US2007123349A1PendingUtilityA1

Gaming machine

Assignee: ARUZE CORPPriority: Nov 30, 2005Filed: Mar 17, 2006Published: May 31, 2007
Est. expiryNov 30, 2025(expired)· nominal 20-yr term from priority
G07F 17/34
44
PatentIndex Score
0
Cited by
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0
Claims

Abstract

There is provided a gaming machine that can enhance the enjoyment of game playing from an expectation for a predetermined winning combination being won. The gaming machine includes a sub-control circuit that controls an effect on a liquid crystal panel. On the condition that a symbol composition corresponding to “BELL-REPLAY-REPLAY” is displayed on an activated line, and that the internal-lottery table is switched, the sub-control circuit switches effect information, which is used for presenting an effect in the liquid crystal panel, from information regarding an effect display of an ordinary screen to information regarding an effect display where a hero character dominates an enemy character. Further, an internal-lottery table, which is used in case a corresponding flag is “OFF”, includes information of a first numerical range, which corresponds to “BB”, and information of a second numerical range, which corresponds to “BELL REPLAY” and contains the whole or a part of the first numerical range.

Claims

exact text as granted — not AI-modified
1 . A gaming machine comprising: 
 a symbol-display means for displaying symbols in a plurality of columns;    a start-operation-detection means for detecting a start operation by a player for a unit game;    a winning-combination-determination means for, based on winning-combination-determination information including information of numerical ranges that correspond to a plurality of prescribed winning combinations respectively, determining a winning combination, which corresponds to a numerical range that includes a random number sampled by a random number sampling, as a winning combination, on the condition that the start-operation-detection means detects the start operation;    a symbol-variation means for varying the symbols displayed in the plurality of columns by the symbol-display means, on the condition that the start-operation-detection means detects the start operation;    a stop-operation-detection means for detecting a stop operation by the player;    a stop-control means for performing stop-control on the variation of the symbols by the symbol-variation means, based on the detection of the stop operation by the stop-operation-detection means as well as the winning combination determined by the winning-combination-determination means;    a winning awarding means for awarding a predetermined winning to the player, on the condition that the winning-combination-determination means determines a first winning combination as the winning combination, and that a symbol composition corresponding to the first winning combination is displayed by the symbol-display means;    a winning-combination-determination-information-switching means for switching the winning-combination-determination information from first winning-combination-determination information to second winning-combination-determination information, which is separate from the first winning-combination-determination information, on the condition that the winning-combination-determination means determines a second winning combination as the winning combination, and that a symbol composition corresponding to the second winning combination is displayed by the symbol-display means;    an effect means for presenting an effect;    an effect-information-switching means for switching effect information, which is used for the effect means to present the effect, from first effect information to second effect information, which is separate from the first effect information, on the condition that the winning-combination-determination-information-switching means switches the winning-combination-determination information from the first winning-combination-determination information to the second winning-combination-determination information; and    an effect-control means for controlling the effect means based on the effect information, which is switched by the effect-information-switching means,    wherein the first winning-combination-determination information includes:    information of a first numerical range, which corresponds to the first winning combination; and    information of a second numerical range, which corresponds to the second winning combination and contains the whole or a part of the first numerical range.    
   
   
       2 . The gaming machine of  claim 1 , further comprising: 
 a number-of-games-counting means for counting the number of unit games, on the condition that the winning-combination-determination-information-switching means switches the winning-combination-determination information from the first winning-combination-determination information to the second winning-combination-determination information,    wherein the winning-combination-determination-information-switching means switches the winning-combination-determination information from the second winning-combination-determination information to the first winning-combination-determination information, on the condition that the counted value of the number-of-games-counting means is a predetermined counted value, and    wherein the effect-information-switching means switches the effect information from the second effect information to the first effect information, on the condition that the winning-combination-determination-information-switching means switches the winning-combination-determination information from the second winning-combination-determination information to the first winning-combination-determination information.    
   
   
       3 . The gaming machine of  claim 2 , further comprising: 
 a carryover means for, on the condition that the winning-combination-determination means determines the first winning combination as the winning combination, carrying over the first winning combination as the winning combination until the symbol composition corresponding to the first winning combination is displayed by the symbol-display means,    wherein the winning-combination-determination-information-switching means switches the winning-combination-determination information from the second winning-combination-determination information to the first winning-combination-determination information, on the condition that the counted value of the number-of-games-counting means is the predetermined counted value, and that the carryover means does not carry over the first winning combination as the winning combination.    
   
   
       4 . The gaming machine of  claim 1 , further comprising: 
 a gaming-value-information-storage means for storing gaming-value information; and    an automatic-storage means for storing specific gaming-value information in the gaming-value-information-storage means, on the condition that the winning-combination-determination means determines a third winning combination as the winning combination, and that a symbol composition corresponding to the third winning combination is displayed by the symbol-display means,    wherein the symbol-display means displays the symbols in the plurality of columns, on the condition that the start-operation-detection means detects the start operation, and that the gaming-value information is stored in the gaming-value-information-storage means,    wherein the first winning-combination-determination information includes information of a third numerical range, which corresponds to the third winning combination, and    wherein the second winning-combination-determination information includes information of a fourth numerical range, which corresponds to the third winning combination and is configured to have a numerical range bigger than the third numerical range.    
   
   
       5 . The gaming machine of  claim 2 , further comprising: 
 a gaming-value-information-storage means for storing gaming-value information; and    an automatic-storage means for storing specific gaming-value information in the gaming-value-information-storage means, on the condition that the winning-combination-determination means determines a third winning combination as the winning combination, and that a symbol composition corresponding to the third winning combination is displayed by the symbol-display means,    wherein the symbol-display means displays the symbols in the plurality of columns, on the condition that the start-operation-detection means detects the start operation, and that the gaming-value information is stored in the gaming-value-information-storage means,    wherein the first winning-combination-determination information includes information of a third numerical range, which corresponds to the third winning combination, and    wherein the second winning-combination-determination information includes information of a fourth numerical range, which corresponds to the third winning combination and is configured to have a numerical range bigger than the third numerical range.    
   
   
       6 . The gaming machine of  claim 3 , further comprising: 
 a gaming-value-information-storage means for storing gaming-value information; and    an automatic-storage means for storing specific gaming-value information in the gaming-value-information-storage means, on the condition that the winning-combination-determination means determines a third winning combination as the winning combination, and that a symbol composition corresponding to the third winning combination is displayed by the symbol-display means,    wherein the symbol-display means displays the symbols in the plurality of columns, on the condition that the start-operation-detection means detects the start operation, and that the gaming-value information is stored in the gaming-value-information-storage means,    wherein the first winning-combination-determination information includes information of a third numerical range, which corresponds to the third winning combination, and    wherein the second winning-combination-determination information includes information of a fourth numerical range, which corresponds to the third winning combination and is configured to have a numerical range bigger than the third numerical range.    
   
   
       7 . The gaming machine of  claim 4 , 
 wherein the automatic-storage means stores a predetermined gaming-value information in the gaming-value-information-storage means, on the condition that the winning-combination-determination means determines the second winning combination as the winning combination, and that the symbol composition corresponding to the second winning combination is displayed by the symbol-display means.    
   
   
       8 . The gaming machine of  claim 5 , 
 wherein the automatic-storage means stores a predetermined gaming-value information in the gaming-value-information-storage means, on the condition that the winning-combination-determination means determines the second winning combination as the winning combination, and that the symbol composition corresponding to the second winning combination is displayed by the symbol-display means.    
   
   
       9 . The gaming machine of  claim 6 , 
 wherein the automatic-storage means stores a predetermined gaming-value information in the gaming-value-information-storage means, on the condition that the winning-combination-determination means determines the second winning combination as the winning combination, and that the symbol composition corresponding to the second winning combination is displayed by the symbol-display means.    
   
   
       10 . The gaming machine of  claim 4 , further comprising: 
 a time-measurement means for measuring time elapsed from the detection of the start operation, on the condition that the start-operation-detection means detects the start operation,    wherein the stop-control means includes:    in case the winning-combination-determination means determines the third winning combination and the first winning combination as the winning combination,    a means for stopping the variable display of the symbols performed by the symbol-variation means in accordance with a first stop-control for stopping symbols consisting the symbol composition corresponding to the third winning combination in symbol-stop positions prescribed for the respective columns of the symbol-display means;    a means for stopping the variable display of the symbols performed by the symbol-variation means in accordance with a second stop-control for stopping symbols consisting the symbol composition corresponding to the first winning combination in the symbol stop-positions, on the condition that it is impossible to choose the first stop-control and to stop the symbols consisting the symbol composition corresponding to the third winning combination in the symbol stop-positions;    a means for stopping the variable display of the symbols performed by the symbol-variation means in accordance with a third stop-control for stopping symbols consisting a symbol composition, which is separate from the symbol compositions corresponding to the winning combination determined by the winning-combination-determination means, in the symbol stop-positions, on the condition that the stop-operation-detection means has not detected the stop operation when the time-measurement means measures a predetermined amount of time,    wherein the gaming machine further comprises:    a gaming-value-counting means for counting the quantity of the gaming value stored in the gaming-value-information-storage means; and    a numerical-range-information-switching means for switching information of a numerical range, which is included in the second winning-combination-determination information and corresponds to the third winning combination, based on the counted value of the gaming-value-counting means,    wherein the second winning-combination-determination information includes information of a fifth numerical range, which corresponds to the third winning combination and is configured to have a numerical range smaller than the fourth numerical range,    wherein the numerical-range-information-switching means includes:    a means for switching information of the numerical range corresponding to the third winning combination to be information of the fourth numerical range, on the condition that the counted value of the gaming-value-counting means is a first counted value; and    a means for switching information of the numerical range corresponding to the third winning combination to be information of the fifth numerical range, on the condition that the counted value of the gaming-value-counting means is a second counted value.    
   
   
       11 . The gaming machine of  claim 5 , further comprising: 
 a time-measurement means for measuring time elapsed from the detection of the start operation, on the condition that the start-operation-detection means detects the start operation,    wherein the stop-control means includes:    in case the winning-combination-determination means determines the third winning combination and the first winning combination as the winning combination,    a means for stopping the variable display of the symbols performed by the symbol-variation means in accordance with a first stop-control for stopping symbols consisting the symbol composition corresponding to the third winning combination in symbol-stop positions prescribed for the respective columns of the symbol-display means;    a means for stopping the variable display of the symbols performed by the symbol-variation means in accordance with a second stop-control for stopping symbols consisting the symbol composition corresponding to the first winning combination in the symbol stop-positions, on the condition that it is impossible to choose the first stop-control and to stop the symbols consisting the symbol composition corresponding to the third winning combination in the symbol stop-positions;    a means for stopping the variable display of the symbols performed by the symbol-variation means in accordance with a third stop-control for stopping symbols consisting a symbol composition, which is separate from the symbol compositions corresponding to the winning combination determined by the winning-combination-determination means, in the symbol stop-positions, on the condition that the stop-operation-detection means has not detected the stop operation when the time-measurement means measures a predetermined amount of time,    wherein the gaming machine further comprises:    a gaming-value-counting means for counting the quantity of the gaming value stored in the gaming-value-information-storage means; and    a numerical-range-information-switching means for switching information of a numerical range, which is included in the second winning-combination-determination information and corresponds to the third winning combination, based on the counted value of the gaming-value-counting means,    wherein the second winning-combination-determination information includes information of a fifth numerical range, which corresponds to the third winning combination and is configured to have a numerical range smaller than the fourth numerical range,    wherein the numerical-range-information-switching means includes:    a means for switching information of the numerical range corresponding to the third winning combination to be information of the fourth numerical range, on the condition that the counted value of the gaming-value-counting means is a first counted value; and    a means for switching information of the numerical range corresponding to the third winning combination to be information of the fifth numerical range, on the condition that the counted value of the gaming-value-counting means is a second counted value.    
   
   
       12 . The gaming machine of  claim 6 , further comprising: 
 a time-measurement means for measuring time elapsed from the detection of the start operation, on the condition that the start-operation-detection means detects the start operation,    wherein the stop-control means includes:    in case the winning-combination-determination means determines the third winning combination and the first winning combination as the winning combination,    a means for stopping the variable display of the symbols performed by the symbol-variation means in accordance with a first stop-control for stopping symbols consisting the symbol composition corresponding to the third winning combination in symbol-stop positions prescribed for the respective columns of the symbol-display means;    a means for stopping the variable display of the symbols performed by the symbol-variation means in accordance with a second stop-control for stopping symbols consisting the symbol composition corresponding to the first winning combination in the symbol stop-positions, on the condition that it is impossible to choose the first stop-control and to stop the symbols consisting the symbol composition corresponding to the third winning combination in the symbol stop-positions;    a means for stopping the variable display of the symbols performed by the symbol-variation means in accordance with a third stop-control for stopping symbols consisting a symbol composition, which is separate from the symbol compositions corresponding to the winning combination determined by the winning-combination-determination means, in the symbol stop-positions, on the condition that the stop-operation-detection means has not detected the stop operation when the time-measurement means measures a predetermined amount of time,    wherein the gaming machine further comprises:    a gaming-value-counting means for counting the quantity of the gaming value stored in the gaming-value-information-storage means; and    a numerical-range-information-switching means for switching information of a numerical range, which is included in the second winning-combination-determination information and corresponds to the third winning combination, based on the counted value of the gaming-value-counting means,    wherein the second winning-combination-determination information includes information of a fifth numerical range, which corresponds to the third winning combination and is configured to have a numerical range smaller than the fourth numerical range,    wherein the numerical-range-information-switching means includes:    a means for switching information of the numerical range corresponding to the third winning combination to be information of the fourth numerical range, on the condition that the counted value of the gaming-value-counting means is a first counted value; and    a means for switching information of the numerical range corresponding to the third winning combination to be information of the fifth numerical range, on the condition that the counted value of the gaming-value-counting means is a second counted value.    
   
   
       13 . The gaming machine of  claim 7 , further comprising: 
 a time-measurement means for measuring time elapsed from the detection of the start operation, on the condition that the start-operation-detection means detects the start operation,    wherein the stop-control means includes:    in case the winning-combination-determination means determines the third winning combination and the first winning combination as the winning combination,    a means for stopping the variable display of the symbols performed by the symbol-variation means in accordance with a first stop-control for stopping symbols consisting the symbol composition corresponding to the third winning combination in symbol-stop positions prescribed for the respective columns of the symbol-display means;    a means for stopping the variable display of the symbols performed by the symbol-variation means in accordance with a second stop-control for stopping symbols consisting the symbol composition corresponding to the first winning combination in the symbol stop-positions, on the condition that it is impossible to choose the first stop-control and to stop the symbols consisting the symbol composition corresponding to the third winning combination in the symbol stop-positions;    a means for stopping the variable display of the symbols performed by the symbol-variation means in accordance with a third stop-control for stopping symbols consisting a symbol composition, which is separate from the symbol compositions corresponding to the winning combination determined by the winning-combination-determination means, in the symbol stop-positions, on the condition that the stop-operation-detection means has not detected the stop operation when the time-measurement means measures a predetermined amount of time,    wherein the gaming machine further comprises:    a gaming-value-counting means for counting the quantity of the gaming value stored in the gaming-value-information-storage means; and    a numerical-range-information-switching means for switching information of a numerical range, which is included in the second winning-combination-determination information and corresponds to the third winning combination, based on the counted value of the gaming-value-counting means,    wherein the second winning-combination-determination information includes information of a fifth numerical range, which corresponds to the third winning combination and is configured to have a numerical range smaller than the fourth numerical range,    wherein the numerical-range-information-switching means includes:    a means for switching information of the numerical range corresponding to the third winning combination to be information of the fourth numerical range, on the condition that the counted value of the gaming-value-counting means is a first counted value; and    a means for switching information of the numerical range corresponding to the third winning combination to be information of the fifth numerical range, on the condition that the counted value of the gaming-value-counting means is a second counted value.    
   
   
       14 . The gaming machine of  claim 8 , further comprising: 
 a time-measurement means for measuring time elapsed from the detection of the start operation, on the condition that the start-operation-detection means detects the start operation,    wherein the stop-control means includes:    in case the winning-combination-determination means determines the third winning combination and the first winning combination as the winning combination,    a means for stopping the variable display of the symbols performed by the symbol-variation means in accordance with a first stop-control for stopping symbols consisting the symbol composition corresponding to the third winning combination in symbol-stop positions prescribed for the respective columns of the symbol-display means;    a means for stopping the variable display of the symbols performed by the symbol-variation means in accordance with a second stop-control for stopping symbols consisting the symbol composition corresponding to the first winning combination in the symbol stop-positions, on the condition that it is impossible to choose the first stop-control and to stop the symbols consisting the symbol composition corresponding to the third winning combination in the symbol stop-positions;    a means for stopping the variable display of the symbols performed by the symbol-variation means in accordance with a third stop-control for stopping symbols consisting a symbol composition, which is separate from the symbol compositions corresponding to the winning combination determined by the winning-combination-determination means, in the symbol stop-positions, on the condition that the stop-operation-detection means has not detected the stop operation when the time-measurement means measures a predetermined amount of time,    wherein the gaming machine further comprises:    a gaming-value-counting means for counting the quantity of the gaming value stored in the gaming-value-information-storage means; and    a numerical-range-information-switching means for switching information of a numerical range, which is included in the second winning-combination-determination information and corresponds to the third winning combination, based on the counted value of the gaming-value-counting means,    wherein the second winning-combination-determination information includes information of a fifth numerical range, which corresponds to the third winning combination and is configured to have a numerical range smaller than the fourth numerical range,    wherein the numerical-range-information-switching means includes:    a means for switching information of the numerical range corresponding to the third winning combination to be information of the fourth numerical range, on the condition that the counted value of the gaming-value-counting means is a first counted value; and    a means for switching information of the numerical range corresponding to the third winning combination to be information of the fifth numerical range, on the condition that the counted value of the gaming-value-counting means is a second counted value.    
   
   
       15 . The gaming machine of  claim 9 , further comprising: 
 a time-measurement means for measuring time elapsed from the detection of the start operation, on the condition that the start-operation-detection means detects the start operation,    wherein the stop-control means includes:    in case the winning-combination-determination means determines the third winning combination and the first winning combination as the winning combination,    a means for stopping the variable display of the symbols performed by the symbol-variation means in accordance with a first stop-control for stopping symbols consisting the symbol composition corresponding to the third winning combination in symbol-stop positions prescribed for the respective columns of the symbol-display means;    a means for stopping the variable display of the symbols performed by the symbol-variation means in accordance with a second stop-control for stopping symbols consisting the symbol composition corresponding to the first winning combination in the symbol stop-positions, on the condition that it is impossible to choose the first stop-control and to stop the symbols consisting the symbol composition corresponding to the third winning combination in the symbol stop-positions;    a means for stopping the variable display of the symbols performed by the symbol-variation means in accordance with a third stop-control for stopping symbols consisting a symbol composition, which is separate from the symbol compositions corresponding to the winning combination determined by the winning-combination-determination means, in the symbol stop-positions, on the condition that the stop-operation-detection means has not detected the stop operation when the time-measurement means measures a predetermined amount of time,    wherein the gaming machine further comprises:    a gaming-value-counting means for counting the quantity of the gaming value stored in the gaming-value-information-storage means; and    a numerical-range-information-switching means for switching information of a numerical range, which is included in the second winning-combination-determination information and corresponds to the third winning combination, based on the counted value of the gaming-value-counting means,    wherein the second winning-combination-determination information includes information of a fifth numerical range, which corresponds to the third winning combination and is configured to have a numerical range smaller than the fourth numerical range,    wherein the numerical-range-information-switching means includes:    a means for switching information of the numerical range corresponding to the third winning combination to be information of the fourth numerical range, on the condition that the counted value of the gaming-value-counting means is a first counted value; and    a means for switching information of the numerical range corresponding to the third winning combination to be information of the fifth numerical range, on the condition that the counted value of the gaming-value-counting means is a second counted value.

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