US2007077996A1PendingUtilityA1

User-alterable network game system and method

Assignee: INVENTEC CORPPriority: Sep 30, 2005Filed: Mar 17, 2006Published: Apr 5, 2007
Est. expirySep 30, 2025(expired)· nominal 20-yr term from priority
A63F 13/10A63F 13/12A63F 2300/6018A63F 13/40G06Q 50/10A63F 13/63A63F 13/30A63F 13/45
53
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Claims

Abstract

The present invention provide an open network game system and method, including: a server end having a database for storing the required data for editing game interfaces; and a user end having a data acquiring module, an interface editing module, and an event editing module, wherein the data acquiring module acquires the required data from said server end for editing game interfaces, allowing said interface editing module to edit and generate an interface documentation accordingly. Moreover, when said user end edits a game event, the data acquiring module acquires the required data from said server end for editing a game interface and transmit the edited documentation to said server end for verification of the edited documentation, and further converts the valid documentation to a network game event recognizable by network games, and lastly publish the game event to allow other user ends to acquire and execute the game event.

Claims

exact text as granted — not AI-modified
1 . An open network game system, comprising: 
 a server end, which has a database, the database at least containing data required for editing game interfaces; and    at least one user end, which comprises a data acquiring module and an interface editing module, wherein the data acquiring module acquires the data required for editing the game interfaces from the server end, allowing the interface editing module to edit the game interfaces to generate interface documentation so as to provide new game interfaces.    
   
   
       2 . The open network game system of  claim 1 , wherein the generated interface documentation is stored in the user end via the interface editing module, and the user end further comprises a display module for displaying the stored interface documentation on the user end upon executing the network game, so as to provide the user end with selection for generating new game interfaces.  
   
   
       3 . The open network game system of  claim 2 , wherein the display module is further for displaying directly the interface documentation generated by the interface editing module on the user end in execution of the network game.  
   
   
       4 . The open network game system of  claim 1 , wherein the user end further comprises a storage module for storing the interface documentation generated by the interface editing module.  
   
   
       5 . The open network game system of  claim 1 , wherein the data acquired by the data acquiring module from the server end comprise data of a plurality of interface elements of the game interfaces.  
   
   
       6 . The open network game system of  claim 1 , wherein the data of the interface elements comprise data selected from the group consisting of dimensions, locations, shapes and colors of each of the interface elements.  
   
   
       7 . The open network game system of  claim 6 , wherein the interface editing module comprises: 
 a dimension editing unit, which is adapted to edit dimension parameters of the interface elements according to the data of dimensions of the interface elements acquired by the data acquiring module;    a location editing unit, which is adapted to edit location parameters of the interface elements according to the data of locations of the interface elements acquired by the data acquiring module;    a shape editing unit, which is adapted to edit shape parameters of the interface elements according to the data of shapes of the interface elements acquired by the data acquiring module;    a color editing unit, which is adapted to edit color parameters of the interface elements according to the data of colors of the interface elements acquired by the data acquiring module; and    a generating unit, which is adapted to generate interface documentation according to the editing results obtained from the dimension editing unit, the location editing unit, the shape editing unit and the color editing unit, and further store the interface documentation in the user end.    
   
   
       8 . The open network game system of  claim 1 , wherein the database of the server end further comprises data required for editing game events.  
   
   
       9 . The open network game system of  claim 8 , wherein the user end further comprises an event editing module, with the data acquiring module acquiring the data required for editing the game events from the database of the server end, allowing the event editing module to edit games events through the acquired data to generate game event documentation.  
   
   
       10 . The open network game system of  claim 9 , wherein the server end further comprises an event verifying module adapted to verify validity of the game event documentation generated by the event editing module and further send out the valid game event documentation.  
   
   
       11 . The open network game system of  claim 10 , wherein the server end further comprises an event handling module, which is adapted to handle and edit the valid game event documentation sent from the event verifying module to become a game event recognizable by the network game, and further store the game event that is to be published when the network game is updated, so as to allow other user ends connected to the server end to acquire and execute the game event.  
   
   
       12 . The open network game system of  claim 11 , wherein the event handling module comprises: 
 an editing unit for receiving the game event documentation sent from the event verifying module, and editing the game event documentation to become the game event recognizable by the network game;    a registering unit for temporarily storing the game event generated by the editing unit;    an updating unit for updating the database of the server end so as to store the game event temporarily stored by the registering unit in the database; and    a publishing unit for publishing the game event upon executing the updating unit, so as to allow the other user ends to acquire and execute the game event.    
   
   
       13 . An open network game method applied to an open network game system having a server end and at least one user end, the method comprising the steps of: 
 acquiring data for editing game interfaces from the server end; and    editing the game interfaces via the user end according to the acquired data so as to generate interface documentation.    
   
   
       14 . The open network game method of  claim 13 , further comprising a step of storing and displaying the generated interface documentation in and on the user end, so as to provide the user end with selection for generating new game interfaces.  
   
   
       15 . The open network game method of  claim 14 , wherein the interface documentation stored in the user end is displayed upon executing the network game.  
   
   
       16 . The open network game method of  claim 14 , wherein the interface documentation stored in the user end is displayed during execution of the network game.  
   
   
       17 . The open network game method of  claim 13 , wherein the data required for editing the game interfaces comprise data selected from the group consisting of dimensions, locations, shapes and colors of interface elements of the game interfaces.  
   
   
       18 . The open network game method of  claim 17 , wherein the step of editing the game interface via the user end according to the acquired data to generate the interface documentation further comprises the steps of: 
 editing parameters of dimensions, locations, shapes and colors respectively via the user end according to the data of dimensions, locations, shapes and colors of the interface elements of the game interfaces; and    generating interface documentation according to the editing results and storing the interface documentation in the user end.    
   
   
       19 . An open network game method applied to an open network game system having a server end and at least one user end, the method comprising the steps of: 
 acquiring data required for editing game events from the server end;    editing the game events via the user end according to the acquired data to generate game event documentation, and transmitting the game event documentation to the server end; and    verifying via the server end whether the game event documentation is valid or not; if yes, convert the game event documentation via the server end into a game event recognizable by the network game and storing the game event in the server end; if no, ending the open network game method.    
   
   
       20 . The open network game method of  claim 19 , further comprising a step of publishing the game event upon updating the network game system, so as to allow other user ends connected to the server end to acquire and execute the game event.

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