 . A variable point generation craps game, comprising: a random indicator generator, said random indicator generator being capable of generating only members of a predetermined set of card indicators; wherein said special deck of card comprises 36 standard playing cards, said 36 cards being in groups as follows: 1 “two” of diamonds; 2 “threes” one heart, one spade; 3 “fours” one diamond, one club, one heart; 4 “fives” two hearts, one spade, one club; 5 “sixes” one diamond, one spade, one club, two hearts; 6 “sevens” two hearts, two clubs, two spades, 5 “eights” one diamond, one club, one spade, two hearts; 4 “nines” one spade, one club, two hearts, 3 “tens” one diamond, one heart, one spade; 2 Aces, one heart, one spade; 1 Face Card of diamonds, each of said cards having an assigned point values as shown on said card with each “Ace” having a point value of eleven and each “Face Card” having a point value of twelve, each of said point values providing a point for said craps game; at least two point value selectors; each of said set of predetermined indicators designating one of said at least two point value selectors, each of said point value selectors has an initial state providing all possible point values obtainable from a single roll of a standard pair of dice, said point values being available from said point value selector with the same probability as from said standard pair of dice; each of said card point value selectors yielding at least one point for said craps game upon designation by said random indicator generator; and a bet, said bet depending upon at least one card point value selected by at least one of said point value selectors.
2 . The variable point generation craps game, as described in claim 1 , wherein said point value selector further comprises a special deck of cards, each of said cards having an assigned point value, a top card of said special deck being drawn to yield a point for said craps game upon designation of said special deck of cards by said random indicator generator.
3 . The variable point generation craps game, as described in claim 2 , wherein said special deck of cards comprises 36 standard playing cards, said 36 cards being in groups as follows: 1 “two”, 2 “threes, 3 “fours”, 4 “fives”, 5 “sixes”, 6 “sevens”, 5 “eights”, 4 “nines”, 3 “tens”, 2 “Aces” and 1 “Face Card”, each of said cards having an assigned point values as shown on said card with each “Ace” having a point value of eleven and each “Face Card” having a point value of twelve, each of said point values providing a point for said craps game.
4 . The variable point generation craps game, as described in claim 2 , wherein said card drawn from said special deck is returned to said special deck and said deck is either of reshuffled and replaced with a reshuffled deck after yielding a point for said craps game.
5 . The variable point generation craps game, as described in claim 3 , wherein: (Hard Way) each group of cards having an even numbered point value includes only one card of a predetermined suit; and when a card of a particular point value is drawn and said card is of said predetermined suit, the point value is considered to be drawn “the hard way” resulting in a higher payoff for said bet.
6 . The variable point generation craps game, as described in claim 3 , wherein: (Pass Line) a player drawing either of a seven and an eleven prior to any other point will win said bet; a player drawing either of a two, a three and a twelve prior to any other point will lose said bet; a player drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point will establish that point as a target; a player drawing said target prior to drawing a seven will win said bet; and a player drawing a seven prior to drawing said target will lose said bet.
7 . The variable point generation craps game, as described in claim 3 , wherein: (Don't Pass Line) a player drawing either of a seven and an eleven prior to any other point will lose said bet; a player drawing either of a two and a three prior to any other point will win said bet; a player drawing a twelve will draw again; a player drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point will establish that point as a target; a player drawing said target prior to drawing a seven will win said bet; and a player drawing a seven prior to drawing said target will lose said bet.
8 . The variable point generation craps game, as described in claim 3 , wherein: (Come Bet) a player drawing either of a seven and an eleven prior to any other point will win said bet; a player drawing either of a two, a three and a twelve prior to any other point will lose said bet; a player drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point will establish that point as a target; a player drawing said target prior to drawing a seven will win said bet; after establishment of said target said player places a second bet; a player drawing either of a seven and an eleven prior to any other point will win said second bet; a player drawing either of a two, a three and a twelve prior to any other point will lose said second bet; a player drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point will establish that point as a come point; a player drawing said come point prior to drawing a seven will win said second bet; and a player drawing a seven prior to drawing said come point will lose said second bet.
9 . The variable point generation craps game, as described in claim 3 , wherein: (Don't Come Bet) a player drawing either of a seven and an eleven prior to any other point will win said bet; a player drawing either of a two, a three and a twelve prior to any other point will lose said bet; a player drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point will establish that point as a target; a player drawing said target prior to drawing a seven will win said bet; after establishment of said target said player places a second bet; a player drawing either of a seven and an eleven prior to any other point will lose said second bet; a player drawing either of a two and a three prior to any other point will win said second bet; a player drawing a twelve will draw again; a player drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point will establish that point as a come point; a player drawing said come point prior to drawing a seven will lose said second bet; and a player drawing a seven prior to drawing said come point will win said second bet.
10 . The variable point generation craps game, as described in claim 8 , wherein: (Odds) after establishment of either of a target and a come point a player places a third bet based upon the point value of a next draw; said third bet being based upon either of a success and a failure in drawing either of said target and said come point before a seven is drawn; and said third bet paying two to one if any of a four and a ten is drawn, paying three to two if any of a five and a nine is drawn and paying six to five if any of a six and an eight are drawn.
11 . The variable point generation craps game, as described in claim 6 , wherein: (Place Bets) after establishment of a target a player places a fourth bet based upon a point value of a next draw; said fourth bet being based upon success in drawing said target before a seven is drawn; and said fourth bet paying nine to five if any of a four and a ten is drawn, paying seven to five if any of a five and a nine is drawn and paying seven to six if any of a six and an eight are drawn.
12 . The variable point generation craps game, as described in claim 3 , wherein: (Field Bets) prior to any draw, a player places a fifth bet; said fifth bet being based upon said point value of said first card drawn; and said fifth bet paying one to one if any of a three, a four, a nine, a ten and an eleven is drawn, paying two to one if any of a two and a twelve is drawn and losing if any of a five, a six, a seven and an eight is drawn.
13 . The variable point generation craps game, as described in claim 3 , wherein: (Big 6 or 8) prior to any draw, a player places a sixth bet; said sixth bet being based upon said point value of any card drawn prior to drawing a seven; and said sixth bet paying one to one if any of a six and an eight is drawn and paying nothing for any other point value.
14 . The variable point generation craps game, as described in claim 3 , wherein: (Proposition Bets) prior to any draw, a player places a seventh bet; said seventh bet being based upon said point value of said first card drawn; and said seventh bet paying eight to one if any of a two, a three, and a twelve is drawn, paying five to one if a seven is drawn and paying fifteen to one if an eleven is drawn.
15 . The variable point generation craps game, as described in claim 5 , wherein: (Proposition Bets—Hard Way) prior to any draw, a player places an eighth bet; said eighth bet being based upon said point value of any card of said predetermined suit drawn prior to drawing a seven; and said eighth bet paying eight to one if any of a two, a three, and a twelve is drawn and paying fifteen to one if an eleven is drawn.
16 . A method of playing a variable point generation craps game, comprising the steps of: 1) providing a random indicator generator, said random indicator generator being capable of generating only members of a predetermined set of indicators; 2) providing at least two point value selectors; each of said set of predetermined indicators designating one of said at least two point value selectors, each of said point value selectors has an initial state providing all possible point values obtainable from a single roll of a standard pair of dice, said point values being available from said point value selector with the same probability as from said standard pair of dice; each of said dice combination selectors yielding at least one point for said craps game upon designation by said random indicator generator; 3) placing a bet, said bet depending upon at least one point value selected by at least one of said point value selectors; 4) activating said random indicator generator to generate one of said predetermined indicators; 5) accessing one of said point value selectors designated by said generated predetermined integer to determine a point value generated; 6) determining if an outcome of said bet has been resolved; and 7) repeating steps 4)-7) as necessary until said outcome of said bet has been resolved.
17 . A method of playing a variable point generation craps game, comprising the steps of: (1) a random indicator generator, said random indicator generator being capable of generating only members of a predetermined set of indicators; (2) providing at least one point value selector; (3) using each of said set of predetermined indicators to designate a predetermined operation of at least one of said point value selectors, each of said point value selectors has an initial state providing all possible point values obtainable from a single roll of a standard pair of dice, said point values being available from said point value selector with the same probability as from said standard pair of dice; 4) performing said predetermined operation upon at least one of said point value selectors to yield at least one point for said craps game upon designation of said predetermined operation by said random indicator generator; 5) placing a bet, said bet depending upon at least one point value selected by at least one of said point value selectors; 6) determining if an outcome of said bet has been resolved; and 7) repeating steps 4)-7) as necessary until said outcome of said bet has been resolved.
18 . The method of playing a variable point generation craps game, as described in claim 16 or claim 17 , further comprising the steps of: providing a random indicator generator further comprising at least one special die; and rolling said special die to select one of said predetermined indicators designating one of said point value selectors.
19 . The method of playing a variable point generation craps game, as described in claim 16 or claim 17 , further comprising the steps of: providing a random indicator generator further comprising at least one a special pair of dice; and rolling said a special pair of dice to select one of said predetermined indicators designating one of said point value selectors.
20 . The method of playing a variable point generation craps game, as described in claim 16 , further comprising the steps of: providing a point value selector comprising a special deck of cards, each of said cards having an assigned point value; and drawing a top card of said special deck to yield a point for said craps game upon designation of special deck of cards by said random indicator generator.
21 . The method of playing a variable point generation craps game, as described in claim 17 , further comprising the steps of: providing a point value selector comprising a special deck of cards, each of said cards having an assigned point value; drawing a card of said special deck based upon said predetermined operation to yield a point for said craps game upon designation of said predetermined operation by said random indicator generator.
22 . The method of playing a variable point generation craps game, as described in claim 20 or claim 21 , wherein said special deck of cards comprises 36 cards standard playing cards, said 36 cards being in groups as follows: 1 “two”, 2 “threes, 3 “fours”, 4 “fives”, 5 “sixes”, 6 “sevens”, 5 “eights”, 4 “nines”, 3 “tens”, 2 “Aces” and 1 “Face Card”, each of said cards having an assigned point values as shown on said card with each “Ace” having a point value of eleven and each “Face Card” having a point value of twelve, each of said point values providing a point for said craps game.
23 . The method of playing a variable point generation craps game, as described in claim 16 or claim 17 , further comprising the step of returning each of said point value selectors to said initial state after yielding a point for said craps game upon designation of said point value selector by said random indicator generator.
24 . The method of playing a variable point generation craps game, as described in claim 20 or claim 21 , further comprising the step of returning said card drawn from said from said special deck to said special deck and reshuffling said deck after yielding a point for said craps game.
25 . The method of playing a variable point generation craps game, as described in claim 22 , further comprising the steps of: (Hard Way) providing only one card of a predetermined suit in each group of cards having an even numbered point value; and
providing a higher payoff for said bet when a card of a particular point value is drawn and said card is of said predetermined suit as the point value is considered to be drawn “the hard way.”
26 . The method of playing a variable point generation craps game, as described in claim 22 , further comprising the steps of: (Pass Line) drawing either of a seven and an eleven prior to any other point to win said bet; drawing either of a two, a three and a twelve prior to any other point to lose said bet; drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point to establish that point as a target; drawing said target prior to drawing a seven to win said bet; and drawing a seven prior to drawing said target to lose said bet.
27 . The method of playing a variable point generation craps game, as described in claim 22 , further comprising the steps of: (Don't Pass Line) drawing either of a seven and an eleven prior to any other point to lose said bet; drawing either of a two and a three prior to any other point to win said bet; drawing a twelve to draw again; drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point to establish that point as a target; drawing said target prior to drawing a seven to win said bet; and drawing a seven prior to drawing said target to lose said bet.
28 . The method of playing a variable point generation craps game, as described in claim 22 , further comprising the steps of: (Come Bet) drawing either of a seven and an eleven prior to any other point to win said bet; drawing either of a two, a three and a twelve prior to any other point to lose said bet; drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point to establish that point as a target; drawing said target prior to drawing a seven to win said bet; placing a second bet after establishment of said target; drawing either of a seven and an eleven prior to any other point to win said second bet; drawing either of a two, a three and a twelve prior to any other point to lose said second bet; drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point to establish that point as a come point; drawing said come point prior to drawing a seven to win said second bet; and drawing a seven prior to drawing said come point to lose said second bet.
29 . The method of playing a variable point generation craps game, as described in claim 22 , further comprising the steps of: (Don't Come Bet) drawing either of a seven and an eleven prior to any other point to win said bet; drawing either of a two, a three and a twelve prior to any other point to lose said bet; drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point to establish that point as a target; drawing said target prior to drawing a seven to win said bet; placing a second bet after establishment of said target; drawing either of a seven and an eleven prior to any other point to lose said second bet; drawing either of a two and a three prior to any other point to win said second bet; drawing a twelve to draw again; drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point to establish that point as a come point; drawing said come point prior to drawing a seven to lose said second bet; and
drawing a seven prior to drawing said come point to win said second bet.
30 . The method of playing a variable point generation craps game, as described in claim 28 , further comprising the steps of: (Odds) placing a third bet after establishment of either of a target and a come point based upon the point value of a next draw; basing a success of said third bet upon either of a success and a failure in drawing either of said target and said come point before a seven is drawn; and said third bet paying two to one if any of a four and a ten is drawn, paying three to two if any of a five and a nine is drawn and paying six to five if any of a six and an eight are drawn.
31 . The method of playing a variable point generation craps game, as described in claim 26 , further comprising the steps of: (Place Bets) placing a fourth bet after establishment of a target based upon a point value of a next draw; basing said fourth bet upon success in drawing said target before a seven is drawn; and said fourth bet paying nine to five if any of a four and a ten is drawn, paying seven to five if any of a five and a nine is drawn and paying seven to six if any of a six and an eight are drawn.
32 . The method of playing a variable point generation craps game, as described in claim 22 , further comprising the steps of: (Field Bets) placing a fifth bet prior to any draw; basing said fifth bet upon said point value of said first card drawn; and said fifth bet paying one to one if any of a three, a four, a nine, a ten and an eleven is drawn, paying two to one if any of a two and a twelve is drawn and losing if any of a five, a six, a seven and an eight is drawn.
33 . The method of playing a variable point generation craps game, as described in claim 22 , further comprising the steps of: (Big 6 or 8) placing a sixth bet prior to any draw; basing said sixth bet upon said point value of any card drawn prior to drawing a seven; and said sixth bet paying one to one if any of a six and an eight is drawn and paying nothing for any other point value drawn.
34 . The method of playing a variable point generation craps game, as described in claim 22 , further comprising the steps of: (Proposition Bets) placing a seventh bet prior to any draw; basing said seventh bet upon said point value of said first card drawn; and said seventh bet paying eight to one if any of a two, a three, and a twelve is drawn, paying five to one if a seven is drawn and paying fifteen to one if an eleven is drawn.
35 . The method of playing a variable point generation craps game, as described in claim 25 , further comprising the steps of: (Proposition Bets—Hard Way) placing an eighth bet prior to any draw; basing said eighth bet upon said point value of any card of said predetermined suit drawn prior to drawing a seven; and said eighth bet paying eight to one if any of a two, a three, and a twelve is drawn and paying fifteen to one if an eleven is drawn.
36 . A variable point generation craps game, comprising: a random indicator generator, said random indicator generator being capable of generating only members of a predetermined set of card indicators; wherein said special deck of card comprises 36 standard playing cards, said 36 cards being in groups as follows: 1 “two” of diamonds; 2 “threes” one heart, one spade; 3 “fours” one diamond, one club, one heart; 4 “fives” two hearts, one spade, one club; 5 “sixes” one diamond, one spade, one club, two hearts; 6 “sevens” two hearts, two clubs, two spades, 5 “eights” one diamond, one club, one spade, two hearts; 4 “nines” one spade, one club, two hearts, 3 “tens” one diamond, one heart, one spade; 2 Aces, one heart, one spade; 1 Face Card of diamonds, each of said cards having an assigned point values as shown on said card with each “Ace” having a point value of eleven and each “Face Card” having a point value of twelve, each of said point values providing a point for said craps game; at least two point value selectors; each of said set of predetermined indicators designating one of said at least two point value selectors, each of said point value selectors has an initial state providing all possible point values obtainable from a single roll of a standard pair of dice; each of said point value selectors yielding at least one point for said craps game upon designation by said random indicator generator; and a bet, said bet depending upon at least one point value selected by at least one of said point value selectors.
37 . The variable point generation craps game, as described in claim 36 , wherein said point value selector further comprises a standard deck of cards, each of said cards having an assigned point value, a top card of said standard deck being drawn to yield a point for said craps game upon designation of said standard deck of cards by said random indicator generator.
38 . The variable point generation craps game, as described in claim 37 wherein said card drawn from said standard deck is returned to said standard deck and said deck is either of reshuffled and replaced with a reshuffled deck after yielding a point for said craps game.Join the waitlist — get patent alerts
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