US2007105626A1PendingUtilityA1

Touch screen inputs for a video game system

Assignee: NINTENDO AMERICA INCPriority: Aug 19, 2005Filed: Aug 21, 2006Published: May 10, 2007
Est. expiryAug 19, 2025(expired)· nominal 20-yr term from priority
A63F 2300/8052A63F 2300/6623A63F 2300/6607A63F 2300/30A63F 13/828A63F 13/56A63F 13/53A63F 13/426A63F 13/25A63F 13/2145A63F 2300/807A63F 2300/6045A63F 2300/303A63F 2300/204A63F 2300/1075A63F 13/92A63F 13/822A63F 13/42
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Claims

Abstract

Example systems and methods involve a video game system that has a touch sensitive display screen that can be used to supply inputs used in video game control. In one example system and method, a user or player draws movement patterns on the touch sensitive display screen. The drawn movement patterns are stored and a game object can be moved in accordance with a drawn movement pattern selected from the memory by the user.

Claims

exact text as granted — not AI-modified
1 . A video game system comprising: 
 a touch sensitive display screen on which a player draws movement patterns;    a memory for storing the drawn movement patterns; and    processing circuitry for moving a game object in accordance with a drawn movement pattern selected from the memory by a player.    
   
   
       2 . The video game system according to  claim 1 , wherein the game object comprises a game character.  
   
   
       3 . The video game system according to  claim 2 , wherein the game character is a football player and the movement pattern specifies movement of the football player during a play.  
   
   
       4 . The video game system according to  claim 2 , wherein the game character is a soldier and the movement pattern specifies movement of the soldier in a field of battle.  
   
   
       5 . The video game system according to  claim 1 , wherein the game object is a military vehicle and the movement pattern specifies movement of the military vehicle in a field of battle.  
   
   
       6 . A computer-readable medium having computer readable code encoded therein for use in the execution by a processor of a video game system having a touch sensitive display screen of a method for video game playing, the method comprising: 
 storing in a memory movement patterns drawn on the touch sensitive screen; and    moving a game object in accordance with a drawn movement pattern selected from the memory by a player.    
   
   
       7 . The computer-readable medium according to  claim 6 , wherein the game object comprises a game character.  
   
   
       8 . The computer-readable medium according to  claim 7 , wherein the game character is a football player and the movement pattern specifies movement of the football player during a play.  
   
   
       9 . The computer-readable medium according to  claim 7 , wherein the game character is a soldier and the movement pattern specifies movement of the soldier in a field of battle.  
   
   
       10 . The computer-readable medium according to  claim 6 , wherein the game object is a military vehicle and the movement pattern specifies movement of the military vehicle in a field of battle.  
   
   
       11 . A data signal embodied in a carrier wave and representing a sequence of instructions which, when executed by a processor of a video game system having a touch sensitive display screen, cause the processor to perform a method comprising: 
 storing in a memory movement patterns drawn on the touch sensitive screen; and    moving a game object in accordance with a drawn movement pattern selected from the memory by a player.    
   
   
       12 . The data signal according to  claim 11 , wherein the game object comprises a game character.  
   
   
       13 . The data signal according to  claim 12 , wherein the game character is a football player and the movement pattern specifies movement of the football player during a play.  
   
   
       14 . The data signal according to  claim 12 , wherein the game character is a soldier and the movement pattern specifies movement of the soldier in a field of battle.  
   
   
       15 . The data signal according to  claim 11 , wherein the game object is a military vehicle and the movement pattern specifies movement of the military vehicle in a field of battle.  
   
   
       16 . A video game system comprising: 
 a touch sensitive display screen on which a player draws a movement pattern; and    processing circuitry for moving a game object based a shape and a color of the drawn movement pattern.    
   
   
       17 . The video game system according to  claim 16 , wherein the processing circuitry moves a first game object when a movement pattern is drawn using a first color and moves a second different game object when the same movement pattern is drawn using a second different color.  
   
   
       18 . A computer-readable medium having computer readable code encoded therein for use in the execution by a processor of a video game system having a touch sensitive display screen of a method for video game playing, the method comprising: 
 determining a color used to draw a movement pattern for a game object on the touch sensitive display screen; and    moving the game object based the shape and the color of the drawn movement pattern.    
   
   
       19 . The computer-readable medium according to  claim 18 , wherein the method further comprises: 
 moving a first game object when a movement pattern is drawn using a first color; and    moving a second different game object when the same movement pattern is drawn using a second different color.    
   
   
       20 . A data signal embodied in a carrier wave and representing a sequence of instructions which, when executed by a processor of a video game system having a touch sensitive display screen, cause the processor to perform a method comprising: 
 determining a color used to draw a movement pattern for a game object on the touch sensitive display screen; and    moving the game object based the shape and the color of the drawn movement pattern.    
   
   
       21 . The data signal according to  claim 20 , wherein the method further comprises: 
 moving a first game object when a movement pattern is drawn using a first color; and    moving a second different game object when the same movement pattern is drawn using a second different color.    
   
   
       22 . A video game system for use in a multi-player video game, the video game system comprising: 
 a touch-sensitive display screen for displaying a map of a game world showing deployment of one or more game objects associated with a video game teammate and of one or more game objects associated with a video game opponent and for receiving tactical game data drawn on the displayed map; and    communication circuitry for communicating at least the drawn tactical data to another video game system for display on a corresponding map displayed on the other video game system.    
   
   
       23 . The video game system according to  claim 22 , wherein the communication circuitry communicates the drawn tactical data in real-time to the other video game system.  
   
   
       24 . The video game system according to  claim 22 , further comprising: 
 a memory for storing the map with the tactical data drawn thereon.    
   
   
       25 . The video game system according to  claim 24 , further comprising: 
 an input device for selecting the stored map with the tactical data from the memory.

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