US2007135218A1PendingUtilityA1
Blank ammunition and method of use therefore
Est. expiryDec 13, 2025(expired)· nominal 20-yr term from priority
F42B 8/04F41J 7/04F42B 5/30F42B 8/16F42B 8/12A63G 25/00A63G 33/00
39
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Claims
Abstract
The current invention is a gaming apparatus and method wherein players ride on a motorized vehicle around a course through a variety of gates and a variety of barrels while shooting at targets with a firearm loaded with specialized blank ammunition. The blank ammunition is capable of short range use to damage or destroy the targets.
Claims
exact text as granted — not AI-modified1 . A gaming apparatus for a rider of a motorized vehicle comprising:
the motorized vehicle set on a tortuous path; wherein the tortuous path includes a number of gates adjacent the tortuous path; wherein the motorized vehicle is moved around the tortuous path, through the number of gates and towards the number of first targets; and wherein blank ammunition is discharged from a firearm by the rider towards the number of first targets while the motorized vehicle is moving on the tortuous path.
2 . The gaming apparatus of claim 1 wherein the motorized vehicle is chosen from the group comprising: atv, motorcycle, golf cart and a snow mobile.
3 . The gaming apparatus of claim 1 wherein the ammunition further comprises a cartridge, a fibers filler, a propellant and a primer.
4 . The gaming apparatus of claim 18 wherein the fibers filler is comprised of one of the following: crushed walnut hull, grits, crushed corn and wood fibers.
5 . The gaming apparatus of claim 1 wherein the gate further comprises:
a receiver gate including an optical receiver mounted in the gate and a gate motion sensor mounted in the receiver gate;
a transmitter gate including an optical transmitter in communication with the optical receiver and a gate motion sensor mounted in the transmitter gate;
a gate processor a gate data transmitter, a gate memory and a motion sensor;
wherein the receiver gate and the transmitter gate are diametrically opposed allowing an optical signal to be transmitted between the receiver gate and the transmitter gate; and wherein the target further comprises:
a target motion sensor mounted in the target; and
a target processor including a target data transmitter and a target memory.
6 . The gaming apparatus of claim 5 wherein the gate is a start gate at the beginning of the tortuous path.
7 . The gaming apparatus of claim 6 wherein the gate is a pass gate along the tortuous path.
8 . The gaming apparatus of claim 7 wherein the gate is an end gate at the end of the tortuous path.
9 . The gaming apparatus of claim 8 wherein the gate processor and the target processor are in communication with a game controller.
10 . The gaming apparatus of claim 9 wherein the target processor and the gate processor communicate with the game controller via a wireless network.
11 . The gaming apparatus of claim 10 wherein the start gate transmits a start signal to the game controller when the optical signal is perturbed.
12 . The gaming apparatus of claim 11 wherein the pass gate transmits a pass signal to the game controller when the optical signal is perturbed.
13 . The gaming apparatus of claim 12 wherein the end gate transmits an end signal to the game controller when the optical signal is perturbed.
14 . The gaming apparatus of claim 13 wherein the gate transmits a motion signal when the motion sensor is engaged.
15 . The gaming apparatus of claim 14 wherein the target transmits a hit signal when the motion sensor is engaged.
16 . A method of playing a game comprising the steps of:
providing a course comprising a tortuous path, gates adjacent the tortuous path, and targets adjacent the tortuous path; entering the tortuous path by traveling through a start gate on a motorized vehicle; traveling along the tortuous path on the motorized through the gates while shooting at the targets from the motorized vehicle by discharging blank ammunition from a firearm at the disposal of the rider; and leaving the tortuous path by traveling through a finish gate.
17 . The method of claim 16 further wherein the blank ammunition further comprises a cartridge, a fibers filler, a propellant and a primer.
18 . The method of claim 17 wherein the fibers filler is chosen from the group comprising: crushed walnut hull, grits, crushed corn, and wood fibers.
19 . A game for one or more players comprising a first weapon having blank ammunition, a second weapon having blank ammunition, a first holster, a motorized vehicle, a tortuous path, a variety of gates, a variety of targets, a variety of barrels, comprising the steps of:
removing a first weapon from a first holster; entering a tortuous path through a start gate on a motorized vehicle; traveling along the tortuous path on the motorized through a variety of gates; simultaneously shooting at a variety of targets while traveling on the motorized vehicle on the tortuous path by deploying blank ammunition from the first weapon; replacing the first weapon in the first holster; removing a second weapon from a second holster; traveling on the tortuous path on the motorized through a variety of gates while simultaneously shooting at a variety of targets while traveling on the motorized vehicle on the tortuous path by deploying blank ammunition from the second weapon; leaving the tortuous path by traveling through a finish gate; determining an elapsed time period to travel the tortuous path; adding about 5 seconds to the elapsed time for every target that the player did not shoot and break; adding about 5 seconds to the elapsed time if the player knocks over a gate; adding about 10 seconds to the elapsed time if the player does not follow the tortuous path before traveling through the finish gate; adding about 5 seconds to the elapsed time if the player drops the first weapon; adding about 5 seconds to the elapsed time if the player drops the second weapon; adding about 20 seconds to the elapsed time if the player fails to replace the first weapon in the first holder before removing the second weapon; and adding about 99.9 seconds to the elapsed time if the player leaves the motorized vehicle. wherein the player with the shortest elapsed time wins the game.
20 . The method of claim 19 wherein the game further comprises the steps of:
classifying a player in a contestant level; classifying a player in contest level one; classifying a player in contestant level two after winning first place in two games at level two; classifying a player in contestant level three after winning first place in three games at level three; classifying a player in contestant level four after winning first place in four games at level four; classifying a player in contestant level five after winning first place in five games at level five; and classifying a player in contestant level six after winning first place in six or more games at level six.Join the waitlist — get patent alerts
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