US2007105626A1PendingUtilityA1
Touch screen inputs for a video game system
Est. expiryAug 19, 2025(expired)· nominal 20-yr term from priority
A63F 2300/8052A63F 2300/6623A63F 2300/6607A63F 2300/30A63F 13/828A63F 13/56A63F 13/53A63F 13/426A63F 13/25A63F 13/2145A63F 2300/807A63F 2300/6045A63F 2300/303A63F 2300/204A63F 2300/1075A63F 13/92A63F 13/822A63F 13/42
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Claims
Abstract
Example systems and methods involve a video game system that has a touch sensitive display screen that can be used to supply inputs used in video game control. In one example system and method, a user or player draws movement patterns on the touch sensitive display screen. The drawn movement patterns are stored and a game object can be moved in accordance with a drawn movement pattern selected from the memory by the user.
Claims
exact text as granted — not AI-modified1 . A video game system comprising:
a touch sensitive display screen on which a player draws movement patterns; a memory for storing the drawn movement patterns; and processing circuitry for moving a game object in accordance with a drawn movement pattern selected from the memory by a player.
2 . The video game system according to claim 1 , wherein the game object comprises a game character.
3 . The video game system according to claim 2 , wherein the game character is a football player and the movement pattern specifies movement of the football player during a play.
4 . The video game system according to claim 2 , wherein the game character is a soldier and the movement pattern specifies movement of the soldier in a field of battle.
5 . The video game system according to claim 1 , wherein the game object is a military vehicle and the movement pattern specifies movement of the military vehicle in a field of battle.
6 . A computer-readable medium having computer readable code encoded therein for use in the execution by a processor of a video game system having a touch sensitive display screen of a method for video game playing, the method comprising:
storing in a memory movement patterns drawn on the touch sensitive screen; and moving a game object in accordance with a drawn movement pattern selected from the memory by a player.
7 . The computer-readable medium according to claim 6 , wherein the game object comprises a game character.
8 . The computer-readable medium according to claim 7 , wherein the game character is a football player and the movement pattern specifies movement of the football player during a play.
9 . The computer-readable medium according to claim 7 , wherein the game character is a soldier and the movement pattern specifies movement of the soldier in a field of battle.
10 . The computer-readable medium according to claim 6 , wherein the game object is a military vehicle and the movement pattern specifies movement of the military vehicle in a field of battle.
11 . A data signal embodied in a carrier wave and representing a sequence of instructions which, when executed by a processor of a video game system having a touch sensitive display screen, cause the processor to perform a method comprising:
storing in a memory movement patterns drawn on the touch sensitive screen; and moving a game object in accordance with a drawn movement pattern selected from the memory by a player.
12 . The data signal according to claim 11 , wherein the game object comprises a game character.
13 . The data signal according to claim 12 , wherein the game character is a football player and the movement pattern specifies movement of the football player during a play.
14 . The data signal according to claim 12 , wherein the game character is a soldier and the movement pattern specifies movement of the soldier in a field of battle.
15 . The data signal according to claim 11 , wherein the game object is a military vehicle and the movement pattern specifies movement of the military vehicle in a field of battle.
16 . A video game system comprising:
a touch sensitive display screen on which a player draws a movement pattern; and processing circuitry for moving a game object based a shape and a color of the drawn movement pattern.
17 . The video game system according to claim 16 , wherein the processing circuitry moves a first game object when a movement pattern is drawn using a first color and moves a second different game object when the same movement pattern is drawn using a second different color.
18 . A computer-readable medium having computer readable code encoded therein for use in the execution by a processor of a video game system having a touch sensitive display screen of a method for video game playing, the method comprising:
determining a color used to draw a movement pattern for a game object on the touch sensitive display screen; and moving the game object based the shape and the color of the drawn movement pattern.
19 . The computer-readable medium according to claim 18 , wherein the method further comprises:
moving a first game object when a movement pattern is drawn using a first color; and moving a second different game object when the same movement pattern is drawn using a second different color.
20 . A data signal embodied in a carrier wave and representing a sequence of instructions which, when executed by a processor of a video game system having a touch sensitive display screen, cause the processor to perform a method comprising:
determining a color used to draw a movement pattern for a game object on the touch sensitive display screen; and moving the game object based the shape and the color of the drawn movement pattern.
21 . The data signal according to claim 20 , wherein the method further comprises:
moving a first game object when a movement pattern is drawn using a first color; and moving a second different game object when the same movement pattern is drawn using a second different color.
22 . A video game system for use in a multi-player video game, the video game system comprising:
a touch-sensitive display screen for displaying a map of a game world showing deployment of one or more game objects associated with a video game teammate and of one or more game objects associated with a video game opponent and for receiving tactical game data drawn on the displayed map; and communication circuitry for communicating at least the drawn tactical data to another video game system for display on a corresponding map displayed on the other video game system.
23 . The video game system according to claim 22 , wherein the communication circuitry communicates the drawn tactical data in real-time to the other video game system.
24 . The video game system according to claim 22 , further comprising:
a memory for storing the map with the tactical data drawn thereon.
25 . The video game system according to claim 24 , further comprising:
an input device for selecting the stored map with the tactical data from the memory.Join the waitlist — get patent alerts
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