US2007060353A1PendingUtilityA1

Program, information storage medium, and game device

Assignee: NAMCO BANDAI GAMES INCPriority: Sep 7, 2005Filed: Sep 6, 2006Published: Mar 15, 2007
Est. expirySep 7, 2025(expired)· nominal 20-yr term from priority
A63F 2300/65A63F 13/795A63F 13/825A63F 2300/405A63F 13/332A63F 13/235A63F 2300/8058A63F 13/327A63F 13/00
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Claims

Abstract

When an insect character generation control section has detected reception of a beacon periodically transmitted from an AP located in the current wireless communication area of a player's device, the insect character generation control section detects the MAC address of the AP which has transmitted the beacon. When the detected MAC address does not coincide with the previously detected MAC address, the insect character generation control section determines whether or not to generate an insect character according to a generation rate calculated by a generation frequency adjustment section. When the insect character generation control section has determined that an insect character is to be generated, the insect character generation control section determines the type of insect character to be generated by referring to insect character information, and displays a video image of the insect character on an insect cage screen on a lower screen.

Claims

exact text as granted — not AI-modified
1 . An image display control method comprising: 
 receiving a sender ID transmitted from another communication instrument which is located in a current wireless communication area and performs wireless communication according to a specific communication standard; and    generating a new character upon reception of the sender ID and displaying an image of the character.    
     
     
         2 . The image display control method as defined in  claim 1 , comprising: 
 generating a new character while variably controlling a type and/or a number of characters newly generated upon reception of the sender ID.    
     
     
         3 . The image display control method as defined in  claim 1 , comprising: 
 changing a type and/or a number of characters newly generated based on time and/or date when receiving the sender ID.    
     
     
         4 . The image display control method as defined in  claim 1 , comprising: 
 counting cumulative play time; and    changing a type and/or a number of characters newly generated based on the counted cumulative play time.    
     
     
         5 . The image display control method as defined in  claim 1 , comprising: 
 acquiring a current position of a player's device; and    changing a type and/or a number of characters newly generated based on the acquired current position.    
     
     
         6 . The image display control method as defined in  claim 1 , comprising: 
 selecting an item from predetermined items for increasing a generation probability of a specific type of character according to a player's operation input; and    increasing a generation probability of a character of a type corresponding to the selected item as a generation probability of a character newly generated.    
     
     
         7 . The image display control method as defined in  claim 1 , comprising: 
 uniquely determining a type of character newly generated based on the received sender ID and a player's device ID set in advance.    
     
     
         8 . The image display control method as defined in  claim 1 , comprising: 
 determining reception frequency of the sender ID; and    changing a type and/or a number of characters newly generated based on the determined frequency.    
     
     
         9 . The image display control method as defined in  claim 8 , comprising: 
 when the determined frequency satisfies a specific high frequency condition, reducing a generation rate of a character upon reception of a sender ID.    
     
     
         10 . The image display control method as defined in  claim 8 , comprising: 
 determining whether or not to generate a new character even if the sender ID has not been received based on an unreceived time in which the sender ID is not received, and generating a new character when having determined that a new character is to be generated.    
     
     
         11 . The image display control method as defined in  claim 1 , comprising: 
 storing the received sender ID by which a character has been generated while associating the sender ID with the generated character; and    when a received sender ID is the same as the sender ID which has been previously stored, generating a character of the same type as the character associated with the sender ID.    
     
     
         12 . The image display control method as defined in  claim 1 , comprising: 
 determining whether or not a received sender ID is a sender ID which has been previously received; and    preventing generation of a new character upon reception of the sender ID when having determined that the sender ID has been previously received.    
     
     
         13 . The image display control method as defined in  claim 1 , comprising: 
 generating a predetermined special character upon reception of a sender ID which satisfies a specific ID condition.    
     
     
         14 . A portable game device for executing a game in which a player enjoys collecting characters, the game device being provided with wireless communication section which performs wireless communication according to a specific communication standard, the game device comprising: 
 reception detection section which detects that the wireless communication section has received a sender ID transmitted from another communication instrument which is located in a current wireless communication area and performs wireless communication according to the communication standard; and    character display control section which generates a new character upon detection by the reception detection section and displaying an image of the character.    
     
     
         15 . The game device as defined in  claim 14 , 
 wherein the character display control section variably controls a type and/or a number of characters newly generated upon detection by the reception detection section.    
     
     
         16 . The game device as defined in  claim 14 , further comprising: 
 detection frequency determination section which determines a detection frequency of the reception detection section;    wherein the character display control section changes a type and/or a number of characters newly generated based on the detection frequency determined by the detection frequency determination section.    
     
     
         17 . The game device as defined in  claim 14 , 
 wherein the character display control section determines whether or not a sender ID received by the wireless communication section is a sender ID which has been previously received, and prevents generation of a new character upon detection of reception of the sender ID when the character display control section has determined that the sender ID has been previously received.    
     
     
         18 . The game device as defined in  claim 14 , comprising: 
 specific ID reception detection section which detects that the wireless communication section has received a sender ID which satisfies a specific ID condition;    wherein the character display control section generates a predetermined special character upon detection by the specific ID reception detection section.    
     
     
         19 . A storage medium having stored therein a program for causing a processor to execute the method as defined in  claim 1 .  
     
     
         20 . A data signal embodied in a carrier wave comprising information used to execute the method as defined in  claim 1.

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