US2007135218A1PendingUtilityA1

Blank ammunition and method of use therefore

Assignee: WILLIAMS REGINAPriority: Dec 13, 2005Filed: Dec 13, 2005Published: Jun 14, 2007
Est. expiryDec 13, 2025(expired)· nominal 20-yr term from priority
F42B 8/04F41J 7/04F42B 5/30F42B 8/16F42B 8/12A63G 25/00A63G 33/00
39
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Claims

Abstract

The current invention is a gaming apparatus and method wherein players ride on a motorized vehicle around a course through a variety of gates and a variety of barrels while shooting at targets with a firearm loaded with specialized blank ammunition. The blank ammunition is capable of short range use to damage or destroy the targets.

Claims

exact text as granted — not AI-modified
1 . A gaming apparatus for a rider of a motorized vehicle comprising: 
 the motorized vehicle set on a tortuous path;    wherein the tortuous path includes a number of gates adjacent the tortuous path;    wherein the motorized vehicle is moved around the tortuous path, through the number of gates and towards the number of first targets; and    wherein blank ammunition is discharged from a firearm by the rider towards the number of first targets while the motorized vehicle is moving on the tortuous path.    
   
   
       2 . The gaming apparatus of  claim 1  wherein the motorized vehicle is chosen from the group comprising: atv, motorcycle, golf cart and a snow mobile.  
   
   
       3 . The gaming apparatus of  claim 1  wherein the ammunition further comprises a cartridge, a fibers filler, a propellant and a primer.  
   
   
       4 . The gaming apparatus of  claim 18  wherein the fibers filler is comprised of one of the following: crushed walnut hull, grits, crushed corn and wood fibers.  
   
   
       5 . The gaming apparatus of  claim 1   wherein the gate further comprises: 
 a receiver gate including an optical receiver mounted in the gate and a gate motion sensor mounted in the receiver gate;  
 a transmitter gate including an optical transmitter in communication with the optical receiver and a gate motion sensor mounted in the transmitter gate;  
 a gate processor a gate data transmitter, a gate memory and a motion sensor;  
   wherein the receiver gate and the transmitter gate are diametrically opposed allowing an optical signal to be transmitted between the receiver gate and the transmitter gate; and    wherein the target further comprises: 
 a target motion sensor mounted in the target; and  
 a target processor including a target data transmitter and a target memory.  
   
   
   
       6 . The gaming apparatus of  claim 5  wherein the gate is a start gate at the beginning of the tortuous path.  
   
   
       7 . The gaming apparatus of  claim 6  wherein the gate is a pass gate along the tortuous path.  
   
   
       8 . The gaming apparatus of  claim 7  wherein the gate is an end gate at the end of the tortuous path.  
   
   
       9 . The gaming apparatus of  claim 8  wherein the gate processor and the target processor are in communication with a game controller.  
   
   
       10 . The gaming apparatus of  claim 9  wherein the target processor and the gate processor communicate with the game controller via a wireless network.  
   
   
       11 . The gaming apparatus of  claim 10  wherein the start gate transmits a start signal to the game controller when the optical signal is perturbed.  
   
   
       12 . The gaming apparatus of  claim 11  wherein the pass gate transmits a pass signal to the game controller when the optical signal is perturbed.  
   
   
       13 . The gaming apparatus of  claim 12  wherein the end gate transmits an end signal to the game controller when the optical signal is perturbed.  
   
   
       14 . The gaming apparatus of  claim 13  wherein the gate transmits a motion signal when the motion sensor is engaged.  
   
   
       15 . The gaming apparatus of  claim 14  wherein the target transmits a hit signal when the motion sensor is engaged.  
   
   
       16 . A method of playing a game comprising the steps of: 
 providing a course comprising a tortuous path, gates adjacent the tortuous path, and targets adjacent the tortuous path;    entering the tortuous path by traveling through a start gate on a motorized vehicle;    traveling along the tortuous path on the motorized through the gates while shooting at the targets from the motorized vehicle by discharging blank ammunition from a firearm at the disposal of the rider; and    leaving the tortuous path by traveling through a finish gate.    
   
   
       17 . The method of  claim 16  further wherein the blank ammunition further comprises a cartridge, a fibers filler, a propellant and a primer.  
   
   
       18 . The method of  claim 17  wherein the fibers filler is chosen from the group comprising: crushed walnut hull, grits, crushed corn, and wood fibers.  
   
   
       19 . A game for one or more players comprising a first weapon having blank ammunition, a second weapon having blank ammunition, a first holster, a motorized vehicle, a tortuous path, a variety of gates, a variety of targets, a variety of barrels, comprising the steps of: 
 removing a first weapon from a first holster;    entering a tortuous path through a start gate on a motorized vehicle;    traveling along the tortuous path on the motorized through a variety of gates;    simultaneously shooting at a variety of targets while traveling on the motorized vehicle on the tortuous path by deploying blank ammunition from the first weapon;    replacing the first weapon in the first holster;    removing a second weapon from a second holster;    traveling on the tortuous path on the motorized through a variety of gates while simultaneously shooting at a variety of targets while traveling on the motorized vehicle on the tortuous path by deploying blank ammunition from the second weapon;    leaving the tortuous path by traveling through a finish gate;    determining an elapsed time period to travel the tortuous path;    adding about 5 seconds to the elapsed time for every target that the player did not shoot and break;    adding about 5 seconds to the elapsed time if the player knocks over a gate;    adding about 10 seconds to the elapsed time if the player does not follow the tortuous path before traveling through the finish gate;    adding about 5 seconds to the elapsed time if the player drops the first weapon;    adding about 5 seconds to the elapsed time if the player drops the second weapon;    adding about 20 seconds to the elapsed time if the player fails to replace the first weapon in the first holder before removing the second weapon; and    adding about 99.9 seconds to the elapsed time if the player leaves the motorized vehicle.    wherein the player with the shortest elapsed time wins the game.    
   
   
       20 . The method of  claim 19  wherein the game further comprises the steps of: 
 classifying a player in a contestant level;    classifying a player in contest level one;    classifying a player in contestant level two after winning first place in two games at level two;    classifying a player in contestant level three after winning first place in three games at level three;    classifying a player in contestant level four after winning first place in four games at level four;    classifying a player in contestant level five after winning first place in five games at level five; and    classifying a player in contestant level six after winning first place in six or more games at level six.

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