US2007105666A1PendingUtilityA1
Computer for Rackets or Paddles
Individually held — no corporate assignee on recordPriority: Nov 9, 2005Filed: Nov 9, 2005Published: May 10, 2007
Est. expiryNov 9, 2025(expired)· nominal 20-yr term from priority
A63B 71/0669A63B 60/54A63B 2220/64A63B 2220/17A63B 2220/62A63B 2071/0625A63B 71/0619A63B 2220/833A63B 49/00A63B 49/08A63B 49/03A63B 60/46
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Claims
Abstract
An electronic device to be used in rackets or paddles, comprising of an acoustic or vibration sensor, a micro-controller, a micro-transmitter-receiver, a micro-speaker and a display. The device count, calculate and show in the display the game time, game speed, the score and the quantity of hits that the player gave to the ball.
Claims
exact text as granted — not AI-modified1 . A device for monitoring a game played with a racket comprising:
a programmable micro controller (MC); at least one sensor to detect vibrations; said sensor providing data to the MC; said MC and sensor securely attached to the racket; a display; control mechanisms for setting and directing the MC the MC monitoring at least the number of hits, and time between hits; a memory to store data processed by the MC; and a power source.
2 . A device according to claim 1 further comprising a micro-transmitter-receiver (MTR) that allows the communication and transfer of data with other similar devices equipped with MTR's.
3 . A device according to claim 2 in which the MTR sends and receives signals utilizing radio frequency.
4 . A device according to claim 2 further comprising a speaker that responds to signals from the MC.
5 . A device according to claim 2 in which the control mechanisms provide access and control of at least the following: a menu, selection of items on the display, access to data stored, identification of events including games, rallies, scoring, and setting of the MC.
6 . A device according to claim 5 in which the MC is settable for a specific magnitude signal from the sensor being required to be counted as a hit.
7 . A device according to claim 2 in which the device includes a removable flash memory.
8 . A device according to claim 2 in which the display is of the LCD type.
9 . A device according to claim 2 in which a user can select the type of game as well as the attributes and requirements to apply for a particular game from a selection stored on the MC.
10 . A device according to claim 9 in which a user can modify the attributes and requirements on the MC to be applied for a particular game.
11 . A device according to claim 9 in which data related to the number and grouping of players in a game can be selected and identified.
12 . A device according to claim 9 in which data concerning the court and set up can be entered into the MC.
13 . A device according to claim 9 in which the MC is programmed to automatically separate the game in rallies when the elapsed time between hits exceeds a predefined time according to the game selection.
14 . A method for monitoring a game played with a racket comprising:
selecting a programmable microcontroller (MC); selecting a vibration sensor; selecting a display for the device; including a memory with the MC to store data collected; Including control mechanisms to allow setting and directing the MC; including a power source; connecting electrically the MC, sensor, display, control mechanisms and power source; installing all components on a racket including communication ports on the MC to transfer data and instructions.
15 . A method according to claim 14 , further comprising installing a micro-transmitter-receiver (MTR) on the racket and electrically connecting it to the MC.
16 . A method according to claim 15 further comprising installing compatible components on other rackets in the game and setting them to communicate data between all rackets in the game.
17 . A method according to claim 15 further comprising a speaker installed on the racket which responds to signals from the MC.
18 . A method according to claim 15 in which the control mechanisms allow access and control of at least the following: a menu, selection of items on the display, access to data stored, identification of events including games, rallies, scoring, and setting of the MC.
19 . A method according to claim 18 in which the MC is settable for a specific magnitude signal from the sensor being required to be counted as a hit.
20 . A method according to claim 15 in which the MC includes a removable flash memory.
21 . A method according to claim 14 in which a user can selected the type of game as well as the attributes and requirements to apply for a particular game from the section stored on the MC.
22 . A method according to claim 21 in which a user can modify the attributes and requirements on the MC to be applied for a particular game.
23 . A method according to claim 21 in which data related to the number and grouping of the players in a game can be selected and identified.
24 . A method according to claim 21 in which the MC automatically separate the game in rallies when the elapsed time between hits exceeds a predefined time according to the game selection.Join the waitlist — get patent alerts
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