Educational simulation game and method for playing
Abstract
An educational simulation game is provided, comprising: a quantity of game money for use during play of the game; a game map comprising multiple adjoining game tiles representing elements of a country, comprising wilderness tiles, residence tiles, and business tiles, wherein each tile may be acquired by a player of the game, and wherein each tile represents at least a benefit or a cost to an acquiring player; a constitution comprising principles for governing collective game play by multiple players; and a plurality of hidden agendas, comprising one or more objectives, wherein each player is assigned a hidden agenda.
Claims
exact text as granted — not AI-modified1 . An educational simulation game comprising:
a quantity of game money for use during play of the game; a game map comprising multiple adjoining game tiles representing elements of a country, comprising wilderness tiles, residence tiles, and business tiles, wherein each tile may be acquired by a player of the game, and wherein each tile conveys at least a benefit or a cost to an acquiring player; a constitution comprising principles for governing collective game play by multiple players; and a plurality of hidden agendas, comprising one or more objectives, wherein each player is assigned a hidden agenda.
2 . The educational simulation game according to claim 1 additionally comprising a plurality of wildcards, wherein each wildcard comprises an announcement and positive or negative consequences to a player receiving the wildcard.
3 . The educational simulation game according to claim 1 additionally comprising economic units wherein economic units are produced by business tiles.
4 . The educational simulation game according to claim 1 wherein wilderness tiles comprise greenspace tiles and river tiles.
5 . The educational simulation game according to claim 1 wherein residence tiles comprise mansion tiles, house tiles, and apartment tiles.
6 . The educational simulation game according to claim 1 wherein business tiles comprise one or more of: energy/industry tiles, farm tiles, healthcare tiles, education tiles, security tiles, insurance tiles, technology tiles, arts and entertainment tiles, and transportation tiles.
7 . The educational simulation game according to claim 1 wherein the game is configured for play in a classroom setting and the game players are students.
8 . The educational simulation game according to claim 1 wherein the game is configured for online delivery over a computer network.
9 . The educational simulation game according to claim 6 wherein each game tile comprises at least one of images and symbols representing the type of game tile.
10 . The educational simulation game according to claim 1 wherein the object of a player is to earn status points during game play, and wherein status points may be earned by one or more of: earning well-being points during game play, accomplishing objectives of an assigned hidden agenda, and performance and/or participation in game play in a classroom setting.
11 . A method of playing an educational simulation game comprising:
providing a game map, comprising multiple adjoining game tiles representing elements of a country, comprising wilderness tiles, residence tiles, and business tiles, wherein business tiles produce economic units; providing an initial amount of game money to each player; establishing a constitution comprising principles for governing collective game play; assigning a hidden agenda to each player; auctioning game tiles to be acquired by game players in exchange for game money; conducting a legislative session to establish additional principles for game play; conducting a judicial session to enforce principles for game play; conducting an executive session to execute duties of a collective government comprised of all players; and conducting an economic session wherein players may buy, sell or trade game tiles or economic units.
12 . The method according to claim 11 additionally comprising conducting an international session to interact with a separate second educational simulation game being played contemporaneously.
13 . The method according to claim 11 additionally comprising determining a number of status points earned by each player.
14 . The method according to claim 11 additionally comprising distributing wildcards to one or more players.
15 . A graphical user interface for playing an educational simulation game comprising:
a game map pane displaying a game map comprising multiple adjoining game tiles representing elements of a country, comprising wilderness tiles, residence tiles, and business tiles; a constitution pane displaying a constitution comprising principles for governing collective game play by multiple game players; a status summary pane displaying a player status summary for each game player; and a discussion forum pane displaying a discussion forum for interaction between game players.
16 . The graphical user interface according to claim 15 wherein the graphical user interface is adapted for playing an education simulation game by a classroom comprising multiple student game players.
17 . The graphical user interface according to claim 15 wherein a player status summary comprises a list of game tiles and economic units acquired a each player, a list of game tiles and/or economic units a player wishes to buy, sell or trade, and a total of status points earned by a player.
18 . The graphical user interface according to claim 15 wherein the graphical user interface is configured for online delivery over a computer network.
19 . The graphical user interface according to claim 18 wherein the computer network comprises a central hosting computer, and at least one remote client computer.
20 . The graphical user interface according to claim 19 wherein the at least one remote client computer comprises one or more of: an instructor computer in a classroom and a student computer in a classroom.Join the waitlist — get patent alerts
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